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 Post subject: Re: Fallout General: The war has changed
PostPosted: Sat Aug 18, 2012 7:36 pm 
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I'm surprised all of that wasn't jammed into a DLC which was then sold back to us.

Then again, Bethesda is pretty good at having things in as DLC that make sense as DLC.

On a sidenote, I'm still a little rustled at Bioware for making me pay $10 just to have Javik the Prothean on my Mass Effect squad. Sure, some of the mid-game dialog he has with cerain other characters is legit, but he didn't much do ANYTHING...other than be an option for my team. To see why I'm so livid at this, imagine they made Grunt from ME2 a DLC. He wasn't DLC, he was just...in the game...which Javik could've been.

And I'm rambling.

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 Post subject: Re: Fallout General: The war has changed
PostPosted: Sat Aug 18, 2012 7:39 pm 
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Obsidian knows the sweet spot of DLC: added content, not repackaged cut content. Plus they've got an Ultimate edition for a reasonable price ($30) with all the DLC so bonus points there.

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 Post subject: Re: Fallout General: The war has changed
PostPosted: Sat Aug 18, 2012 7:47 pm 
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I know about that. I was able to trade in my vanilla New Vegas game to get that (which came out to me spending $20 on just the DLC, which isn't bad). I still don't know what companies have against releasing all of the DLC in their own little CD. The way both Fallout 3 and New Vegas did their GOTY editions was that disk 1 was just the game, and disk 2 was jut to download the DLC.

What's wrong with just selling Disk 2 by itself for those of us who ALREADY have the game? It can't be that it's a waste of a CD because I already have both disk 2s just chilling in my CD case. I'm tempted to sell them to someone just so I can a) not have them anymore and b) have some cheddar. Plus is keeps my friends from playing disk switch with the clerk at gamestop.

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 Post subject: DLC General: The games industry has changed
PostPosted: Sat Aug 18, 2012 8:03 pm 
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Anything with offensive DLC hasn't really touched me at all. For New Vegas, I actually ended up buying each DLC one by one because I was genuinely interested in what would be in each DLC, what the story would be like, what kind of cool shit would there be, etc. And, more often than not, I was really satisfied with what I got and it was reasonably priced. Except for Dead cheddar maybe but I only bought that to get to play JSawyer's mod and it was on sale etc.

Reyo wrote:
I know about that. I was able to trade in my vanilla New Vegas game to get that (which came out to me spending $20 on just the DLC, which isn't bad). I still don't know what companies have against releasing all of the DLC in their own little CD. The way both Fallout 3 and New Vegas did their GOTY editions was that disk 1 was just the game, and disk 2 was jut to download the DLC.

What's wrong with just selling Disk 2 by itself for those of us who ALREADY have the game? It can't be that it's a waste of a CD because I already have both disk 2s just chilling in my CD case. I'm tempted to sell them to someone just so I can a) not have them anymore and b) have some cheddar. Plus is keeps my friends from playing disk switch with the clerk at gamestop.

Well, one of the things is release schedule. DLC is usually pretty spaced out and such, and it's more like "here pay some cheddar, pick up that old game, and do more shit with it!". And it's supposed to be less offensive than Day 1 DLC where you just payed for the game and then it asks you to give up more and more of your cheddar for bonus content that could have gone on the disk (then again, so could a lot of DLC provided a later release date).

Also, DLC is kind of a subadventure thing. Most of the Vegas DLCs were designed to be a pick-and-choose type of deal; they're not all going to be for everyone, and not everyone wants the extra missions. I.E. Old World Blues was made for people with a specific taste in humor, Dead Cheese was made for people who liked survival-horror and a darker atmosphere. As mentioned above, I probably wouldn't have bought Dead Cheese had there not been that silly requirement jsawyer's mod has.

The last thing is producers probably don't want you to, and would rather have you buy each one individually anyway. More individual sales = more cheddar, and you don't buy a new horse until the old one is dead.

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 Post subject: Re: Fallout General: The war has changed
PostPosted: Sat Aug 18, 2012 10:05 pm 
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Oh boy, a Fallout thread! Another thread for me to actually post in rather than lurk! <3

Sailor Moon got me into Fallout several months back--admittedly, the only one I've played is New Vegas, since it's the one she plays. The Ultimate Edition is 20 bucks here--what a steal <3

Anyway, I immediately fell in love. I love the writing, the atmosphere, just...everything. I've fallen in love with my player characters, too. On my first run I'm a tall, thin, eccentric fellow with weathered skin and craaaaazy wiry hair. His name is Luciano Gianni "Lucky" Tesla and he specialises in Guns. He fights pretty much exclusively with Ratslayer, switching to Lucky (yes, I squealed when I realised there was a gun named that and decided he had to have it) when indoors.

On my second file, which I hacked the stats on for the sole purpose of dicking around (Lucky is my straight play file), I'm a...shit, how do I even describe Mason McCoy? As a character, he can't fight, but obviously ingame that's not always an option, so he relies on...whatever I have in my inventory. I tend to stick to machetes, though. He has a pet fire gecko (I was really excited to find a mod for it after deciding that, too!) named Princess Pepper, and he is her mommy-wommy he wubs her so much yes he doooooo

I haven't done the DLC yet, but I've read up on it and HOLY COW AM I EXCITED TO DO IT. I also got myself the other three main games in the series and I intend to play them soon!

