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 Post subject: Re: Hunt them mansters 4
PostPosted: Sun Jun 14, 2015 12:45 am 
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Status damage numbers isn't a chance to inflict status. It's the damage you do with the status when the status damage procs.

So say you have a sword with 150 poison. Every single hit, there is a chance for poison damage to be applied. It will not apply every hit, and it's not determined by status damage. However, every time the damage procs, you will do 150 poison damage. It's not even 150 poison damage, but I don't know the calculation for the true damage of status effects.

Elemental damage is bodaciously just divide by 10.

So if you have a Switch Axe that does 300 fire damage, it's true value is only 30. This sounds pretty bad, but the way elemental damages work means that on monster parts that are weak to that element, it massively increases damage.

Elemental damage is not affected by anything but a monster's weakness either. A weapon's motion values do not matter at all to elemental damage.
Things like Dual Blades, SnS, and Insect Glaive all benefit extremely from elemental damage because they hit very quickly and can apply elemental damage extremely well. Things like Great Sword, Gunlance, and Charge Blade barely benefit at all from elemental damage, and often you want to avoid it completely and just go for high raw damage.

Elemental and Status damage both have no effect on physical damage either. So a pair of Dual Blades that do 430 damage with 40 thunder, and a pair that do 430 damage with no element, will be outputting the same physical damage.

On monsters weak to an element, depending on the weapon, it's better to have a higher elemental damage as long as you're not sacrificing too much physical damage.

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but for instance, I have two thunder hammers, one has 728 physical damage and 80 thunder damage, and the other has 624/350. What's the better choice in which situations, assuming each time you're dealing with monsters weak to thunder?


For this in particular, Hammers could go either way. Hammers greatly benefit from physical damage, but they're also fast enough to apply elemental damage very well. Your choice would boil down to knowing where exactly the monster is weakest to the elemental damage, and determining if you can consistently hit it with the hammer. Some monsters get weaker, or even stronger, against elemental damage when their parts break, as well. You'd need to know if you can break that part and still reliably do damage after it's broken.

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 Post subject: Re: Hunt them mansters 4
PostPosted: Sun Jun 14, 2015 10:09 am 
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Ah, OK, thanks. Basically what this tells me is I don't give enough of a shit to figure out which elemental weapon to use against what monster and just pick one. And given the choice between my two thunder hammers, I will more often than not choose my Purse Bop because it's just a smelly bag made of Khezu hide and that is hilarious.

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 Post subject: Re: Hunt them mansters 4
PostPosted: Sun Jun 14, 2015 12:02 pm 
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you're gonna get fucked pretty hard in the second half of the game going in with that kind of attitude, a lot of monsters run under the assumption that you have knowledge of the game's core mechanics, like elemental damage and where monsters are inherently weaker, and how individual monsters function on a technical level. especially on the bosses, like dalamadur.

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 Post subject: Re: Hunt them mansters 4
PostPosted: Sun Jun 14, 2015 3:03 pm 
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Oh, no, sorry, I meant that if a monster is weak to something, I am not going to run the numbers to figure out which weapon I have that it's weak to will do the most damage and just pick one. I do utilize weak points and understand where to hit which monster. Hint: It's usually the head or the most asshole-ishly hard place to hit.

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 Post subject: Re: Hunt them mansters 4
PostPosted: Mon Jun 15, 2015 6:57 pm 
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Hey yeah thanks game

I love having Brachydios hit me with Blastblight and then immediately hit me again and cart me before I can react

That's really fucking fair.

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 Post subject: Re: Hunt them mansters 4
PostPosted: Tue Jun 16, 2015 12:23 am 
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welcome to blast damage

it is

THE worst

at least on enemies. makes fun weapons though.

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 Post subject: Re: Hunt them mansters 4
PostPosted: Tue Jun 16, 2015 1:57 am 
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I agree. Teostra in particular is a pain, because its run forward does a fuckton of damage even without blastblight. And then its stupid supernova attack that basically requires you have a timer on you to avoid.

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 Post subject: Re: Hunt them mansters 4
PostPosted: Tue Jun 16, 2015 2:06 am 
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Well, I got the Brachydios stuff at least.

Also I killed Dah'ren Mohran after basically having no idea what I was even doing the whole time.

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 Post subject: Re: Hunt them mansters 4
PostPosted: Tue Jun 16, 2015 5:50 am 
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Dah'ren is a lot more forgiving compared to Jhen. And a lot more fun.

I've currently been doing G-rank. Trying to find an armour set with nice skills and a cape.
I love capes.
I've only been using the Shinobi set recently though, got it with Evasion +2, Razor Sharp and Element Atk Up.
Works great for my SnSs, DBs, IGs and LSs.

