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 Post subject: Re: Game Gabbin' News
PostPosted: Sat Mar 07, 2015 5:33 pm 
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I heard the speech was pretty funny, though.

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 Post subject: Re: Game Gabbin' News
PostPosted: Sat Mar 07, 2015 6:32 pm 
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I found it funny that Tim thought that shoehorning his politics into an awards presentation was a good idea, especially when the GDC, PAX, and other events like them should serve as a time where we can forget all that shit and focus on cool games. Guess all of the feuds he got into on Twitter finally got to him.

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 Post subject: Re: Game Gabbin' News
PostPosted: Sat Mar 07, 2015 9:06 pm 
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So, Unreal Engine 4 just went free. The only thing you have to pay for is a 5% royalty on gross revenue after the first $3,000 per product, per quarter.

I'm going to be starting soooooo many projects that I'll never finish when I get my own computer to fiddle with it.

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 Post subject: Re: Game Gabbin' News
PostPosted: Sat Mar 07, 2015 10:39 pm 
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You could probably sell your creations in the upcoming Unreal Tournament, if they're still going for that marketplace revenue model thing.

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 Post subject: Re: Game Gabbin' News
PostPosted: Sun Mar 08, 2015 12:56 am 
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They do allow you to sell asset packs on their Unreal marketplace for developers to buy and put to use in their own projects. I haven't yet looked into anything of what they're doing for the new Unreal Tournament, though the video I saw made it look like HD UT2004 as it had bright and poppy lighting and such without all the Brown Is Real stuff that the latter half of the last decade was doing.

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 Post subject: Re: Game Gabbin' News
PostPosted: Sun Mar 08, 2015 12:58 am 
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If anyone here can add me so I can learn how to use UE4 better, I'd really appreciate it. I'm particularly interested in finding a way to make models for it and texture work.

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 Post subject: Re: Game Gabbin' News
PostPosted: Sun Mar 08, 2015 1:59 am 
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I've only worked with UDK (Unreal Engine 3), but I assume you can still use pretty much any 3D software to make a mesh and import it into Unreal as an FBX file. I personally use Blender for modeling and texturing (except my texturing is awful so far).

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 Post subject: Re: Game Gabbin' News
PostPosted: Sun Mar 08, 2015 2:16 pm 
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Totalbiscuit made a Twitlonger post discussing the phrase "Media affects people". It talks about much of the same stuff, how he still believes in the consumer's ability to separate fantasy from reality and how it's ridiculous that people are listening to other people on the subject when they don't have any background in science or psychology or evidence from people with said background to back up their claims. He does, however, bring an interesting argument to the table when he discusses news media and advertising and how those pieces of media affect people and people tryong to apply the same standard to videogames. His discussion of advertising is rather good, in my opinion.

TotalBiscuit wrote:
We know for instance that gender portrayal in advertising can influence buying behaviors and even the perception of gender roles, but can videogames do the same thing or more to the point, do they have to TRY to do that? Advertising is the finely honed apex of the manipulation of consumer thought. It's sole goal is to change your mind, make you want to buy something, or act a certain way. It's entire purpose is laser-focused on just that. But again, advertising at least to some degree is factual, it's based in the real world on real products. Can you really apply the same standard to videogames and if so, where is your proof?

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 Post subject: Re: Game Gabbin' News
PostPosted: Tue Mar 17, 2015 5:06 pm 
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Nintendo will be partnering with mobile game developer DeNA to create original mobile games with Nintendo IP. Alongside this, they have announced that they will also have a new hardware platform Codenamed NX. As well, Nintendo and DeNA will work on a multi-device service to replace Club Nintendo.

What are your thoughts about this? Nintendo has a 10% stake in DeNA as part of this deal, which should keep them reined in in regards to scummy f2p revenue models, but I'm going to stay skeptical about it. A new hardware platform does not assuage my fears of this shift. Mainly I'm worried that some IPs are going to be relegated to smartphones and never see a handheld or console release again.

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 Post subject: Re: Game Gabbin' News
PostPosted: Tue Mar 17, 2015 5:16 pm 
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These are clearly not going to be full sized Nintendo games that are kicked off of consoles to be stuck on mobile, these are going to be games catering to the smartphone audience and companion apps. I doubt that this will affect the games put out for normal consoles and handhelds at all. Besides, if people like a game using an IP they haven't used in a while, then that may affect decisions to create new games in that series in the long run.

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 Post subject: Re: Game Gabbin' News
PostPosted: Tue Mar 17, 2015 6:19 pm 
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AquaBat wrote:
These are clearly not going to be full sized Nintendo games that are kicked off of consoles to be stuck on mobile, these are going to be games catering to the smartphone audience and companion apps. I doubt that this will affect the games put out for normal consoles and handhelds at all. Besides, if people like a game using an IP they haven't used in a while, then that may affect decisions to create new games in that series in the long run.


You're right, they aren't going to be full Nintendo games. But I'm worried that this opens up a situation where Nintendo can go "Hey guys, the F-Zero mobile game didn't do well enough, so people obviously don't want a new one on the main platforms." Maybe I'm being overly paranoid about that, though.

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 Post subject: Re: Game Gabbin' News
PostPosted: Tue Mar 17, 2015 8:21 pm 
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But Nintendo already abandoned F-Zero.

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 Post subject: Re: Game Gabbin' News
PostPosted: Tue Mar 17, 2015 8:23 pm 
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F-Zero's IP still cameos in several places though, like in Mario Kart 8's DLC there was a whole stage dedicated to it. So they haven't completely abandoned it.

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 Post subject: Re: Game Gabbin' News
PostPosted: Tue Mar 17, 2015 9:44 pm 
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Guyperson wrote:
But Nintendo already abandoned F-Zero.

They abandoned Star Fox, too! But that's coming back!

It doesn't hurt to dream. :(

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 Post subject: Re: Game Gabbin' News
PostPosted: Wed Mar 18, 2015 7:51 am 
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A mobile pokemon game could probably secure their revenue for the next two decades.


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