Madican wrote:
Hexes cast just as fast as Sorceries and Miracles. To get the high cast speed and damage is a gear + Attunement thing; it's not baseline. I've got the full Lion's Mage set, 40 Attunement, and my staff + chime are Dark-infused.
Also if hexes are OP then so are fast-rolling Havels and pyromancers and swordsmen and faith builds and Soul Geyser sorcerors and...
bodaciously false. Great Resonant Soul fires off significantly quicker than just about every sorcery. It also does about 1500 damage per hit at the cost of 5000 souls, an extraordinarily trivial amount in NG+, meaning it can 2-shot people.
I have run a full int sorcerer, and the only thing that can do that much damage at any decent speed is Soul Spear. Soul Spear fires off
very slowly, while it does have some tracking ability it's also got a relatively small hitbox and slow movement and it can be dodged without much issue. Soul Geyser is fucking worthless because it's the easiest thing in the world to dodge and casts even slower, with the extra projectiles on that one lucky hit every ten matches almost always missing due to poor tracking. Soul Vortex casts even slower, and the projectile is incredibly easy to avoid due to it's very slow movement, you can bodaciously just turn and run away and you will outrun it.
However, GRS fires off faster than any of those. In fact, it fires off very minorly faster than the base soul arrow spells, which seem to be the fastest magic. It's hitbox is actually larger than the projectile (making it an ultra super bitch in pvp) and it travels at a very good speed. It also has a BASE cast number of EIGHT. That's six more casts than Soul Spear. In fact, that's just generally more casts than most of the high-damage spells. Great Heavy Soul Arrow has a decent hit, and 15 casts, but it's not anywhere close to the damage of GRS at 5000 souls.
Not to mention the catalists. The strongest sorcery catalist is a +5 Staff of Wisdom with a magic infusion for 297 base damage. With S scaling, at 50 int, it has a base damage of over 400. However, it has a casting speed of 110, meaning it's on the slower end of things.
GRS is cast with chimes. The highest dark chime is a Chime of Want, which at +5 with a dark infusion hits 287 base damage. Only a minor amount of damage lost as compared to the Staff of Wisdom, as it also has an S scaling in dark. The Chime of Want casts at a fucking significant speed of 130, which hilariously, most staffs don't hit. The Sorcerer's Staff casts for 135 but has poor damage and only C scaling in magic and dark. Hilariously, the only other staff to go any higher is the Witchtree Branch, which casts for 140 and is a staff
focused around casting dark. Dark magic, at the moment, is not just better than Int, it's better than fucking everything. It's insanely overpowered in PvE, where nothing is weak to dark damage, and even worse in PvP, where getting dark defense means you're vulnerable to everything else.
It's trivial to get Physical resistance, so Dark damage beats out physical weapons. Pretty easy to get fire resist, so Dark beats out Pyromancy (also pyromancies aren't really affected by cast speeds, i have tested this at both the lowest cast speed i can get and the highest, if there's any change it's so minute it's hardly worth the time.) I just wrote an essay on why Magic dosen't even come close to Dark, though getting magic defense can be pretty difficult, and finally, most miracles are HEALING spells and the only two that can do even comparable damage to GRS are Wrath of the Gods and Sunlight Spear. WotG can one shot people right now but was nerfed so it's much easier to dodge, and Sunlight Spear does fairly comperable damage. The kicker is, neither still come close to having the cast amount, and Sunlight Spear has a very long and very obvious casting speed.
Hexes are bullshit, and the idea that you think fucking swordsman or pyromancers or mages are even fucking comperable in the amount of pure bullshit hexers can put out, you need to maybe rethink some things.