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 Post subject: Re: The Halo Section
PostPosted: Thu Nov 15, 2012 10:56 pm 
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Reyo wrote:
Yes, just like I'm allowed to point out the flaws in your criticisms. 343 needed to sell the game to more than just the handful of us.

You're aware we're talking about one of the most popular game series of all time, right?

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 Post subject: Re: The Halo Section
PostPosted: Thu Nov 15, 2012 11:38 pm 
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But you guys
What about Assault


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 Post subject: Re: The Halo Section
PostPosted: Fri Nov 16, 2012 12:46 am 
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Diet Chaos wrote:
But you guys
What about Assault

when they bring back Firefight.

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 Post subject: Re: The Halo Section
PostPosted: Fri Nov 16, 2012 1:40 am 
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Well, that is true.
Which is strange, considering I'm playing a lot more Spartan Ops than I did Firefight Matchmaking. Then again, I do have my copy of Reach right there, so I could just pop that in sometime soon.


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 Post subject: Re: The Halo Section
PostPosted: Fri Nov 16, 2012 3:39 am 
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Malum wrote:
Reyo wrote:
Yes, just like I'm allowed to point out the flaws in your criticisms. 343 needed to sell the game to more than just the handful of us.

You're aware we're talking about one of the most popular game series of all time, right?

I am so aware that that was actually half what I was getting at with that particular sentence...actually.

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 Post subject: Re: The Halo Section
PostPosted: Fri Nov 16, 2012 12:20 pm 
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anyone up for some Spartan Ops?

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 Post subject: Re: The Halo Section
PostPosted: Fri Nov 16, 2012 2:30 pm 
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I only need 50 turret kills to get my Enforcer armor, but I won't be able to get them tonight because the ROTC has me out doing shit until late in the evening. WHYYYYYYYYYYYY!

It wouldn't be that bad if everyone didn't AUTOMATICALLY hone in on Ragnarok when it popped up as a map choice. It's like...THE worst map for turret next to vortex.

EDIT: Also, I recently learned something about my chosen specialty. You can be the best turret gunner in the world, but if you've got a driver who will just drive around like a lunatic (or worse, thinks it a good idea to b-line for the tank as soon as he sees it), you're not gonna do very much. I've had more than a few just gun it for the tank while I'm standing in the back like "NO NO NO NO NOOOOOO!" Then I'm stuck waiting for the daisies thing to respawn, picking at people from where it pops up with my battle rifle...

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 Post subject: Re: The Halo Section
PostPosted: Fri Nov 16, 2012 8:49 pm 
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@previous posts by reyo that I missed and forgot to quote: I'm not saying the other games are copying Halo? I'm saying that other games were trying to beat Halo with similar art styles. Their styles aren't nearly as refined or polished, though - the Halo games up to Reach managed to straddle a line, almost perfectly I believe, between having really cool designs and being believable; Halo's competition, games like Section 8 and NOVA, tried to woo players with designs that do little more than pack detail and curvature onto every available square inch.
Previous Halo games understood that good design relies aesthetic refinement.


I think these pictures demonstrate the differences between Reach (only my opinion, but I very much believe Reach has the best art direction in the series) and 4 well enough:
Emile compared to Pioneer Variant.

Let's look at the notable differences.
Helmet: Emile's helmet has multiple pieces, yes, but they're much more reasonable. The level of detail here isn't far off from where more advanced military equipment (tanks, for one) is today. If we had much less detail, it'd be a solid piece of metal, which would cross the line into boring. His visor provides a huge viewing angle (though he's etched a skull on it which sort of ruins the effect. I'd wager he relies more heavily on the camera on the side. This was obvious his choice, so it doesn't weigh into the armor's design itself. The camera would otherwise likely serve the purpose of recording footage.) The Pioneer's helmet.... um. What is that huge grey circle? What are the circles above it? What about the circles on the cheeks? Why are the eyes sunk an inch or two behind the functionless brow? I'm sure if we had a side view, even more questions would come up.

