AWKWARD ZOMBIE

usually not funny
It is currently Mon Mar 30, 2026 6:31 am

All times are UTC - 5 hours




Post new topic Reply to topic  [ 89 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6  Next
Author Message
 Post subject:
PostPosted: Sat Oct 03, 2009 8:39 am 
Offline

Joined: Mon Aug 04, 2008 6:07 am
Posts: 809
Location: Heaven, also known as Sydney
Karilyn wrote:
Indigo_Dingo wrote:
Super Mario Bros. 2

I assume you are talking about the game with the vegetables.

You are aware that isn't a Mario game right? It was a reskin of Doki-Doki Panic.

The real Mario Bros 2 is commonly known as The Lost Levels outside of Japan, and nearly identical to the first game, except it has 52 new levels (The game has 13 worlds in it). The reason Mario Bros 2 wasn't released in America, is that the game's difficulty continues to scale linearly after the first game's World 8; because it is essentially World 9 through 21, it became brutally hard. Game developers back then thought that non-Japanese players wouldn't be skilled enough to handle it. Ironically, nowadays, developers have realized that Japanese players prefer their games easier than the rest of the world, and if anything they'll INCREASE the difficulty when the export it to NA and EU, not decrease it.
And that was exactly the game I was talking about. Please don't talk to me like I'm an idiot.

Anyway, the game wasn't hard, it was broken. It required leap of faith gameplay and precisely one way to get through. And of course, the poison mushrooms that looked like regular ones. It also lacked any improvements or innovations of any kind, being less a sequel more just the deleted scenes from the first (like Super Mario Galaxy 2)


Last edited by Indigo_Dingo on Sat Oct 03, 2009 8:41 am, edited 1 time in total.

Top
 Profile  
 
 Post subject:
PostPosted: Sat Oct 03, 2009 11:17 am 
Offline
User avatar

Joined: Mon Jul 21, 2008 2:03 pm
Posts: 4509
Location: Brohalla
Speaking of sequels...The Mario & Luigi series:

Superstar Saga: Holy fuck I love this game it's so creative and the plot is so wacky and amazing. Basically perfect save from the length.

Partners in Time: Suffers from sequel-itis in that the developers just sort of took the same game and added things without really thinking it through. The babies were horribly weak and couldn't fight the same enemies when the teams had to split-up, and even the grownups have trouble fighting some enemies alone. It was also horribly linear, with the main hub just giving doors into the next level. The final boss was also just horrible; no one must have tested that fight. Then the plot was just sort of retarded and uninspired. I mean, I liked the Shroobs, but...

Bowser's Inside Story: Awesome game. Sequel-sequels tend to do better, I think. Everything was fixed, Bowser's battle system was awesome, etc.

I bet most trilogies/series go something like this. =o

_________________
Quote:
please stop that right now


Top
 Profile  
 
 Post subject:
PostPosted: Sat Oct 03, 2009 12:06 pm 
Offline
User avatar

Joined: Sun Apr 19, 2009 2:15 pm
Posts: 1044
Location: Germany
Crawfish wrote:
I bet most trilogies/series go something like this. =o

God I hope Deus Ex will. Invisible War is a good game but it just doesn't feel like the first one did. Dumbed down too much I guess.

Though the worst sequel in my opinion is Prince of Persia: Warrior Within. I still don't get why they just got rid of everything that made Sands of Time so great, from the snotty yet likeable prince to the beautiful visuals.
Not to mention they just threw any kind of established information on how the sands work out of the window.
I guess the fun gameplay is still in there somewhere, but I can't stand the game's atmosphere.

_________________
Image
[size=0]Still waiting for Vladimir Sack to become important.[/size]


Top
 Profile  
 
 Post subject:
PostPosted: Sat Oct 03, 2009 2:17 pm 
Offline
User avatar

Joined: Sat Jun 21, 2008 5:06 pm
Posts: 4207
Location: Galway, Ireland
Worst sequel ever: Sonic 2006! Dear GOD, I cannot even comprehend how the programmers managed to screw that up so very much! I mean, I get that it was horribly rushed, but requiring the entire area to re-load every time you talk to someone?! I don't even know how you could put that off until later on in production!


Also, Lemmings3D was utterly horrible compared to its predecessor... but it doesn't exactly count as a sequel, considering it switched genre.

