AWKWARD ZOMBIE

usually not funny
It is currently Sun Sep 28, 2025 7:13 pm

All times are UTC - 5 hours




Post new topic Reply to topic  [ 59 posts ]  Go to page Previous  1, 2, 3, 4  Next
Author Message
 Post subject: Re: Thief
PostPosted: Tue Feb 25, 2014 4:44 pm 
Offline
jackie chan jackie chan jackie chan jackie chan jackie chan
User avatar

Joined: Tue Jul 28, 2009 1:45 pm
Posts: 8249
Location: hella
I can't say, since I haven't played it myself yet--Steam is being slower than frozen molasses right now. But apparently one of the producers himself said that the game doesn't live up to his expectations. Since it had a lot of problems in development, there might be some things that were shoddily done.

I'm...trying to be optimistic, but it's hard.

_________________
Image
Quote:
[8:18:42 AM] Joh Terraem: Cori, I've always found your encyclopedic knowledge of dicks to be quite charming and repulsive at the same time


Top
 Profile  
 
 Post subject: Re: Thief
PostPosted: Tue Feb 25, 2014 5:06 pm 
Offline
Sir Lurksalot
User avatar

Joined: Mon Apr 07, 2008 3:37 am
Posts: 5867
Location: I'm probably somewhere that you aren't, but you think I'm there, but you're not sure.
from the bit ive played so far, yea its very linear. the kotaku review was pretty spot on tho you can explore the city to an extent in the beginning when you start your first side missions and it feels KINDA open then

its just being average, nothing spectacular. this garretts personality doesn't really match up to the old one either. its like a 55% match

_________________
Image
this is my tf2 shit

Mr. Torgue wrote:
OH SNAP, THE MONSTER I SENT YOU TO KILL, IS ACTUALLY A MONSTER TRUCK. PUNS MOTHER FUCKER.

3DS FC: 3625-8484-5988


Top
 Profile  
 
 Post subject: Re: Thief
PostPosted: Tue Feb 25, 2014 8:36 pm 
Offline
jackie chan jackie chan jackie chan jackie chan jackie chan
User avatar

Joined: Tue Jul 28, 2009 1:45 pm
Posts: 8249
Location: hella
iamthelordhitman wrote:
its just being average, nothing spectacular.


Yeah, that's kind of what I expect from a 7/10 game.

iamthelordhitman wrote:
this garretts personality doesn't really match up to the old one either. its like a 55% match


:c
B-but he's Garrett.

_________________
Image
Quote:
[8:18:42 AM] Joh Terraem: Cori, I've always found your encyclopedic knowledge of dicks to be quite charming and repulsive at the same time


Top
 Profile  
 
 Post subject: Re: Thief
PostPosted: Tue Feb 25, 2014 11:00 pm 
Offline
Sir Lurksalot
User avatar

Joined: Mon Apr 07, 2008 3:37 am
Posts: 5867
Location: I'm probably somewhere that you aren't, but you think I'm there, but you're not sure.
yea and he makes snarky comments but he doesnt have the same feel as the old garrett

_________________
Image
this is my tf2 shit

Mr. Torgue wrote:
OH SNAP, THE MONSTER I SENT YOU TO KILL, IS ACTUALLY A MONSTER TRUCK. PUNS MOTHER FUCKER.

3DS FC: 3625-8484-5988


Top
 Profile  
 
 Post subject: Re: Thief
PostPosted: Tue Feb 25, 2014 11:40 pm 
Offline
jackie chan jackie chan jackie chan jackie chan jackie chan
User avatar

Joined: Tue Jul 28, 2009 1:45 pm
Posts: 8249
Location: hella
One of the Ghost players I like to watch on Youtube is doing a blind run of Thief on his channel. I wonder how he'll like the game.

