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 Post subject: Re: The Big Ol' Minecraft Thread!
PostPosted: Wed Mar 30, 2011 4:48 pm 
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http://www.minecraftforum.net/viewtopic ... 5#ZansMini
Theres some different textures as well.

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 Post subject: Re: The Big Ol' Minecraft Thread!
PostPosted: Wed Mar 30, 2011 5:23 pm 
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So after about an hour trying to figure out how to get these daisies things to work, my minecraft is officially tricked out.
Flying is fun

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 Post subject: Re: The Big Ol' Minecraft Thread!
PostPosted: Wed Mar 30, 2011 6:10 pm 
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メアリーさん
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So I installed the JoliCraft texture pack. Ohmygoodnesssocute.

Oh my god do those little piggies have mud on their feets aglaghlgahlaghalag <3

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 Post subject: Re: The Big Ol' Minecraft Thread!
PostPosted: Thu Mar 31, 2011 12:48 pm 
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Whoo, new update. :> Still waiting for it to download though.

In the meantime, my brother sent me this link:

http://www.minecraft.net/store/loot.jsp

Clicking on the most expensive "coming soon" item multiple times causes something weird/awesome to happen. : D

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 Post subject: Re: The Big Ol' Minecraft Thread!
PostPosted: Thu Mar 31, 2011 1:59 pm 
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Ordo Hereticus
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Add up to 10k in checkout too.

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 Post subject: Re: The Big Ol' Minecraft Thread!
PostPosted: Thu Mar 31, 2011 6:06 pm 
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I'll cite your sources
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And then if you try and buy it a dinosaur yells at you.
Clicking "OK" on the popup is interesting.

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 Post subject: Re: The Big Ol' Minecraft Thread!
PostPosted: Thu Mar 31, 2011 6:13 pm 
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Is the game not fun without textures + proletariats?

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 Post subject: Re: The Big Ol' Minecraft Thread!
PostPosted: Thu Mar 31, 2011 6:15 pm 
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You don't need proletariats, But textures are a must.

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 Post subject: Re: The Big Ol' Minecraft Thread!
PostPosted: Thu Mar 31, 2011 6:18 pm 
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I'm completely retarded to the situation. Is there a place I can read up on stuff.

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 Post subject: Re: The Big Ol' Minecraft Thread!
PostPosted: Thu Mar 31, 2011 6:36 pm 
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I don't really use texture packs. I'm fine with how everything already looks. :B

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 Post subject: Re: The Big Ol' Minecraft Thread!
PostPosted: Thu Mar 31, 2011 7:04 pm 
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New stuff in 1.4

Wolves
Passive-aggressive mobs
Spawns on all difficulties
Untamed wolves attacks when attacked, even in Peaceful
Aggressive wolves have red eyes
Tame-able with random amount of bones
Right clicking tamed wolves bodies makes them sit
Wolfs tail is a indicator of it's health, higher tail = higher health
Shakes off water when it gets out of water
Right clicking on tamed wolves heads with food heals them
Being too far away will make them teleport to you
Cookies
Heals half a heart
Stackable to 8
Crafted with cacao beans and wheat
When crafted it'll be a stack of 8
ID of this item is 357
Cacao Beans
Used to craft cookies, together with wheat
Can be found in dungeons
Steve Co. Supply Chest/Locked Chest
Created by the terrain generator, similar to how it spawns pumpkins
Refers you to an online shop when you try to open them (EPILEPTIC DANGER ON AMOUNT OVER 10000!)
They have a weak glow
ID of this block is 95
New Minecraft logo
Infrastructure for stats and achievement
I.E. NOT DONE, fully implemented in later update



Changes/Features in 1.4

Waking up in a bed or leaving a bed sets you spawn point
Your spawn point will be reset to default if the bed gets destroyed
Sheep can now spawn with PANK or brown wool
Shift now also holds you still on ladders
Water currents are now stronger than before
Spiders and wolves can't trample crops
Default inventory key is now E

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 Post subject: Re: The Big Ol' Minecraft Thread!
PostPosted: Thu Mar 31, 2011 7:14 pm 
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So what the hell is the point of the locked chests?

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 Post subject: Re: The Big Ol' Minecraft Thread!
PostPosted: Thu Mar 31, 2011 7:33 pm 
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E was ALWAYS my inventory key. :V

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 Post subject: Re: The Big Ol' Minecraft Thread!
PostPosted: Thu Mar 31, 2011 7:45 pm 
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I found a neat seed, Gaia makes this pretty cool valley thing
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 Post subject: Re: The Big Ol' Minecraft Thread!
PostPosted: Thu Mar 31, 2011 7:53 pm 
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Malum wrote:
So what the hell is the point of the locked chests?

April fool's gag.

Also, I ended up being a little mislead by this update. Beds don't change the respawn point, the default inventory key is still I, and wolves only appear in newly generated areas.

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