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 Post subject: Re: Dota2 Thread
PostPosted: Tue Sep 23, 2014 3:51 pm 
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Team Secret (Kuroky and Puppey's new team) vs Navi is going on now. Secret is up 1-0

Edit: wat
wat happen


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 Post subject: Re: Dota2 Thread
PostPosted: Wed Sep 24, 2014 3:55 am 
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Oh my.

oh my


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 Post subject: Re: Dota2 Thread
PostPosted: Wed Sep 24, 2014 10:24 am 
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Let's talk about sex.
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I am

so stoked for this patch

so good

(Froggen really didn't like the push meta, hahaha.)

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 Post subject: Re: Dota2 Thread
PostPosted: Wed Sep 24, 2014 2:56 pm 
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It's going to be pretty dang interesting to see how some of this stuff works out that's for sure. I just hope we're not getting a 50 minute farm meta.

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Goodbye free MMR though.


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 Post subject: Re: Dota2 Thread
PostPosted: Wed Sep 24, 2014 8:31 pm 
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I dunno, but I love the new bounty rune. It's going to make roaming supports so much more worthwhile. It might also help out junglers if you don't have a support that can capitalize on roaming ganks.

I'm stoked about these character buffs/nerfs (Valve only ever does baby nerfs)/rebalances.

Earth Spirit's new Agh's ult sounds really hilarious.

EDIT: AND I COMPLETELY MISSED HOW THEY ADDED IN TREANT'S OLD TREE WARD ABILITY FROM DOTA 1 AAAAAAAAAAAAAAAAAAA omg, and Overgrowth will do damage if it was cast by an Enchanted Tree (assists?!!!)

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 Post subject: Re: Dota2 Thread
PostPosted: Thu Sep 25, 2014 2:18 am 
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Sir Lurksalot
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so you can you like...deward his tree?...kinda confused with that part

ima just take out the bits i REALLY like

Bane: Aghanim's Scepter Fiend's Grip now also causes anyone who attacks Bane while he is channeling to be afflicted with Nightmare
holy shit that is fucking amazing. i mean you can still stun him out of it sure but man pretty awesome buff

Chen:
Penitence duration rebalanced from 7 to 5/6/7/8
Penitence slow and damage amplification rebalanced from 8/16/24/32 to 14/18/22/26
Penitence now amplifies a damage source directly instead of attempting to re-deal a percentage of the damage taken as Physical damage
Penitence cast range increased from 600 to 800
Holy Persuasion is no longer restricted from targeting Spell Immune neutral creeps
Aghanim's Scepter now allows Holy Persuasion to target Ancient Creeps (maximum 1 Ancient Creep per level of Hand of God)
CONVERTING ANCIENTS AND MUD GOLEMS? WELL NOW

Phoenix:
Added Aghanim's Scepter: Allows Phoenix to cast Supernova on an allied hero, bringing both into the Sun to be reborn together. This does not refresh either hero's ultimate. 500 cast range. If the Sun is destroyed, both heroes will die.
seems quite interesting

Sven:
Added Aghanim's Scepter: While activated, God's Strength grants an allied aura (900 area of effect) for 40/60/80% of base damage.
HHHHHHHHHHHHHHHHHHHHHHHHHOLYSHIT

Timbersaw:
Added Aghanim's Scepter: Grants Timbersaw a second Chakram.
i have used this and sweet jesus christ if you have the mana to maintain it its fucking amazing

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 Post subject: Re: Dota2 Thread
PostPosted: Thu Sep 25, 2014 2:26 am 
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Quote:
Timbersaw:
Added Aghanim's Scepter: Grants Timbersaw a second Chakram.
i have used this and sweet jesus christ if you have the mana to maintain it its fucking amazing


Fuck yo trees


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 Post subject: Re: Dota2 Thread
PostPosted: Thu Sep 25, 2014 2:38 am 
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Sir Lurksalot
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lmao, thats one way to clear cut


so just did some testing with the new aghs for treant. the trees are enchanted permantly, they will never go away. they can still be eaten by tangos/culling blade/ fuckingeveryspellthatdestroystrees

kinda op and not at the same time, tho one BIG BIG issue that is either a feature or an oversight. you can enchant trees to look into roshs pit. wards still do not do this

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 Post subject: Re: Dota2 Thread
PostPosted: Thu Sep 25, 2014 9:43 am 
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Vaguely off topic but I kinda panicked when I saw the patch incoming, because I've been working on a dota video for awhile and this patch is going to date it. So, I stayed up very late last night and finished it; running on two hours of sleep now but am definitely proud of the results. Here it is if anyones interested in watching me be bad at dota:


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 Post subject: Re: Dota2 Thread
PostPosted: Thu Sep 25, 2014 12:11 pm 
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Your video starts of pretty strong and the editing is well done but it starts dragging on quite a bit from the middle or so. Just my two cents. Video and audio quality was perfect though.

In other news I tried playing Invoker drunk and probably ended up playing my best game on him yet. Not sure how to feel about this. Also I still don't understand why that Ursa has so much xp/min.


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 Post subject: Re: Dota2 Thread
PostPosted: Thu Sep 25, 2014 12:15 pm 
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Did he do an early solo roshan? (and thanks for the feedback. kind of agree with the dragging on bit, I had intended it to be about 10-12 minutes and overshot. there's also some recording errors that bother me I didn't have time to fix, since I wanted to get this out asap)

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 Post subject: Re: Dota2 Thread
PostPosted: Thu Sep 25, 2014 12:33 pm 
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He did but I killed him on his first attempt, so it wasn't that early. He managed to solo Roshan 3 times in total though since he used shadowblade to enter the pit. I guess Roshan gives more exp than I thought.


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 Post subject: Re: Dota2 Thread
PostPosted: Thu Sep 25, 2014 12:41 pm 
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Syobon wrote:
He did but I killed him on his first attempt, so it wasn't that early. He managed to solo Roshan 3 times in total though since he used shadowblade to enter the pit. I guess Roshan gives more exp than I thought.


Yeah letting ursa rosh early in pubs is a huge deal, it swings the tide of battle way to the enemies favor and pubs are not coordinated enough to take towers as compensation if he leaves lane. Whenever I want to grind MMR I just play ursa nonstop, smoke to enter the rosh pit, and proceed to stomp house. It's mostly a map awareness problem in my experience, one ward watching the pit isn't going to cut it and people don't pay attention to lanes enough to call missing or block jungle camps.

And it's not really that rosh is normally a huge deal, but you have to remember it's one hero gaining an amount of exp normally meant for 3-5 people.

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 Post subject: Re: Dota2 Thread
PostPosted: Sun Sep 28, 2014 7:47 am 
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GG Icefrog


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 Post subject: Re: Dota2 Thread
PostPosted: Mon Sep 29, 2014 8:40 am 
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I'd work for the blood gods myself if I could have even half of what he's having

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