_________________
Image
Quote:
[8:18:42 AM] Joh Terraem: Cori, I've always found your encyclopedic knowledge of dicks to be quite charming and repulsive at the same time


Top
 Profile  
 
 Post subject: Re: Thief
PostPosted: Tue Feb 25, 2014 11:45 pm 
Offline
Sir Lurksalot
User avatar

Joined: Mon Apr 07, 2008 3:37 am
Posts: 5867
Location: I'm probably somewhere that you aren't, but you think I'm there, but you're not sure.
ghost is not touching enemies at all right

_________________
Image
this is my tf2 shit

Mr. Torgue wrote:
OH SNAP, THE MONSTER I SENT YOU TO KILL, IS ACTUALLY A MONSTER TRUCK. PUNS MOTHER FUCKER.

3DS FC: 3625-8484-5988


Top
 Profile  
 
 Post subject: Re: Thief
PostPosted: Wed Feb 26, 2014 12:27 am 
Offline
jackie chan jackie chan jackie chan jackie chan jackie chan
User avatar

Joined: Tue Jul 28, 2009 1:45 pm
Posts: 8249
Location: hella
Ghosting is taking no damage, giving no damage, and not alerting guards to your presence.

The full rules are listed on the Eidos Thief forums:

Quote:
1. Highest difficulty level available and playable, usually Expert, although it might be renamed by the author.

2. No combat damage may be dealt or taken and no knockouts or kills of any kind are allowed, whether or not they show up in the final stats, with the exception of rule 11.

3. Damage taken from falls, machinery, lava, etc. is allowed as a last resort, but such damage is frowned upon and must be reported.

4. No second level alerts, that is recognition or hunting alerts, of human or non-humans AI are allowed. This includes undead, fire elementals, spiders, bots etc. Rats are excluded.

5. Garrett must not cause suicides of AI or melees that intentionally cause AI to attack each other, with the exception of rule 12.

6. No property damage is allowed. No banners cut, no doors bashed in, no things burnt or destroyed, and no broken glass.

7. The use of potions, such as speed, breath, and invisibility, is allowed but frowned upon. Such use must be reported, and a ghost success so aided must be listed as "chemical success".

8. The use of quirks of the Dark engine is allowed, but only as a last resort, and must be reported. Examples include techniques such as "banner transmigration" and "nudging," as explained in part B.

9. No loot cheats or walkthroughs are allowed -- a point of honor that cannot be enforced.

10. It is not necessary to re-shut doors, re-light torches, return keys, etc.. There is no time requirement, no Ironman type requirement, etc.. Just finish the mission clean, damage free, and alert free.

11. Any mission objective that explicitly requires that one of the above rules be broken, such as "Kill the Haunts," is OK to complete and does not bust the ghost so long as no AI are alerted in the process.

12. AI behaviors that are programmed into the game (scripts) and that are not caused by Garrett's being seen or heard, are allowed if agreed by the consensus of the ghosting community. An example is the archer fight in Life of the Party.

13. The entire mission must be ghosted to claim success.

Perfect Thief Mode is defined as completing all of the above requirements and also obtaining the maximum loot available for the particular mission.


There are two other modes of Ghost that include even more rules--Strict Ghost was the original idea, which is not as forgiving as normal Ghost. Supreme Ghost doesn't allow even the smallest level of alert from the AI, and you have to clean up all traces of your presence: doors closed and re-locked, if they can be re-locked, and all keys that were pickpocketed from guards must be dropped on the guards' patrol routes.

_________________
Image
Quote:
[8:18:42 AM] Joh Terraem: Cori, I've always found your encyclopedic knowledge of dicks to be quite charming and repulsive at the same time


Top
 Profile  
 
 Post subject: Re: Thief
PostPosted: Wed Feb 26, 2014 1:55 am 
Offline
Sir Lurksalot
User avatar

Joined: Mon Apr 07, 2008 3:37 am
Posts: 5867
Location: I'm probably somewhere that you aren't, but you think I'm there, but you're not sure.
you are aware they actually have rating systems in the new game itself? like ghost, opportunist, and predator. thats what i was refering to not the old system

_________________
Image
this is my tf2 shit

Mr. Torgue wrote:
OH SNAP, THE MONSTER I SENT YOU TO KILL, IS ACTUALLY A MONSTER TRUCK. PUNS MOTHER FUCKER.