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 Post subject: Re: DLC General: The games industry has changed
PostPosted: Sun Aug 19, 2012 12:34 am 
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electronic goat wrote:
Anything with offensive DLC hasn't really touched me at all. For New Vegas, I actually ended up buying each DLC one by one because I was genuinely interested in what would be in each DLC, what the story would be like, what kind of cool shit would there be, etc. And, more often than not, I was really satisfied with what I got and it was reasonably priced. Except for Dead cheddar maybe but I only bought that to get to play JSawyer's mod and it was on sale etc.

Reyo wrote:
I know about that. I was able to trade in my vanilla New Vegas game to get that (which came out to me spending $20 on just the DLC, which isn't bad). I still don't know what companies have against releasing all of the DLC in their own little CD. The way both Fallout 3 and New Vegas did their GOTY editions was that disk 1 was just the game, and disk 2 was jut to download the DLC.

What's wrong with just selling Disk 2 by itself for those of us who ALREADY have the game? It can't be that it's a waste of a CD because I already have both disk 2s just chilling in my CD case. I'm tempted to sell them to someone just so I can a) not have them anymore and b) have some cheddar. Plus is keeps my friends from playing disk switch with the clerk at gamestop.

Well, one of the things is release schedule. DLC is usually pretty spaced out and such, and it's more like "here pay some cheddar, pick up that old game, and do more shit with it!". And it's supposed to be less offensive than Day 1 DLC where you just payed for the game and then it asks you to give up more and more of your cheddar for bonus content that could have gone on the disk (then again, so could a lot of DLC provided a later release date).

Also, DLC is kind of a subadventure thing. Most of the Vegas DLCs were designed to be a pick-and-choose type of deal; they're not all going to be for everyone, and not everyone wants the extra missions. I.E. Old World Blues was made for people with a specific taste in humor, Dead Cheese was made for people who liked survival-horror and a darker atmosphere. As mentioned above, I probably wouldn't have bought Dead Cheese had there not been that silly requirement jsawyer's mod has.

The last thing is producers probably don't want you to, and would rather have you buy each one individually anyway. More individual sales = more cheddar, and you don't buy a new horse until the old one is dead.


Nonononono that's not what I mean. The GOTY editions of both Fallouts come with two disks, one where it's the game, and the other for all of the DLC, on one CD. My question is why that second disk can't just be sold by itself for those of us who already bought the game.

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 Post subject: Re: Fallout General: The war has changed
PostPosted: Sun Aug 19, 2012 4:41 pm 
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Oh hey when did this thread get here. I've been into the series since the day (the bombs fell) Fallout 3 came out because I didn't really know about the internet much yet and had never heard of the first two. I was really confused why it was called 'Fallout 3' until I found out about the prequels, about half a year later.

I don't know if you guys have heard this, but Jason Bergman (one of the head producers of New Vegas) said this about where Fallout 4 will take place;

Quote:
"You'll get no tips from me. But the Mojave Wasteland was a fun place to explore, wasn't it?"

Source. Sorry it's in Norwegian but just use Google Chrome or something idk.

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 Post subject: Re: Fallout General: The war has changed
PostPosted: Sun Aug 19, 2012 7:08 pm 
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BeatBoxingBoo wrote:
I don't know if you guys have heard this, but Jason Bergman (one of the head producers of New Vegas) said this about where Fallout 4 will take place;

Quote:
"You'll get no tips from me. But the Mojave Wasteland was a fun place to explore, wasn't it?"

Source. Sorry it's in Norwegian but just use Google Chrome or something idk.

That's pretty meaningless. The next iteration could be set anywhere that's not the Mojave. I think it would be neat if they went back to the Core region of Cali where F1 and F2 take place or if it was set near the East Bay or something.

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 Post subject: Re: Fallout General: Deathclaws/Cazadores is my OTP
PostPosted: Sun Aug 19, 2012 7:16 pm 
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New Orleans fallout

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 Post subject: Re: Fallout General: Deathclaws/Cazadores is my OTP
PostPosted: Sun Aug 19, 2012 8:58 pm 
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Am I the only one who feels that the Fallout Universe is too centered on America? I'd like to see some Fallout: Moscow, or Fallout: Shanghai. They could put shit in about the opposite side of the prewar shenanigans and add a new perspective on the entire universe.

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 Post subject: Re: Fallout General: Deathclaws/Cazadores is my OTP
PostPosted: Sun Aug 19, 2012 9:53 pm 
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Wasn't it pointed out somewhere that America was the only part of the world that made it through the war in one piece? I mean, the Vaults were the only reason any non-mutated people are in the game, and I'm pretty sure that was America-only. Unless you want to play a game with nothing but ghouls, America's pretty much all you've got.

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 Post subject: Re: Fallout General: Deathclaws/Cazadores is my OTP
PostPosted: Sun Aug 19, 2012 10:30 pm 
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Need Runes4 wrote:
New Orleans fallout

Fallout Tactics 2 was supposed to take place in and around Florida. The basic idea being a G.E.C.K. had been irradiated and gone haywire spreading a hellish mutant swamp across the land. It was more or less Humanity vs Nature, with some moral ambiguity.

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 Post subject: Re: Fallout General: Deathclaws/Cazadores is my OTP
PostPosted: Sun Aug 19, 2012 10:44 pm 
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On the topic of future game locations, apparently Seattle was going to be the spotlight of an ill-fated MMO back when Interplay had the Fallout license.

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 Post subject: Re: Fallout General: Deathclaws/Cazadores is my OTP
PostPosted: Sun Aug 19, 2012 10:46 pm 
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It should take place in Florida. I wanna fight mutant gators.

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 Post subject: Re: Fallout General: Deathclaws/Cazadores is my OTP
PostPosted: Sun Aug 19, 2012 10:59 pm 
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HA. If this is what mutated from this, you just know gators will become the apex predators of the entire world.

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