AWKWARD ZOMBIE

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 Post subject: Re: AZCraft 3.0: Gimme Yo Puppies
PostPosted: Sun Jan 01, 2012 11:39 am 
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So I need a new idea for a megabuild.


and some cobblestone. never enough for the Second Foundation. :L

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 Post subject: Re: AZCraft 3.0: Gimme Yo Puppies
PostPosted: Sun Jan 01, 2012 4:18 pm 
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I say we give rays1999 a chance. If he screws up anyhow you just have to kick him and ban him from the forums. :wink:


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 Post subject: Re: AZCraft 3.0: Gimme Yo Puppies
PostPosted: Sun Jan 01, 2012 4:20 pm 
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I have an idea for mega build. Make a giant Creeper :mrgreen:


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 Post subject: Re: AZCraft 3.0: Gimme Yo Puppies
PostPosted: Sun Jan 01, 2012 4:32 pm 
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Brekkjern wrote:
I wish you guys were here a month or so ago :P


This. So much. This.


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 Post subject: Re: AZCraft 3.0: Gimme Yo Puppies
PostPosted: Sun Jan 01, 2012 5:20 pm 
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Pdawg7 wrote:
So I need a new idea for a megabuild.


and some cobblestone. never enough for the Second Foundation. :L


Make Mordor. With a working Black Gate.

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 Post subject: Re: AZCraft 3.0: Gimme Yo Puppies
PostPosted: Sun Jan 01, 2012 9:23 pm 
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Madican wrote:
Pdawg7 wrote:
So I need a new idea for a megabuild.


and some cobblestone. never enough for the Second Foundation. :L


Make Mordor. With a working Black Gate.


Hah. Yesssss. Sadly I'm saving my cobble for another project.

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 Post subject: Re: AZCraft 3.0: Gimme Yo Puppies
PostPosted: Sun Jan 01, 2012 10:00 pm 
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who
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Noffletoff wrote:
Brekkjern wrote:
I wish you guys were here a month or so ago :P


This. So much. This.

Well that's what we're here for guys. If you need something worked out, or people are being stupid, please tell us about it so we can handle it without a bunch of arguments and stupid shit happening

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 Post subject: Re: AZCraft 3.0: Gimme Yo Puppies
PostPosted: Sun Jan 01, 2012 11:59 pm 
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Mmm, never be afraid to pm us. I'm usually on at various times (mostly night), my scheduling keeps me from the forum often. Great Handsome Oppressor is on during the day. Dunno about Vax and Spoonys schedules.

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 Post subject: Re: AZCraft 3.0: Gimme Yo Puppies
PostPosted: Mon Jan 02, 2012 12:13 am 
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Let's talk about sex.
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None of the issues thus far really warrant mod response, and most of it is outside the forum itself - Brekk and I are in the middle of discussing things.

But thread-wise if something does come up and we are unable to handle it, we will ask for help.

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There are too many new people on here.

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 Post subject: Re: AZCraft 3.0: Gimme Yo Puppies
PostPosted: Mon Jan 02, 2012 11:21 am 
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Madican wrote:
Pdawg7 wrote:
So I need a new idea for a megabuild.


and some cobblestone. never enough for the Second Foundation. :L


Make Mordor. With a working Black Gate.



IMPOSSIBRU

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 Post subject: Re: AZCraft 3.0: Gimme Yo Puppies
PostPosted: Mon Jan 02, 2012 11:52 am 
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Why is mining cobble so boring. At least Mr. Frienderman below me is talking every so often.


boop.
greepboopreep

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 Post subject: Re: AZCraft 3.0: Gimme Yo Puppies
PostPosted: Mon Jan 02, 2012 8:03 pm 
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Location: vegetabaryle lamb of tart
Step 1. Cobble generator

Step 2. ???

Step 3.Profit

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i can tumbl now


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 Post subject: Re: AZCraft 3.0: Gimme Yo Puppies
PostPosted: Mon Jan 02, 2012 8:06 pm 
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Branch mining to find materials will net you quite a lot of cobble as well as other minerals.


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 Post subject: Re: AZCraft 3.0: Gimme Yo Puppies
PostPosted: Mon Jan 02, 2012 10:07 pm 
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I'll cite your sources
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Ask TT or Pdawg to explain just how FREAKING ENORMOUS the mine beneath the floating islands is.

It started as a cobble mine, to get blocks for the mansion.
Now even a far render distance won't help you see the walls.

Best part: slimes spawn in it

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 Post subject: Re: AZCraft 3.0: Gimme Yo Puppies
PostPosted: Tue Jan 03, 2012 6:27 pm 
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DONE!
First pixel art..
http://imgur.com/a/c5KIf

took forever and a day for that black wool...

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