No Raylax, just...
Raylax wrote:
Fast Ball - good against Cockfighting Society with high speed. Considering the majority of wild 'mon are in their first or second evolutionary form, very few of which have the required speed, the only things these are gonna be good against are legendaries
Wrong! A fast ball is good (4x catch rate) against any pokemon that can flee from battle. Speed doesn't play a part at all!
Raylax wrote:
Heavy Ball - Catches heavy 'mon. So Snorlax. And, uh. ...moar Snorlax?
Works on any pokemon more than 200kg in weight. There's actually quite a lot of them.
Raylax wrote:
Level Ball - catch rate depends on the difference in level between you and your opponent. Nest Ball, basically.
The nest ball depends on the level of the opponent pokemon
only. Quite a difference there.
DoNotDelete wrote:
Does anybody regularly use weather effects (Sunny Day, Rain Dance, Hail, Sandstorm) in their Pokemon movesets?
The problem with weather moves is you leave yourself open to attack for a whole turn.
Thoughts and opinions on weather moves?
They boost the type of attack by 50%. They pay off if you can survive for more than three turns, or you can switch to another pokemon of the type.
And, of course, they have extra effects such as charged Solar Beam and insta-hit Thunder. Which is why my Raikou knows it (and also because I have Suicune too).
impmon08 wrote:
I was wondering. does anyone here ever just throw away their starter as soon as they get another pokemon? I dont, but I'm sure some people do.
I did for Pokemon Colosseum, but only because you can catch proper pokemon in that one that don't require 10 levels of training before they can beat a trainer in the same area. Instead, they're the same level as the trainer's pokemon, making things a heck lot easier for those of us who don't like grinding.