Indigo_Dingo wrote:
being less a sequel more just the deleted scenes from the first (like Super Mario Galaxy 2)

I like the way that, despite that even a demo of the game isn't even out yet, you still insist that the level design is rubbish!

Mond wrote:
Though the worst sequel in my opinion is Prince of Persia: Warrior Within. I still don't get why they just got rid of everything that made Sands of Time so great, from the snotty yet likeable prince to the beautiful visuals.

I really didn't like Sands Of Time's version of the Prince. He was way too bland and generic in that game!

I thought Warrior Within was pretty good though. I mean, it was still the worst in the trilogy, but in the same sense that Halo2 was the worst of its; it certainly wasn't a bad game, it just wasn't as good as the other two.


Top
 Profile  
 
 Post subject:
PostPosted: Sat Oct 03, 2009 2:18 pm 
Offline
User avatar

Joined: Fri Jun 15, 2007 1:16 am
Posts: 4242
Location: Under the radar.
Indigo_Dingo wrote:
Water wrote:

Indigo_Dingo wrote:
Bacon wrote:
Different technologies get developed, etc.
There's also feedback.
Alright guys, three to five word responses are not going to work here. I honestly have no idea what either of you is trying to say.
A developer can work on problems pointed out to them by fans and reviewers. For example in Uncharted 2, among other things, they've buffed up the length, added multiplayer and co-op, allowed a lot more terrain interaction, and made the enemies Italians. Hence why its getting perfect scores.
Okay, but when the developers were making Uncharted 1, why didn't they catch those problems while making it? Is it a deadline schedule in the video game business that causes developers to release games they know have flaws? Is it that the flaws in the game are discovered too late in development to be changed without completely erasing and starting over on a chunk of the game engine? Or is it that developers are too busy looking at the minute details that they don't catch the larger problems that occur when those details come together, problems that many players and reviewers spot immediately?

It may be any combination of these, I suppose.

Fooflyer wrote:
This is why scientists do tests
Fooflyer has captured exactly what I was getting at. I personally don't mind at all when a game is delayed, so that it can be as well-made as possible. It's not like beta testing is completely unheard of. Let some people play the game, and take their suggestions. They don't have to be just any old schmuck who will probably have a bunch of bad ideas. Video game developers could get people who are experienced with critiquing video games. Like, I dunno, video game reviewers?

_________________
Image
Last edited by Powers Which You Cannot Comprehend on Fri Dec 21, 2012 8:36 pm; edited 1 time in total


Top
 Profile  
 
 Post subject:
PostPosted: Sat Oct 03, 2009 2:24 pm 
Offline
User avatar

Joined: Sun Jul 12, 2009 7:32 pm
Posts: 3847
Location: Sopha
Honestly, I'd like sequels to games to be more like Super Mario 2 (The Lost Levels). Where the game basically continues where the first game gets off, adds a few things to it, and starts the difficulty off as being harder than the last level of the first game. In large part because as much as I love videogames, I do get frustrated sometimes by how utterly easy they are nowadays (baring a few exceptions).


But I completely understand why they aren't done that way.

_________________
I'm not soulless. I have plenty of souls. They're just not mine.
Image


Top
 Profile  
 
 Post subject:
PostPosted: Sat Oct 03, 2009 2:28 pm 
Offline
User avatar

Joined: Sun Oct 26, 2008 6:50 am
Posts: 4990
Location: Touching your inner child
Mond wrote:
God I hope Deus Ex will. Invisible War is a good game but it just doesn't feel like the first one did. Dumbed down too much I guess.

inorite? the first one was AWESOME

_________________
Quote:
[11:16:47 PM] George: that girl deserved what she got and you know it

Image


Top
 Profile  
 
 Post subject:
PostPosted: Sat Oct 03, 2009 2:38 pm 
Offline
User avatar

Joined: Sat Jun 21, 2008 5:06 pm
Posts: 4207
Location: Galway, Ireland
Water, it's because you can't user-test an unfinished game, and you can't make major changes to a finished one. Thus, if there's a gameplay system that doesn't really work out well in the final result, there's not too much you can do without ripping parts of the game to change it.

Unless you mean bugs. But that's an entirely different matter.


Top
 Profile  
 
 Post subject:
PostPosted: Sat Oct 03, 2009 2:49 pm 
Offline
User avatar

Joined: Sun Apr 19, 2009 2:15 pm
Posts: 1044
Location: Germany
Plasma wrote:
Worst sequel ever: Sonic 2006!

