princess brothel wrote:
big long thing that's mostly wrong
holy
christ lets break this down
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1 and 2 also have stories, I don't know what makes you think they didn't. There's few cutscenes? Of course they have stories, pretty good ones that explore the idea of free will in videogames.
1 had the most bare-bones, minimalistic story of ever. There's only one time where it becomes any sort of deep in terms of plot, and that's the whole Ryan scene. And then the story turns to shit and the game feels like it's going on a bit too long.
2 had more of a plot but I dunno if I'd say it was more fleshed out at all? It doesn't really feel like it, but standing back and looking at it, it probably does. I enjoyed 2 more because it was more focused on what was happening now, instead of what did happen in little bits you have to search out for.
Note, when I mean stories in this case, I mean what's actually happening in the game while you play. Backstory in 1 was undeniably larger than Infinite, but that doesn't make Infinite at all worse and I'll get to why.
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The backstory is what makes them special as games, Rapture is a unique idea full of interesting people utilizing the setting to it's fullest. Columbia is a shallow caricature of the idea of "A city based on an ideal".
Rapture on paper sounds like utopia, the game underlines through the story and world building why it wasn't. Columbia is FLYING 1920S RACISM HAHAHA. Do we need a multimillion dolla game to explore why racism is bad?
Yes! Rapture,
full of people. That is exactly what it is.
wait no hold on they purposefully made it not that
Rapture, on paper, and in practice, sounds fucking horrible and that is the point. It was not a thing that could function. The backstory goes into why exactly, but there's no point during the game where you should be going "no yeah this makes sense a little" because that's the exact opposite of what they're trying to say.
and i could call rapture SUNKEN 1980S CAPITALISM HAHAHA easily, because guess what
They're
both caricatures. They're both made as extreme, unlikely ideas, that you're not supposed to think of fondly. Rapture is a pit. Columbia is a
slightly cleaner pit until you come along, and then bam, pit.
If you want to say Columbia was only to say "RACISM IS BAD", then I hope you won't mind me saying Rapture was only to say "CAPITALISM IS BAD"
Even though both statements would be missing the point horribly, because Columbia was to show why
religious extremism would never work, while Rapture is to show why
economic extremism would never work. Then that's just the tip of the iceberg.
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"Characters who really actually work as characters"? You mean Elizabeth the girl who has been shut in all her life but runs off to dance with strangers the moment she's out? There's wanting to be free and then there's "This girl has never met a human" Other than Comstock or whoever.
...
y-yes
that's
She hadn't ever met another human
That was the point
Why is a vital part of her character and growth in the game a bad thing
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The fact that you think Infinite has better characters than 1/2 is ridiculous. You think Comstock is more interesting than Ryan? His death was absolutely forgettable and he didn't say one memorable thing, Ryan said a whole bunch of things.
Ryan did, indeed, say a whole lot of things. Unfortunately, he didn't say anything interesting outside of the TWEEST. Comstock wasn't much better, but at least I felt like he was a villain actively working against me, and his death was basically seared into my mind because of the implications of it which actually foreshadow really well.
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Fink was shit, absolutely terrible compared to Cohen who is an obvious comparison. So much so that Fink feels like a shadow of him, testing you on stage and such. Then you never even get to meet Fink because CHILD KILLA FITZROY got there first. Also did you know Fink's brother made all the music you hear? That totally got sidelined huh.
I actually figured Fink was more of a reference to Sinclair, with some Gil Alexander post insanity mixed in. I didn't really get too much Cohen vibes. I don't actually remember a whole lot of Cohen, hilariously, which shows how much of an impact he had on me. I remember Fink, though.
Also the fact that Fink's brother made the music isn't sidelined at all. You can get a couple of voxophones that say so, and there's a few advertisements that say so also.
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Slate was okay, and early in the game, which solidifies my belief that the early stages were made when the game was going to be something different and better. Notice how there's only one shop where stealing is an option? There's even a pop up saying that stealing will attract attention to you, so be careful! Stealing never comes up again.
Stealing shit is actually in quite a bit of the early game, but after the early game, everyone goes nuts and shops are abandoned, so stealing stops being such a big thing.
Slate was actually interesting, and I do wish they'd done more with him, but I wish they did more with most games I like.
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I don't really have anything to say about Daisy besides the ridiculous 180 she did just to fit the "Everyone is just as bad" theme of the story. She's just boring.
There's a lot going for Fitzroy's heel turn. When it happens it makes sense, and it works with her character as we know it. She doesn't do a 180. She has a bit of a turn because of you fucking with time, but it's nothing out of character.
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The twins are great though.
The twins are by far the best of ever.
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But that's it, all Infinite has to stand up to characters like Ryan, Atlus, Tenenbaum, Cohen, Suchong, Lamb, Eleanor, Sinclair (;_;7), Fontaine, Gilbert Alexander, Mark Meltzer.
Ryan: Forgettable if not for the one scene.
Atlus: Forgettable if not for, once again, the one scene, and the "sploicers" line
Tenenbaum: shows up twice in the first game, once in the second, has some intersting backstory but her involvement in the games is minimal
Cohen: shows up twice I think maybe, I remember killing him for an upgrade station
Suchong:
whoFontaine: isn't he
atlasLamb: Ryan but more actively antagonistic
Eleanor: Actually really good, I liked her as a character and she was kind of a neat idea.