3DS FC: 3625-8484-5988


Top
 Profile  
 
 Post subject: Re: Thief
PostPosted: Wed Feb 26, 2014 2:40 am 
Offline
jackie chan jackie chan jackie chan jackie chan jackie chan
User avatar

Joined: Tue Jul 28, 2009 1:45 pm
Posts: 8249
Location: hella
I know about the rating systems, but you said:
Quote:
ghost is not touching enemies at all right

in response to me talking about one of the Ghosters, who play according to the rules I posted. These people played according to Ghost and the rules set by Ghost long before this game was in development.

If you were referring to the game then why did you ask for clarification?

_________________
Image
Quote:
[8:18:42 AM] Joh Terraem: Cori, I've always found your encyclopedic knowledge of dicks to be quite charming and repulsive at the same time


Top
 Profile  
 
 Post subject: Re: Thief
PostPosted: Wed Feb 26, 2014 4:09 pm 
Offline
Sir Lurksalot
User avatar

Joined: Mon Apr 07, 2008 3:37 am
Posts: 5867
Location: I'm probably somewhere that you aren't, but you think I'm there, but you're not sure.
cause the game itself gives ratings, but doesnt say how to get said ratings

opportunist "you used the environment more than anything else"


as opposed to what? running around willy nilly getting seen?

_________________
Image
this is my tf2 shit

Mr. Torgue wrote:
OH SNAP, THE MONSTER I SENT YOU TO KILL, IS ACTUALLY A MONSTER TRUCK. PUNS MOTHER FUCKER.

3DS FC: 3625-8484-5988


Top
 Profile  
 
 Post subject: Re: Thief
PostPosted: Thu Feb 27, 2014 5:16 am 
Offline
jackie chan jackie chan jackie chan jackie chan jackie chan
User avatar

Joined: Tue Jul 28, 2009 1:45 pm
Posts: 8249
Location: hella
Opportunist is probably things like dousing flames, pinching candles, throwing bottles, and crashing chandeliers. Predator is attacking AIs with either the blackjack or arrows, like using a gas arrow on a dog to knock it out, and ghost...I'm not sure what the game recognizes and considers ghosting. Maybe the number of guards left awake and un-alerted at the end of the level.

Anyway, I finished chapter four before deciding to call it good for the night. I'm actually not having too bad of a time with the game, though I'm guilty of being a horrible, terrible save-scummer. I think I picked that up as a result of watching Ghost playthroughs. The 'oodles' of loading screens, as one of the reviewers put it, hasn't distracted me too much. They made it sound a LOT worse than it is. I don't remember getting a single loading screen inside the architect's manor, and the loading screens for the rest of the level were usually preceded or followed by cutscenes.
The only times I found the loading screens tiresome was when I was exploring the hub and loaded into a new district, then accidentally backtracked to the previous district via a different path. That meant I had to turn around and go BACK to the area I wanted to be in and deal with the loading screen there.

There ARE a few more cutscenes than I would like, and the glowy-flashback bits with Erin are eye-rolling, at best. What annoys me most is that her story arc with Garrett wound up with her being stuffed into a fridge aka getting killed off to ADVANCE THE PLOT. That is something I thought game devs would KNOW not to do, because it's so tired and over-used and a complete cop-out on their part. I guess Squeenix never learns.

The map is surprisingly useless, which I am finding very frustrating. The quest markers kind of help, but focusing only on quest markers makes you miss a lot of bonus material. Right now I'm trying to find Oxheart Perry's Pawn Shop for a sidequest, and I can see that it's in the Eel...whatever district, but it's up near the rooftops and I can't see how to get up there. I might have to use some rope arrows.