Okay yeah I kinda left those out when I called Warrior Within the worst sequel. The recent Sonic games would be a tad too obvious.
And I liked Sands of Time better than any 3D Sonic game, I guess.

Plasma wrote:
I really didn't like Sands Of Time's version of the Prince. He was way too bland and generic in that game!

I can't really argue with that, but I still found him to be entertaining while Warrior Within's prince just annoyed me.

Bill Nye the Science Guy wrote:

Image
What a shame.
Image

_________________
Image
[size=0]Still waiting for Vladimir Sack to become important.[/size]


Last edited by Mond on Sat Oct 03, 2009 3:08 pm, edited 1 time in total.

Top
 Profile  
 
 Post subject:
PostPosted: Sat Oct 03, 2009 2:55 pm 
Offline
User avatar

Joined: Sun Jul 12, 2009 7:32 pm
Posts: 3847
Location: Sopha
Water wrote:
Is it a deadline schedule in the video game business that causes developers to release games they know have flaws?

This primarily.

Also, occasionally the developers don't give a fuck about the game because they think it's a crap game, but they are being paid to create it so they don't care. There's a lot of corporate meddling that goes into the creation of many games.

Given infinite cheddar and infinite time to work on the game, with the freedom to make it the way the developers wanted, without anyone telling them what to do... you'd wind up with a hell of a lot less games with big flaws.

_________________
I'm not soulless. I have plenty of souls. They're just not mine.
Image


Last edited by Karilyn on Sat Oct 03, 2009 2:56 pm, edited 1 time in total.

Top
 Profile  
 
 Post subject:
PostPosted: Sat Oct 03, 2009 2:59 pm 
Offline
User avatar

Joined: Mon Jul 27, 2009 12:09 pm
Posts: 1507
Location: Place which lacks pooftas
These crappy new Sonic games make me sad...

_________________
ImageImage


Top
 Profile  
 
 Post subject:
PostPosted: Sat Oct 03, 2009 3:00 pm 
Offline
User avatar

Joined: Tue Oct 09, 2007 2:52 pm
Posts: 870
There is no sequal in any series worse than Mega Man X7

What the fuck was capcom thinking? All the way from MM1 to MMX6... they just trash what made Mega Man Mega Man, and turn it into a pile of shit.

They tried to fix their major fuck up with Mega Man X8, but it was just like Mega Man X7 except for the fact that they realized SIDESCROLLING is the only way to go for non-Legends Mega Man games.

The best fan made games ever are Mega Man ROM hacks. They're a million times better than the crap Crapcom puts out these days.


Top
 Profile  
 
 Post subject:
PostPosted: Sat Oct 03, 2009 3:06 pm 
Offline
User avatar

Joined: Fri Jun 15, 2007 1:16 am
Posts: 4242
Location: Under the radar.
Plasma wrote:
Water, it's because you can't user-test an unfinished game, and you can't make major changes to a finished one. Thus, if there's a gameplay system that doesn't really work out well in the final result, there's not too much you can do without ripping parts of the game to change it.

Unless you mean bugs. But that's an entirely different matter.
Hmm... That is a good point... And it's a pretty big problem. I wonder if video gaming will ever move beyond it.

_________________
Image
Last edited by Powers Which You Cannot Comprehend on Fri Dec 21, 2012 8:36 pm; edited 1 time in total


Top
 Profile  
 
 Post subject:
PostPosted: Sat Oct 03, 2009 3:09 pm 
Offline
User avatar

Joined: Sun Oct 26, 2008 6:50 am
Posts: 4990
Location: Touching your inner child
Mond wrote:
What a shame.

its back on now
no excuse

_________________
Quote:
[11:16:47 PM] George: that girl deserved what she got and you know it

Image


Last edited by Bill Nye the Science Guy on Sat Oct 03, 2009 3:09 pm, edited 1 time in total.

Top
 Profile  
 
 Post subject:
PostPosted: Sat Oct 03, 2009 3:14 pm 
Offline
User avatar

Joined: Thu Jun 05, 2008 12:12 pm
Posts: 12220
Location: Thinking.
Hahaha!

I'm half asleep and thought this thread was titled 'Squirrels and Fan-Made Games'.

Image

_________________
donotdelete.deviantart.com


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 89 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6  Next

All times are UTC - 5 hours


Who is online

Users browsing this forum: No registered users and 18 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group