Dragoon778 wrote:
...
Problem?
Dragoon778 wrote:
...Are you forgetting how important Organization XIII are?
You need COM in order to understand the betrayal of Organization members. You need it otherwise Namine would seem like some random...thing that just appears. It would make absolutely no sense at all.
COM is important. 358 is harder to argue for.
The betrayal of the Organization members doesn't really matter.
It was like a side of rice next to a supreme burrito.
Sure it gives more but it's bland and unsatisfying.
Seeing as how they say in the tutorial of KH2 that namine was a witch that can manipulate soras memories your argument is moot.
And you don't realize she's Kairi's nobody until 2 anyway.
So namine was "some random thing" in COM, as far as we know she can manipulate anyone's memories.
But it's 2 that answers that mystery, not COM.
Ekaje wrote:
Yeah, they have a focus on story, and I can get into them while I'm playing, but I wouldn't ever call a videogame plot good, especially not one with ANIMUKAWAIIDESUNEEE~ and Disney characters flying around and FRIENDSHIP LIGHT DARKNESS HEART.
Also, your last comment has confused me. You like the gameplay of number (?) and BBS, but the more a game is like them, the more you'll dislike them?
I apologize, I meant deviate, not derive.
And I forgot to the 2 next to number.
I think faster than I type so sometimes I forget a word or two.
And the light hearted tone is nice.
It has a certain charm to it.