Indigo_Dingo wrote:
Umm, are you me? Sorry, I just feel like I'm arguing with myself from 6 months ago. Its a weird form of Deja Vu.
Sold brilliantly? For a game that was one of the most emotionally charged works gaming had ever seen, one of the most brilliant concepts for a game in a decade, and easily one of the greatest games of all time (no matter what the stupid Times has to say), less than a million worldwide is not "sold brilliantly", especially when you consider that fucking 50 Cent Bulletproof managed over a million. The game should have sold 2.5 million at least.
Oh, so your definition of selling well is relative to an arbitrary scale based on how much you liked the game? You make this mistake a lot, Indigo. Your opinions aren't facts. They're opinions. Even the Times disagrees with you.
Indigo_Dingo wrote:
As for Psychonauts, well, your mileage may vary. The gameplay and loading wasn't as good as, say, God of War (where loading was, I think, nonexistent), but in terms of its originality, writing, dialogue, level design and variety of gameplay, the game is a great title, and deserved far better than it got. Not to the level of "best game evar", but still a great game
Yes, originality, writing, dialogue. Those are all things that Plasma mentioned in his post. They make the game more original, but not a better game. As for level design and gameplay, I can't say, since I haven't played it. I just wanted to point out that more than half of the merits you describe the game as having are related to story, not gameplay.
The reason I haven't played Psychonauts is mostly because I don't have a PlayStation 2, but I've never felt that interested. It looks like one of
those games, y'know? Kind of like Blinx the time sweeper or Sly Cooper. A cartoony game where the platforming is kinda messy, but you have strange abilities to make up for that. Let me guess: in Psychonauts, you have the ability to double-jump? I dunno, something about those games doesn't appeal to me.