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 Post subject: Re: Hunt them mansters 4
PostPosted: Tue Jun 16, 2015 11:01 am 
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OK SERIOUSLY WHAT THE HELL

HOW DO YOU FUCKING FIGHT THIS THING

I've fought Dah'ren TWICE now and have no fucking idea what I'm supposed to do.

How do you protect the fucking Dragonship or yourself when you can't fucking tell when he's going to fucking attack?

Where the fuck am I supposed to shoot the fucking ballistas or hit him with my fucking weapon so he acts like he actually gives a fuck so I know I'm actually know I'm fucking doing something?

How do I fucking make him put his arms near the fucking ship so I can hit them and climb up to get fucking Dah'renstones?

GOD FUCKING DAMMIT

inb4 "Oh it's not THAT hard." WELL I GUESS I'M A FUCKING IDIOT THEN, THIS GAME IS MORE COMPLICATED THAN MOST RPGS I'VE PLAYED.

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 Post subject: Re: Hunt them mansters 4
PostPosted: Tue Jun 16, 2015 11:46 am 
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There are actually two versions of Dah'ren; one is a lot meaner than the other. I don't know if that's your issue or not. Otherwise, Dah'ren usually gets near the ship on his own; after he semi-rams it and lets you up on in his back, if you jump off you can start attacking the arms. Or just ballista them.

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 Post subject: Re: Hunt them mansters 4
PostPosted: Tue Jun 16, 2015 2:10 pm 
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Use your weapon if it's in range, use the ballista if not.
If its gonna slam down on the ship use the Hunting Gong by pressing a on the button between the 2 cannons.
The Ballista Binder from the blue box also interrupts it's attacks.
It's weak to Dragon and thunder element also.

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 Post subject: Re: Hunt them mansters 4
PostPosted: Tue Jun 16, 2015 2:38 pm 
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dah'ren is like

the easiest fight in the game

he never does enough damage to matter, especially before g-rank, so you just wail on his horn with ballista shots until you get the icon to go up his arm. then you smack the giant growth on his back until you fall off.

and then you do that eight to twelve more times until the final showdown.

then you wait for like two minutes for him to get into the actual arena so he doesn't die where you can't carve him. then you run up and smack his arms until they break and let you run up them and beat on his blowhole.

and then comes the most difficult part: actually getting all the carves because there's like six carves on his head and six on his body.

it takes like fifteen minutes but you're never in any actual danger unless you flat out refuse to heal or use the ballista/cannons, and all his attacks are pretty clear and obvious considering the 30 second start up while he clearly aims himself to ram the boat.

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 Post subject: Re: Hunt them mansters 4
PostPosted: Tue Jun 16, 2015 6:40 pm 
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I must be FUCKING STUPID THEN.

GOD FUCKING DAMMIT THIS FIGHT

I USE THE STUPID FUCKING GONG

I USE THE STUPID FUCKING BINDER

AND THEN THEY HAVE TO RECHARGE

AND WHILE THEY'RE RECHARGING HE FUCKING RAILS ON THE FUCKING SHIP GOD FUCKING DAMMIT

HE KNOCKS THE FUCKING SHIP DOWN TO TEN PERCENT BY THE TIME PHASE TWO HAPPENS

WHAT

THE FUCK

DO I DO ABOUT THAT

I CAN'T DO ANYTHING

BECAUSE MY FUCKING SHIT IS RECHARGING

GOD

Fordicon98 wrote:
There are actually two versions of Dah'ren; one is a lot meaner than the other. I don't know if that's your issue or not. Otherwise, Dah'ren usually gets near the ship on his own; after he semi-rams it and lets you up on in his back, if you jump off you can start attacking the arms. Or just ballista them.


I'm doing the one for the new trade materials. And I don't know what the fuck is wrong with me now because I HIT HIS FUCKING ARMS. WITH THE BALLISTA AND A GODDAMN HAMMER. HE WON'T LET ME UP.

JESUS FUCK

SERIOUSLY

AM I STUPID

AM I CLINICALLY STUPID

BECAUSE I AM FUCKING DOING EXACTLY WHAT EVERYONE HAS BEEN FUCKING TELLING ME TO DO AND I FAIL EVERY TIME.

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 Post subject: Re: Hunt them mansters 4
PostPosted: Tue Jun 16, 2015 7:10 pm 
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The one for the trade materials (It's More Mohran, right?) is the asshole version that will bodaciously never give you time to fucking breath until phase two. You just have to ride him out and wail on him with ballista and cannonballs until you enter the final showdown, where he acts like a normal Dah'ren. At that point, fuck the carves, shoot him until he's dead, even if he's way the fuck out there.

Also I find Crit Draw sets work wonders on the guys, but I don't know if you can access that yet in Low Rank. I'd suggest the Gore/Shagaru GS anyways, since that thing's got affinity for days.

Just wait til G-Rank where Dah'ren starts the second phase bodaciously right in front of the ship.

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