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Ok, heres my synopsis
-So far I reached the first "stealth" session with the box, my main complaint is...why? Why do we need a bloody box to break up the pacing of the game? I get there's tradition but seriously? This is a god daisies fighter akin to Devil May Cry, why do people still try to muck these two genres up when they just don't work together?
-The controls are clunky as hell, Raiden does run rather fast which is nice, but the control here is just atrocious, there are multiple times when I'm trying precise platforming.
At this point, I started to take a few mental notes, this was when I noticed this game had uncanny similarities to Batman:Arkham City, hands down my favorite 3D beat-em up.
In Batman Arkham City, Batman controlled beautifully, and his speed was just perfect for clean, smooth control, unlike Raiden who just jitters all over the place with his Ninja Run, and I could easily counter most of the mooks in that game, it's litterally the only bloody 3D beat-em up where I don't button mash.(Yes, I'm a dreadful button masher.)
-Why is blocking such a god daisies chore, you bodaciously have to press X which you ALSO ATTACK WITH at the right time, and like I said, button mashing in my case doesn't help, why didn't they just have left trigger do it instead of the absolutely useless sub-weapons, why would I use an RPG while my sword just gets the job done way faster? Subweapons are just pointless to me in this game, and it wastes a space that I truly think that the block could have placed. Arkham City had you counter with Y which was miles easier to understand and master.
-Like I've seen with the series, the game has memorable antagonists and memorable boss fights, not to mention the music is just fucking gorgeous.
I'll get deeper as I go along, but if this doesn't get any better, I might consider returning it.
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