Sinclair: (;_;7)
Gil Alexander: Also more actively antagonistic, and was the only morally grey choice in the game, so + points for that
Mark Meltzer: (;_;7)
so that's a lot of characters i don't really care about, with a few who were pretty good
...
in fact all the good ones are from 2
Infinite, however, while having a smaller cast,
has none of that cast be actually forgettable. Elizabeth and Booker are very well built and are enjoyable, Booker getting points especially because it's not often you have a FPS protagonist who is a character beyond just insert-player-power-fantasy-here. Comstock is someone you actually can grow to hate. Fitzroy and Fink are the worst ones, and even they provide a lot more than the worst of the first game.
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Not to mention everything in Columbia has 0 thought put into it. Why do Handymen exist? Yeah they keep people alive but that's it? How did they come into being? Oh, Fink made them huh? Tears again? What do they have to do with the plot? Oh right, nothing. Big Daddies are so tied into the games and Rapture but Handymen are just "Uh, well it's not Bioshock without a big guy" the same way vigors are "It's not Bioshock without not-magic in the offhand"
spoiler:
Fink sees the Big Daddies through a tear, which is why he makes Songbird for Elizabeth. He then makes the Handymen to work for him, and to sell as forced labor. If you ever notice, they're constantly shouting at you to get away, because they have no control over themselves anymore. They also don't show up as often as Big Daddies so the comparative lack of backstory makes more sense. Big Daddies were around more, and they were focused around a thing necessary to continue. Handymen are just mini-bosses in comparison.also if you'd played the game at all you'd know
exactly how important tears are
unless you stuck your fingers in your ears every time they came up
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THE GAMEPLAY IS BETTER HE SAYS
NO AMMO TYPES IS BETTER
AWFUL MELEE IS BETTER
5 GEAR SLOTS INSTEAD OF UP TO 18 TONICS IS BETTER
2 GUN LMAO 2 GUN
NO RESEARCH IS BETTER
NO PLANNING IS BETTER
NO HACKING IS BETTER
NO WRENCH IS BETTER
i'm sorry that unlike the first game, i
enjoyed fightsalso wrench
lol drill is where it's at
though once you get the charge vigor upgraded to make explosions, plus fire melee, buzzsaw ice cream scooper gets right up to drill tier
also yes,
god yes, no hacking is so much better
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The guns are also more standard, no whacky shit like harpoons and mines. Tears are a joke. Enemies are bullet sponges that tank like 3+ headshots from a sniper rifle. (Bioshock had this but at least you could research to even it out)
No "whacky" shit?
Ignoring the fact that you think an underwater city having a harpoon gun is "whacky", and that in both games every weapon is designed to look and work with it's surroundings specifically so they don't feel out of place...
Infinite has a
mortar cannon. And, you know, the gun that shoots
controlled explosions? Or how about the Heater, the blunderbuss-shotgun that
lights people on fire. If none of those suit your fancy, how about the
crank-powered minigun.
And hopefully you were upgrading your guns, you know, so enemies die faster. Not like I can believe at all that it ever took more than one headshot from a sniper rifle to kill a regular mook. I bodaciously cannot believe that. I'm not saying you're lying, but I can't believe that at all.
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In 1+2 melee only is an option, there's a tonic that encourages it and it feels good. Floating like a butterfly etc with the wrench, smack shit around with the drill. The wheely thing is like the drill if the drill did no damage, it's only good if you abuse charge and that gear that makes you invincible when you jump off rails.
In 1 there's no reason to ever bother to do melee-only because the melee
sucks.
In 2, melee only seems to be how they want you to play the game it's so good, you can't compare anything to it. The drill wins.
In Infinite, you'll start out ignoring it, but by the end it was my main form of attack because it was doing fire damage, and whenever the Charge vigor connected,
it created small explosions in a radius around me.
which you know, i didn't see the wrench making explosions
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Rails are okay but a missed opportunity for making an open world.
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well yeah okay i can't actually argue that the rails would have been a lot better with an open world
but
okay? really? just
okay? those things were fucking awesome and disgustingly fun.
Infinite is better because it did what 1 didn't do, and what 2 tried very hard to do. It made me give a shit.
I didn't give a shit about Jack, or Ryan, or Fontaine. The splicers were just cannon fodder after a while. I kinda thought Rapture was neat, but even then I had no connection to it. It was just a story being told. 2 made me feel like I was actually doing something that had an effect on the world, that people were trying to stop me
and help me actively, and not just through a radio because they didn't have models.
Infinite made me care. I cared about what happened to Booker and Elizabeth. I cared about taking down Comstock and getting out of Columbia. I cared about watching this world, with the random civilians it
somehow fleshed out so well, crumble because of me.
I gave a shit.Bioshock 1 cannot, and could not, ever, make me give a shit because it's just a story. Everything's
happened already, it doesn't feel like you're doing anything. I don't care, and there's nothing in there to make me care, because the story is basically a book.