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 Post subject: Re: Fallout General: Deathclaws/Cazadores is my OTP
PostPosted: Sun Aug 19, 2012 11:18 pm 
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There wouldn't be enough batmans in the world.

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 Post subject: Re: Fallout General: Deathclaws/Cazadores is my OTP
PostPosted: Sun Aug 19, 2012 11:24 pm 
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Started a new game as a badass chick named Artemis. I wield only a shovel.

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 Post subject: Re: Fallout General: Deathclaws/Cazadores is my OTP
PostPosted: Sun Aug 19, 2012 11:30 pm 
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The mention of shovel gave me the idea to try a playthrough RPing as the TF2 Soldier. Combat helm; always, explosives specialty; always, use Red Glare/Fat Man, shotgun, shovel: very yes.

I'll figure out the SPECIAL later.

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 Post subject: Re: Fallout General: Deathclaws/Cazadores is my OTP
PostPosted: Sun Aug 19, 2012 11:44 pm 
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S - 8
P - 3 (Helmet over the eyes, very bad)
E - 9
C - 3
I - 4
A - 7
L - 6

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 Post subject: Re: Fallout General: Deathclaws/Cazadores is my OTP
PostPosted: Mon Aug 20, 2012 1:32 am 
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Exeres wrote:
Wasn't it pointed out somewhere that America was the only part of the world that made it through the war in one piece? I mean, the Vaults were the only reason any non-mutated people are in the game, and I'm pretty sure that was America-only. Unless you want to play a game with nothing but ghouls, America's pretty much all you've got.


Well that's kinda...homosexual...

I can't help but think that it's a little arrogant to think that america would be the only one to survive. Why not Russia? They could probably pick a small place where the bombs were too far away to touch them where the main character came from. It's still possible. I mean shit, they've already taken several larger than life leaps in science and logic to make the game the way it is. Having it set somewhere other than America, even from someone who wasn't raised in a vault, would make it more exotic, no? No, we wouldn't be able to visit any vaults to learn of their terrible secrets, but it's doable.

electronic goat wrote:
The mention of shovel gave me the idea to try a playthrough RPing as the TF2 Soldier. Combat helm; always, explosives specialty; always, use Red Glare/Fat Man, shotgun, shovel: very yes.

I'll figure out the SPECIAL later.


His teammate can only be Arcade (Medic), Boone (Sniper), or Raul (Engineer).

Dress them up as such.

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 Post subject: Re: Fallout General: Deathclaws/Cazadores is my OTP
PostPosted: Mon Aug 20, 2012 1:52 am 
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Reyo wrote:
I can't help but think that it's a little arrogant to think that america would be the only one to survive. Why not Russia? They could probably pick a small place where the bombs were too far away to touch them where the main character came from. It's still possible. I mean shit, they've already taken several larger than life leaps in science and logic to make the game the way it is. Having it set somewhere other than America, even from someone who wasn't raised in a vault, would make it more exotic, no? No, we wouldn't be able to visit any vaults to learn of their terrible secrets, but it's doable.

It's possible that people in other countries could have been unaffected by the Great War, if it weren't for the fact that nukes rained down on every square inch of dirt around the world. If it were only China v. America, the rest of the world may have only had to deal with radiation and fallout, but it's mentioned that Europe and Russia also let fly their nuclear arsenal, meaning they also likely received retaliation.

Assume that Vaults aren't entirely necessary. People hiding underground in places like Raven Rock managed to withstand the initial nuclear attack, so maybe there were pockets of survivors in Russia, or China, or Europe. Even if the Vaults weren't necessary for survival, they're necessary for Fallout. The game is built around the existence of the Vaults, whether letting you discover their desiccated remains, or giving you a character raised within one. The art deco/retro-futuristic style of every Fallout game so far wouldn't exist outside of the former Western civilizations, either.

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 Post subject: Re: Fallout General: Deathclaws/Cazadores is my OTP
PostPosted: Mon Aug 20, 2012 1:55 am 
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Not to mention it's the Vaults that gave rise to civilization again in the first place. Without them you have a small pocket of people dying to radiation poisoning or worse.

America is the only place that had the Vaults, even if Vault-Tec was run by a bunch of dicks. They endured the bombs and radiation and emerged long after the main damage was done to rebuild. Decades later it's still not even close to civilized.

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 Post subject: Re: Fallout General: Deathclaws/Cazadores is my OTP
PostPosted: Mon Aug 20, 2012 1:58 am 
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Madican wrote:
Decades later it's still not even close to civilized.

It's actually been 200 years, but the Mojave is showing signs of getting its shit together.

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 Post subject: Re: Fallout General: Deathclaws/Cazadores is my OTP
PostPosted: Mon Aug 20, 2012 3:26 am 
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That's only after one crazy fucker bitchslapped everyone in power to some degree.

