Totalbiscuit made a Twitlonger post discussing the phrase "Media affects people". It talks about much of the same stuff, how he still believes in the consumer's ability to separate fantasy from reality and how it's ridiculous that people are listening to other people on the subject when they don't have any background in science or psychology or evidence from people with said background to back up their claims. He does, however, bring an interesting argument to the table when he discusses news media and advertising and how those pieces of media affect people and people tryong to apply the same standard to videogames. His discussion of advertising is rather good, in my opinion.
TotalBiscuit wrote:
We know for instance that gender portrayal in advertising can influence buying behaviors and even the perception of gender roles, but can videogames do the same thing or more to the point, do they have to TRY to do that? Advertising is the finely honed apex of the manipulation of consumer thought. It's sole goal is to change your mind, make you want to buy something, or act a certain way. It's entire purpose is laser-focused on just that. But again, advertising at least to some degree is factual, it's based in the real world on real products. Can you really apply the same standard to videogames and if so, where is your proof?