iamthelordhitman wrote:
Bacon wrote:
Wait, are goblin towns still going to be neutral, now that goblins are part of the Horde?
well who knows if those towns are even still around, the whole earth rending and tearing could destroy those towns so they have to make new ones
Goblin society is very economically based, and is split at the top by Trade Princes, which each controlling different cartels. Each cartel does their own sort of thing. Some Trade Princes control cartels that are partial to different things, such as the Venture Co.
Some are neutral, such as the Steamwheedle Cartel, which control major cities such as Gadgetzan, Booty Bay, Ratchet, etc.
The goblins you play are part of the Bilgewater Cartel, a completely different group. Through the player starting area you'll have your explanation as to why they join the Horde. I don't know why, I haven't played it, but I assume it will most likely have to do with a necessity for survival.
Just because humans are a playable race for the Alliance, doesn't make all Human factions Alliance. The defias brotherhood and the syndicate are both very human groups, but also very hostile to player characters.
Just because the trolls are a playable race for the Horde, doesn't mean the Amani tribe, the Gurubashi tribe, the Zul'Drak and Zul'Farrak trolls are any but hostile towards anyone. Even the Zandalarian tribe are a neutral group.
Just because one faction of goblins join the Horde, doesn't mean all the goblins join the wHorde. There will still be neutral groups of goblins, and there will still remain hostile groups of goblins, even towards their own kind.
You forgot Sandfury. I'm dissapointed.
Uh. Hm. Has anyone found a fix for the WoW Model Viewer?