Game Angel wrote:
I know the teacher isn't a gamer, so I might as well not spend time talking about the things she doesn't care about and instead spend time talking about the storyline. It's called considering my audience, idiot.
Actually, I'd call it underestimating your audience. And I don't mean this as spite, I mean it as actual helpful advice: don't assume that, because your target audience isn't familiar with the medium and how reports/reviews/etc of said medium normally work, you should simplify it down or add fluff or sacrifice normal parts of the element for more relatable things. Trust me, stuff like that WILL stand out as notably off, especially if your target audience is an English teacher, and ESPECIALLY if you're not being graded on how entertaining or relatable it is, but how well made it is!
...well, there are PROPER ways to do it, but it involves FAR more experience!
And the fact  that its a game actually is less minor than you think. If she's ever read a movie review, she'll know how game reviews are meant to work too.
Game Angel wrote:
Also, did I ever say I'm not going to change it? For Pete's sake, don't just assume that everyone is so stubborn!
But... then... if you were planning on improving it, why would you reject critisism?!
Edit: oh, hang on. Are you trying to say that you ARE accepting criticism, and that you're annoyed at that I'm thinking you're not? Because, y'know, when people accept criticism, they don't make no indication that they are, quote said criticism as "blah blah blah", followed by some snarky comment like "geez", and then insult the person you're talking to (might I add, for assuming you were doing a proper review. I don't know why you thought that was insult-worthy!)