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 Post subject: Re: Kingdoms of Amalur
PostPosted: Wed Feb 08, 2012 9:01 pm 
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Chakrams seem kind of unweildly, to be honest. Sometimes it seems like it doesn't even do any damage, yet my staff that's quite a bit weaker can wreck enemies like it aint no thang.
That, and dodging is alot more unresponsive than in the demo, you can't just dodge roll to victory like you can in the demo.

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 Post subject: Re: Kingdoms of Amalur
PostPosted: Wed Feb 08, 2012 9:10 pm 
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Gryewolf wrote:
you can't just dodge roll to victory like you can in the demo.

that's a plus, to me
dodging felt pretty broken

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 Post subject: Re: Kingdoms of Amalur
PostPosted: Wed Feb 08, 2012 9:14 pm 
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I suppose, you can still dodge twice in a row before having to wait a second to recover.

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 Post subject: Re: Kingdoms of Amalur
PostPosted: Wed Feb 08, 2012 9:20 pm 
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I never dodged anyway, I parry my way to victory.

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 Post subject: Re: Kingdoms of Amalur
PostPosted: Wed Feb 08, 2012 9:23 pm 
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Good luck parrying golems.

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 Post subject: Re: Kingdoms of Amalur
PostPosted: Wed Feb 08, 2012 9:29 pm 
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I parry everything.

Also it seems as though with each play through of the demo I get more homicidal. New town? Kill everyone. Questgiver? Do quest, get reward, kill them and take back prize (like the purple ring). Guards? Massacre the lot of them.

But I keep finding new areas and quests. Like the House of Ballads.

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 Post subject: Re: Kingdoms of Amalur
PostPosted: Wed Feb 08, 2012 9:41 pm 
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Well I think they're important story wise.

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 Post subject: Re: Kingdoms of Amalur
PostPosted: Wed Feb 08, 2012 10:23 pm 
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Well yeah, but this is a demo so I can slaughter everyone and suffer no repercussions when my copy arrives. Mostly exploring around to see where the dungeons and quests are located.

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 Post subject: Re: Kingdoms of Amalur
PostPosted: Thu Feb 09, 2012 1:16 am 
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yeah this game is fun

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 Post subject: Re: Kingdoms of Amalur
PostPosted: Thu Feb 09, 2012 1:17 am 
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Found some purple quality Faeblades as part of that House of Ballads quest.

I am now a Beyblade.

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 Post subject: Re: Kingdoms of Amalur
PostPosted: Thu Feb 09, 2012 1:27 am 
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How do you pronounce Amalur? ah-mal-urrrr?

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 Post subject: Re: Kingdoms of Amalur
PostPosted: Thu Feb 09, 2012 2:10 am 
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Tried the demo, I like it but I don't really have $60 to dish out to get it, so I'll just wait till the summer sale or something. Also I don't really like how the camera defaults looking down on you, I'd rather have it sort of under you so you can actually see what's ahead of you.

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 Post subject: Re: Kingdoms of Amalur
PostPosted: Thu Feb 09, 2012 4:26 am 
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Been playing for a while there. The combat is great, I think. I'm mostly a melee guy, but I'll still stealth kill guys when I can, and for now, that lighting spell does plenty of damage, so I guess, until enemies get harder, I'm a jack of all trades.

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 Post subject: Re: Kingdoms of Amalur
PostPosted: Thu Feb 09, 2012 7:25 am 
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patrolling the mojave almost makes you wish for a nuclear winter
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Greatsword here, all other Might Builds are for pussies.

Webwood sucks my fat dick, goddamn spiders and shit EVERYWHERE SO MUCH POISON DAMAGE ALL THE TIME.

I made a viking dude with red streak tattoos named Redhand. All my created items are refrences to blood or the like. I wish you could recraft Purple weapons.

Also dear Amalur, STOP GIVING ME FUCKING MAGE GEAR. STOP. I FOUND A RARE YELLOW ARMOR SET

GUESS WHAT

MAGE ONLY

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 Post subject: Re: Kingdoms of Amalur
PostPosted: Thu Feb 09, 2012 7:26 am 
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ive found 4 epic mage armor pieces for my rogue

derp

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