Speaking of rope arrows, I spent more than two hours trying to find the vendor in this game, getting lost in the redlight district for at least one of those hours. I was looking for a shop, when the vendor was actually some dude in a trenchcoat huddled outside the Crippled Burrick. At least I got all of the tools I need to rob everything in sight. I think.

I think the next level I have to go to is the Moira Asylum. Despite being spoiled about what to expect in there, I am...scared. A big scaredy cat diaper baby. If the AIs in that level are anything like the Shalebridge Cradle in Deadly Shadows, they're going to probably make me piss myself. Figuratively. Even though I know the game devs completely copped out on making an original horror level for this game.

Edit: Also, a question for anyone else playing the game: at the very beginning of the game, does anyone remember if both of Garrett's eyes were brown? I SEEM to remember it being that way, but I can't say for certain. Because I'm thinking that the glowing portal...thing at the beginning is what gave him his blue-ish right eye. Also it might be the reason he's getting weird glowy visions of Erin and seeing flashbacks of her anime-level tragic backstory, even though he wouldn't have been around to see ANY of that. Maybe when Erin fell into that portal thingy it absorbed her conscious and that conscious was transferred to Garrett and his...eye.
I guess this is their solution for ret-conning all of the previous Thief games with a reboot but still wanting Garrett to have those mismatched eyes of his. Now he has a MAGIC eye instead of a mechanical one.
I'm also very disappointed in the absence of the Hammerites and the Pagans. I guess the game hand-waved them by saying the Watch and the rebels chased away all the other factions.

_________________
Image
Quote:
[8:18:42 AM] Joh Terraem: Cori, I've always found your encyclopedic knowledge of dicks to be quite charming and repulsive at the same time


Top
 Profile  
 
 Post subject: Re: Thief
PostPosted: Thu Feb 27, 2014 11:55 am 
Offline
Sir Lurksalot
User avatar

Joined: Mon Apr 07, 2008 3:37 am
Posts: 5867
Location: I'm probably somewhere that you aren't, but you think I'm there, but you're not sure.
to your question about the eyes

they were, the blast thingy changed you cause now you can use focus.

_________________
Image
this is my tf2 shit

Mr. Torgue wrote:
OH SNAP, THE MONSTER I SENT YOU TO KILL, IS ACTUALLY A MONSTER TRUCK. PUNS MOTHER FUCKER.

3DS FC: 3625-8484-5988


Top
 Profile  
 
 Post subject: Re: Thief
PostPosted: Thu Feb 27, 2014 10:05 pm 
Offline
User avatar

Joined: Thu Sep 17, 2009 2:54 pm
Posts: 12656
Got Thief 1 modded and running. About taffing time.

_________________
Image


Top
 Profile  
 
 Post subject: Re: Thief
PostPosted: Thu Feb 27, 2014 11:37 pm 
Offline
jackie chan jackie chan jackie chan jackie chan jackie chan
User avatar

Joined: Tue Jul 28, 2009 1:45 pm
Posts: 8249
Location: hella
Thief Gold still has one of my favorite lines of all time from the games:

"They just don't make bears like they used to."

_________________
Image
Quote:
[8:18:42 AM] Joh Terraem: Cori, I've always found your encyclopedic knowledge of dicks to be quite charming and repulsive at the same time


Top
 Profile  
 
 Post subject: Re: Thief
PostPosted: Fri Feb 28, 2014 7:26 pm 
Offline
Punthusiast
User avatar

Joined: Wed May 05, 2010 4:27 pm
Posts: 12668
Location: Iceland
Isn't even possible for me to play this new game. The stuttering is insane, even when I have the lowest graphical settings possible and my game can tolerate other games on normal or high settings, so I don't know they are just bad at code or if it's so high quality in graphics that not even good computers can handle it, only super computers.


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 59 posts ]  Go to page Previous  1, 2, 3, 4  Next

All times are UTC - 5 hours


Who is online

Users browsing this forum: No registered users and 59 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group