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PostPosted: Tue Dec 01, 2009 11:31 am 
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Grats on 80.

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PostPosted: Tue Dec 01, 2009 12:03 pm 
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sugoi ranger
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Plasma wrote:
blah blah blah


That was for an English class. I would have been more detailed about the game if I was reviewing for a website. Geez.
I know the teacher isn't a gamer, so I might as well not spend time talking about the things she doesn't care about and instead spend time talking about the storyline. It's called considering my audience, idiot.


Also, you raeg at Polygons instead of pixels? You complain about filler, but isn't it just filler to say that polygons use pixels already?

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Last edited by Game Angel on Tue Dec 01, 2009 12:09 pm, edited 1 time in total.

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PostPosted: Tue Dec 01, 2009 12:12 pm 
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Game Angel wrote:
Plasma wrote:
blah blah blah

That was for an English class. I would have been more detailed about the game if I was reviewing for a website. Geez.

Ah, sorry for the critisism then. Had I known you were only doing it as part of your life-lasting early education, I totally would've avoided telling you what you did horribly wrong and how to improve!

Game Angel wrote:
Also, you raeg at Polygons instead of pixels? You complain about filler, but isn't it just filler to say that polygons use pixels already?

I was rage'ng at that you you said polygons and pixels were counterparts! The 2D counterpart to polygons is sprites!


Last edited by Plasma on Tue Dec 01, 2009 12:16 pm, edited 1 time in total.

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PostPosted: Tue Dec 01, 2009 12:13 pm 
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sugoi ranger
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Plasma wrote:
Game Angel wrote:
Plasma wrote:
blah blah blah

That was for an English class. I would have been more detailed about the game if I was reviewing for a website. Geez.

Ah, sorry for the critisism then. Had I known you were only doing it as part of your life-lasting early education, I totally would've avoided telling you what you did horribly wrong and how to improve!

Read the edit.
Also, did I ever say I'm not going to change it? For Pete's sake, don't just assume that everyone is so stubborn!

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Last edited by Game Angel on Tue Dec 01, 2009 12:13 pm, edited 1 time in total.

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PostPosted: Tue Dec 01, 2009 12:26 pm 
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Game Angel wrote:
I know the teacher isn't a gamer, so I might as well not spend time talking about the things she doesn't care about and instead spend time talking about the storyline. It's called considering my audience, idiot.

Actually, I'd call it underestimating your audience. And I don't mean this as spite, I mean it as actual helpful advice: don't assume that, because your target audience isn't familiar with the medium and how reports/reviews/etc of said medium normally work, you should simplify it down or add fluff or sacrifice normal parts of the element for more relatable things. Trust me, stuff like that WILL stand out as notably off, especially if your target audience is an English teacher, and ESPECIALLY if you're not being graded on how entertaining or relatable it is, but how well made it is!
...well, there are PROPER ways to do it, but it involves FAR more experience!

And the fact that its a game actually is less minor than you think. If she's ever read a movie review, she'll know how game reviews are meant to work too.

Game Angel wrote:
Also, did I ever say I'm not going to change it? For Pete's sake, don't just assume that everyone is so stubborn!

But... then... if you were planning on improving it, why would you reject critisism?!

Edit: oh, hang on. Are you trying to say that you ARE accepting criticism, and that you're annoyed at that I'm thinking you're not? Because, y'know, when people accept criticism, they don't make no indication that they are, quote said criticism as "blah blah blah", followed by some snarky comment like "geez", and then insult the person you're talking to (might I add, for assuming you were doing a proper review. I don't know why you thought that was insult-worthy!)


Last edited by Plasma on Tue Dec 01, 2009 12:30 pm, edited 1 time in total.

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PostPosted: Tue Dec 01, 2009 12:28 pm 
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Oh for the love of...
Do I have to do this?
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I am aware of my hypocrisy.

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PostPosted: Tue Dec 01, 2009 12:49 pm 
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Plasma, your intention is to help but to your target you come off as nothing more than critical. I know you don't like "buttering things up" or putting padding on your words, but there is a way to be honest without tearing someone down.

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PostPosted: Tue Dec 01, 2009 2:31 pm 
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I've been playing Osmos for a while since that $2 promotion on steam, and I have to say that it is extremely fun and well made, mainly the feeling you have in the levels. Still, there are some stages that are just... really really really frustrating, you have pratically to follow one only way that the game wants you to so you can pass the stage, which is the opposite of what you learn in the beggining, that you can do it however you want. That's the main strong point in the bonus levels, and what makes it great. It is very relaxing as well, if you take things slow and nice.

I don't think it is worth $10 though.

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PostPosted: Tue Dec 01, 2009 3:42 pm 
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anyone who doesnt get Zeno Clash is a digital dummy

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PostPosted: Tue Dec 01, 2009 6:16 pm 
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Bill Nye the Science Guy wrote:
anyone who doesnt get Zeno Clash is a digital dummy


What a digital dummy.
Image The first thing I thought of.

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Last edited by Squigzog on Tue Dec 01, 2009 6:16 pm, edited 1 time in total.

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PostPosted: Tue Dec 01, 2009 6:30 pm 
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Elder Scrolls 3 Morrowind.


If only spears weren't useless


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PostPosted: Tue Dec 01, 2009 7:50 pm 
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Badfish wrote:
Elder Scrolls 3 Morrowind.


If only spears weren't useless
HELL
YES

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PostPosted: Tue Dec 01, 2009 7:55 pm 
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how much is a score
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Badfish wrote:
Elder Scrolls 3 Morrowind.


If only spears weren't useless


You have obviously never met my Spear of Huixpimmel. Maxed out Damage of every elemental type possible. (Construction Set FTW)

I hit someone with it and I never found the body.

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PostPosted: Tue Dec 01, 2009 7:59 pm 
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I like hacking myself some insane amounts of gold and enchanting a weapon with max ice, fire, shock, and drain life damage...
It's amusing...

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PostPosted: Thu Dec 03, 2009 11:46 am 
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The American Bayonetta demo came out today. I'm excited.

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