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But a lot of shooting games are trying to be realistic. Isn't that the premise of the first person game anyway? You're looking through the soldier's eyes, and shooting daisies Nazzis. So how come your everyday soldier can take so many shots?
Now, taking multiple bullets to the chest is nonsensical in WWII games, mafia games, urban crime games, SWAT games, et cetera. But in sci-fi games, it's perfectly forgivable. Master Cheif is wearing futuristic armor, taking damage from futuristic bullets, so who knows how many bullets is unrealistic? Also, he's genetically modified.
So that means that the unrealistic, sci-fi games are the ones that are actually realistic, because they have an explanation for their crap. Crazy.
Don't you think this might be a reason "Genetically modified space marine" is such a common premise in first person shooting games? It actually makes sense, as opposed to the list of games with realistic premises. Now, I'm not saying this is the only reason. It's generally badass, and video game developers are uncreative sometimes. But I think the fact that it works, and it actually has an explanation for its unrealistic elements makes it an easy setting to gravitate toward for video game developers.
I guess I'm just ragging on first person shooters here. Games in the genre might be great, but they need to work on their premises. Some new settings somewhere between modern and CRAZY FUTURE might go over well.
I'd kind of like to see a WWII game where if you take one bullet, you're out of the fight. Maybe instead of respawning, you'd immediately switch control to another soldier on your side, who was previously being controlled by a computer. As you switch characters, you get to use different weapons that various soldiers would be assigned with handling. It doesn't need to be a great game, in fact, it probably wouldn't be, but maybe instead of actionny gameplay, this game could focus heavily on immersion. When an artillery round hits near you, you hear the loud explosion, then everything else gets quieter, as if you're losing your hearing. Basically, the game would use various effects to make playing it feel like a Hollywood movie. Maybe this game would be set in a trench warfare battle. In fact, it doesn't even have to be WWII. Maybe WWI would be more interesting. So yeah. That's my idea. It's not my idea of a perfect game. The perfect game, if it's ever going to be made, will be years and years from now. But I think this game, if it ever gets made, would be a step in the right direction.
Mormoncraft... Sorry for the jumbled ADD post.
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Last edited by Powers Which You Cannot Comprehend on Fri Dec 21, 2012 8:36 pm; edited 1 time in total
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