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 Post subject: Re: Bioshock: Infinite
PostPosted: Sun Mar 31, 2013 9:02 pm 
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clearly, you're a butt

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 Post subject: Re: Bioshock: Infinite
PostPosted: Sun Mar 31, 2013 9:12 pm 
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oh my god you guys the bullshit on tumblr about this game today

hooolyyyyy shit

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 Post subject: Re: Bioshock: Infinite
PostPosted: Sun Mar 31, 2013 9:35 pm 
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I think this is superbly relevant towards this thread


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 Post subject: Re: Bioshock: Infinite
PostPosted: Sun Mar 31, 2013 9:58 pm 
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I can't be the only one who expected it.

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 Post subject: Re: Bioshock: Infinite
PostPosted: Mon Apr 01, 2013 2:12 am 
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Sir Lurksalot
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no i wouldnt think so but i do think you are in the minority here mete

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 Post subject: Re: Bioshock: Infinite
PostPosted: Mon Apr 01, 2013 10:28 am 
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Is it me or has this game missed out on using good music (besides the wonderful in game cameos and such)

Its like once I got to the Rapture level, I felt it was missing the mystical violins that always introduce me to a new dramatic situation.

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 Post subject: Re: Bioshock: Infinite
PostPosted: Mon Apr 01, 2013 10:45 am 
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I didn't know you could sneak past them, I had to because they were such a waste of ammo.
And I totally saw that coming, didn't stop it from scaring me though haha.

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 Post subject: Re: Bioshock: Infinite
PostPosted: Mon Apr 01, 2013 4:59 pm 
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I beated it

It's a step down in a lot of ways from Bioshock, but I think one thing it does better is emotional investment. The only thing I remember from Bioshock that really got an emotional response from me was Fontaine's reveal, but here they have you bonding with Elizabeth over the course of the whole game. Early on I found myself caring about what she thought about my actions and then later when she was taken I wanted to get her back super hard.

But yeah the new plasmids mostly suck balls (Bucking Bronco is the best) and the lack of an inventory bugs me but I get that it was a design choice to make the player rely on Elizabeth more.

As a setting Columbia really has shit on Rapture, it's just no where near as interesting thematically. Voxaphones are all mostly just about the plot, not about building up Columbia like they did Rapture.

Also I got really tired of going through that same kind of room that's like full of registers and cabinets, they're full of cheddar which is cool but there must be like 20 of them.

gud game, I dunno if I'll play it again super soon since there's only one ending right?

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 Post subject: Re: Bioshock: Infinite
PostPosted: Mon Apr 01, 2013 5:07 pm 
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Yes there's only one ending.I'm doing it again in1999 mode and I do like it.
And after beating the game some of the things characters say feel a whole lot different.
Especially in the hall of whores.

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 Post subject: Re: Bioshock: Infinite
PostPosted: Mon Apr 01, 2013 6:05 pm 
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I agree princess brothel. I really wish that there was more discussion about how it was built, how they got people to join the city, the (apparent) discussions that the US government had regarding its funding and creation, and so forth. Lore is always important, especially lore regarding the origins of stuff.

I found Undertow to be pretty useful for pulling enemies in for a shotgun blast to the face but yeah, a good amount of the Vigors feel like they should have been dropped or re-tooled to work differently. I hated Devil's facebattle and its fire grenade thing. They couldn't have stuck with the standard lighting enemies on fire with a snap? I wanted to be like Roy Mustang again. And why the hell was there no telekinesis?

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 Post subject: Re: Bioshock: Infinite
PostPosted: Mon Apr 01, 2013 6:16 pm 
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Yeah I mostly just rolled with Bucking Bronco and Shock Jockey

Bronco is crazy good for stunning and killing and then Shock Jockey is there to stun robutts and stuff

Undertow is pretty useful for pushing dudes off those little airboats

But yeah the first three you get, Possession, Crows and Fire Bomb Whatever are all like "Right click do X to the enemy, hold right click to make a trap to do X" as if they're just the same thing reskinned.

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 Post subject: Re: Bioshock: Infinite
PostPosted: Mon Apr 01, 2013 6:47 pm 
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Crows are easily one of the bests to upgrade asap, after possession. The "Dead Enemies turn into nests" Thing is really good for keeping the stun going on big groups, especially when lightning is so cheap.
Underflow was great for getting rid of those flaming dudes before getting off the airship. Also Return to Sender really makes the patriots a lot easier to manage. Devils facebattle I thought good right before you get into fights, when enemies are all grouped together you can get big damage out right away.

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 Post subject: Re: Bioshock: Infinite
PostPosted: Mon Apr 01, 2013 10:22 pm 
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Okay i take it back Charge I'm sorry.
1999 mode+Vampires facebattle+Charge=All health all the time.

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 Post subject: Re: Bioshock: Infinite
PostPosted: Tue Apr 02, 2013 7:35 am 
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 Post subject: Re: Bioshock: Infinite
PostPosted: Tue Apr 02, 2013 12:13 pm 
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charge vigor plus bronco was pretty daisies effective. i was able to melee pretty much the entire game even on hard.

i had it to where the charging would make me invuln for like 5 seconds which helped out a fuck ton

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