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 Post subject: Re: Fallout General: Deathclaws/Cazadores is my OTP
PostPosted: Mon Aug 20, 2012 3:50 am 
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It was also said that Vegas survived the rain of unholy hell fire thanks to Mr. House without much aid of Vaults. I know that Vaults are a BIG thing with fallout, but it's not THAT difficult to come up with some way to have SOMETHING survive. It just takes a little bit of creative story writing which, you know, IS what the writers are paid to do, no? Besides, how does America know that China and/or Russia most definitely did NOT have a vault system of their own? I'm guessing whatever source you get that America was the only one to survive via vaults (unless it was through the almighty voice of Ron Pearlman) was American in nature, and let's be painfully obvious...we're not going to know EVERYTHING about what Russia/China are doing, including whether or not they're doing their own vault thing. It's very possible with not so far fetched story planning.

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 Post subject: Re: Fallout General: Deathclaws/Cazadores is my OTP
PostPosted: Mon Aug 20, 2012 4:29 am 
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As true as that is, there's one big thing you're missing.
Fallout is based around, designed around, and heavily features classic american themes. The model of the future they paint is ripped right from the 20s-60s version of "The Future" that was present in America at that time. The game needs this to actually stay original.

It's so much an american thing that actually putting it in another country would feel off. You'd have to redesign a lot. Not only would the Vaults, Pip-Boy, the Enclave, the Brotherhood of Steel, the NCR, and more than likely all the normal animals be gone, you'd also have to recreate all of it to fit the country.

Taking out just the things I listed already stops it from being a Fallout game. Making it in any other country would bodaciously make it Fallout in name only.

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 Post subject: Re: Fallout General: Deathclaws/Cazadores is my OTP
PostPosted: Mon Aug 20, 2012 4:48 am 
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Yo, first of all;
Here's the unofficial Fallout timeline. If you've already read it, read it again. If you haven't read it, go read Watership Down again, that was a good book.

Here's a "more official" timeline; everything here is copy-pasted into the more complete unofficial one. I found it easier to read and it's mostly a shot-for-shot breakdown of the Great War.

As for the other nations thing, the timey-lineys say that the European Commonwealths split into warring nation-states, and, without an organized government and very little resources left, it is unlikely that they built vaults successfully, or even that the place was still up and running before the Great War started. The only "clue" there is the fact that Tenpenny is from the Commonwealths, and he says a few vague lines about it being chaotic or something (though Bethesda didn't perfectly adhere to the canon always so whatever). I think the idea is Europe was a crazy hellhole before the Great War, and became basically dead after the Great War, though some survived by escaping towards a country with vaults, America.

The idea of a Pre-War landscape with warring nation states could be actually be interesting provided a new engine can handle that sort of thing; though it wouldn't be very Fallout-y, it could make a nice spinoff game or new direction for the series. Unless Bethesda just makes a game in London where everything is ruined cities and some people survived and there's some European gangs or something. That would be a little bit less interesting.

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 Post subject: Re: Fallout General: Deathclaws/Cazadores is my OTP
PostPosted: Mon Aug 20, 2012 5:31 am 
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Providing foil organizations for the BoS and Enclave for another country wouldn't be that hard for someone who has a mild knowledge of 1900's history. The Russian KGB, the Chinese could still be based on Mao Zedong esque philosophies, etc. I mean hell, if they can make a society based entirely on an Ancient Roman civilization then they wouldn't even have to limit themselves to just teams from that era at that time. Besides, Fallout, to me, has been more about the specific gameplay type. S.P.E.C.I.A.L. attributes, picking perks, assigning points to different skills, VATS, etc. That's what makes fallout fallout (to me at least). As long as they kept that in there it'd still feel like the Fallout universe. Besides, they could implement things that reference the other fallout games (you hear about an American city that discovers how to provide non-radiated water), and even DLC that has you visit previous fallout game areas like the Mojave or D.C. There are all sorts of ways they can enact the idea and expand on the Fallout universe as a whole without confining it to one single country, AND still make it feel like Fallout. Maybe they could put it where the Enclave finds their way overseas after the incident in Fallout 3? A little far fetched, but if keeping the same factions in the game is THAT important to you then it'd have to do.

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 Post subject: Re: Fallout General: Deathclaws/Cazadores is my OTP
PostPosted: Mon Aug 20, 2012 9:23 am 
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let's not argue

anyway, i'm up to the penultimate quest where you have to defend Kimball from being assassinated, wow without a guide idk how anyone could do it really. I don't have Rex (no idea where he's gone), so it will be a bit trickier, I an't even find the bomb or anything, lol. I guess even if he does die it won't affect my run too much (yes man's).

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 Post subject: Re: Fallout General: Deathclaws/Cazadores is my OTP
PostPosted: Mon Aug 20, 2012 11:39 am 
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Nobody's arguing, we're having rather intriguing discussion regarding possible locations for future games.

And for the record, though it seems incredibly unlikely that Fallout 4 won't be set in a new American location like Seattle, I would very much like to see a foreign location to do something totally different. It certainly won't be set near the West Coast, since the wildly differing endings of New Vegas will make it difficult to establish a definite canon for the Mojave. They will most likely just consider the Mojave's story finished, whichever way the player determined it should be, and move on to a new location like they did with D.C.

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