Previous wrote:
Wait, Woolly World was only released now in the US? That's crazy. I remember when I imported Kirby Super Star Ultra from the US 'cause Europe got it a year later.
It was delayed in the US to allow shipping from the port strikes to catch back up and make sure there was sufficient stock of the bundles and Amiibo at launch.
AquaBat wrote:
Localized releases have been pretty wacky for some time now, but I think they're genuinely trying to get the games to Europe as fast as possible to make up for constant delays previously.
Delayed releases in general are bothersome, but I can't believe that people are starting to say "Europe is always so lucky, NoA doesn't care at all"
No, that is incorrect, if you are legitimately in this mindset you are wrong and stupid
The issue is that it's a pendulum swing between EU and America that's been happening since the late 90's. Games are hurried out for the US to make it to shelves in time for the holidays whereas they just come out in January or spring because there's not as hot a market in the EU area during the holiday season. Or games come out earlier in Europe because the game is completed but it's not quite a hot time to launch the game in the US and there's no need to halt the game for other markets because of it. This has been going on since the gamecube days. Europe started getting significant delays around 2004 onwards because of PEGI and the other various national review boards needing to have time to review the games in depth, and NOE having to make changes in the games in order to ensure they pass for the desired rating (or are even allowed into the countries to begin with in regards to things like gambling). This is where a lot of the delays came from because NOE wasn't used to dealing with these issues, the EU review boards were very bogged down and slow at the time, and NOJ didn't generally think about the outside markets as much when making games, figuring that the localizing groups would just deal with it (which causes delays). Now that the focus has shifted to more simultaneous releases, the games go through review much sooner than previously done before, less editing is done to the games to make them marketable outside of translating, and overall the process is much smoother. The problem now ends up being that we're returning to form where the EU releases don't matter in timing because games just sell. Games in the US though are purposefully held up for ideal release dates which can end up being a bit absurd considering some games end up launching on the same day just because it's an ideal day for a game launch (Pokemon ORAS and Smash Wii U last year). Add to this the outrage people have felt about NOE suddenly giving pre-order bonuses to just about every game while sales have not increased due to doing so, and the fact that these bonuses have made NA consumers jealous (and rustled that most of the bonuses end up being Nintendo World Store exclusive, like Link's Scarf and the MK8 Blue Shell), the still bad communication of intent from Nintendo and NOA, things like how Club Nintendo was managed, and supposed slumping pre-order sales for games in NA, and you get why people think that NOA hates the consumers of the largest market Nintendo operates in.
While it's certainly not true that Nintendo hates North America (we get between 40-60% of Amiibo production supplied to us even though that's still not enough to saturate our shelves compared to the loaded shelves of Europe and Australia), the important thing to business is that the consumers don't FEEL like they're being overlooked or slighted, which working on setting synchronous global release dates (barring that at least synchronous Eastern and Western market releases) and treating all regions the same in regards to pre-order bonuses and such would go a long way to fix.