Chestpiece: We can't really see Emile's, but I can tell you what's there - a rectangular panel covers the center and the rest of it slopes above/under his arms. Of note: Dude's drowning in capsules. That's great, soldiers have always and likely always will carry a lot of bulky gear. The Pioneer... doesn't have any gear. Instead, it has a bunch of circles in its chest. What's the point of that? There are a lot of unnecessarily exposed areas that would have been avoided if whatever electrical shit is in those cylinders was under a solid panel instead. And exposde cables/pipes? Woah fuck no.

Legs: Look at that solid metal there, with seams in places appropriate for functionality. Emile can take off his armor but it still offers protection. The places not covered by hard metal at least have sliding panels, providing a balance of flexibility and protection. The Pioneer... well, its calf armor is split in two. Its knee pads are only barely as wide as the vital joint they're supposed to protect. The thigh armor stops halfway down on the side. Judging by the size of the feet, there's a good foot and a half left uncovered from on the leg. Also of note: feet. Emile's boots have hard casing all around them. The Pioneer has a toe-stub-guard and about two inches of metal.

Halo 4's UNSC forces look like Covenant* except that their armor placement sucks.

*of note: shiny, curved, detailed armor is great on the Covenant! They're supposed to look alien and their bodies work differently. (Grunts and Brutes should have bulky armor because they're less graceful - if you'll notice, they do have bulkier armor)

I'll admit that in screenshots, the game looks fine. I'll be able to play it, and I'll even think it's graphically impressive. But I'm not going to be able to appreciate the game's art nearly as much as I did Reach's because beneath all the detail, there's very little aesthetic appeal. 343 doesn't yet have the touch that Bungie did.

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Last edited by YCobb on Fri Nov 16, 2012 11:28 pm, edited 1 time in total.

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 Post subject: Re: The Halo Section
PostPosted: Fri Nov 16, 2012 10:36 pm 
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A sort of justification for the similarities of cov and unsc armor might lie with that engineers, the ones who designed cov tech, work for the humans now. Designs probably seeoed together. Maybe just a coincidence, byt its something

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 Post subject: Re: The Halo Section
PostPosted: Fri Nov 16, 2012 11:21 pm 
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The Big Cheese wrote:
A sort of justification for the similarities of cov and unsc armor might lie with that engineers, the ones who designed cov tech, work for the humans now. Designs probably seeoed together. Maybe just a coincidence, byt its something

Oh, didn't know that. That's actually a neat touch, then. Though I'd still have preferred for the armor to stay bulkier, since Humans are much closer, anatomically, to Brutes and Grunts. I'm also still not a fan of all the exposed bodysuit, even the Covenant did a good job of having decent armor coverage on most everything but Jackals.

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 Post subject: Re: The Halo Section
PostPosted: Fri Nov 16, 2012 11:23 pm 
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I think most of the armours look okay, except that one you linked, ycobb, but I would have very much preferred the armour styles of the previous games. Reach's armour looked fucking awesome.

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 Post subject: Re: The Halo Section
PostPosted: Sat Nov 17, 2012 3:48 am 
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Man, Halo 4's story really bothers me... It feels as if the entire story takes place in 24 hours or less. Also, the story itself has less substance than the past 4 games which really bothers me as well...

I mean, in H4 you wake up bad guy, bad guy flies off to find weapon, bad guy takes weapon to earth, you kill bad guy... That's not a very substantial story...

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 Post subject: Re: The Halo Section
PostPosted: Mon Nov 19, 2012 5:56 pm 
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Spartan Ops is getting good. Dr. Halsey is in the story now, and having heavy firefights on Multiplayer maps like Valhalla and Complex is daisies good fun.

Also, on one mission I saw that the Scorpion now ejects a huge-booty shell casing after each shot, and the actual shell flies in an arc. Those are some cool changes.

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 Post subject: Re: The Halo Section
PostPosted: Mon Nov 19, 2012 7:43 pm 
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The Scorpion actually ejected a visible shell in Reach. But yeah, it is a nice touch on the 66 tons of straight-up, HE-spewin', dee-vine intervention.


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 Post subject: Re: The Halo Section
PostPosted: Mon Nov 19, 2012 8:21 pm 
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i propose monday night SpOps.
And the Wraith's new plasma mortars trajectory is really throwing me off.

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