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 Post subject: Re: Fallout General: The war has changed
PostPosted: Tue Aug 14, 2012 7:10 pm 
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Repair 90 = Jury Rigging = So much easier to repair shit.

Also Science lets me get extra XP by hacking terminals. Sometimes I can also use them to bypass needing a Lockpick skill if they control safes.

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 Post subject: Re: Fallout General: The war has changed
PostPosted: Tue Aug 14, 2012 7:40 pm 
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Boone x ED-E otp

Aside from the ending, I really liked the story of Fallout 3 over New Vegas

But new vegas gas the better ganeplay

BUut Liam Neeson

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 Post subject: Re: Fallout General: The war has changed
PostPosted: Tue Aug 14, 2012 8:20 pm 
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The stories aren't all that comparable, to be honest. In Fallout 3, it's all of this espionage and cloak and dagger nonsense with finding out that Daddy is a secret agent and that the American Government has turned into this rogue democracy/communist hybrid. New Vegas is more a guy shoots you in the head, so you go out to get revenge until you're roped up in some territorial war it turns out you were apart of from the beginning.

Fallout 3 is more like a spy movie while New Vegas is more like a western with futuristic technology.

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 Post subject: Re: Fallout General: The war has changed
PostPosted: Tue Aug 14, 2012 8:22 pm 
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So I went walking up to Sloan for a bit of quick XP for fixing the rat's leg and the generator, plus the two trunks full of bottlecaps. Then when I walk outside, in stealth mode, the DANGER sign starts flashing. I'm wondering if the NPC's have a problem with me so I check in VATS but they're still neutral. I walk up to them and they start yelling to watch out.

I turn around and see the motherfucking Deathclaw Alpha Male barreling towards Sloan. Watched him slaughter the NPC's in seconds and me trying to run was pointless because he caught and 1HKO'ed me in a flash.

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 Post subject: Re: Fallout General: The war has changed
PostPosted: Tue Aug 14, 2012 8:24 pm 
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North of Sloan is filled with Death claws.
You should be careful.

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 Post subject: Re: Fallout General: The war has changed
PostPosted: Tue Aug 14, 2012 8:31 pm 
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I was still in Sloan though, I didn't venture out of it. And out of nowhere the biggest, baddest Deathclaw pops up to disembowel everyone.

Reloaded though and fast-traveled away before he struck again. Got the last sensor module I needed to repair ED-E.

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 Post subject: Re: Fallout General: The war has changed
PostPosted: Tue Aug 14, 2012 8:32 pm 
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That's really weird, never happened to me though.
If you talk to that prospector guy he'll ask you to kill the Alpha male and Mother.
But you should wait on that until you actually have a marked mission to go in there.

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 Post subject: Re: Fallout General: The war has changed
PostPosted: Tue Aug 14, 2012 8:41 pm 
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Apparently my AER14 can't accept Modifications.

Well, fuck.

I guess i can go search for more Vaults, those things pay off VERY well.

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 Post subject: Re: Fallout General: The war has changed
PostPosted: Tue Aug 14, 2012 8:43 pm 
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Go to vault 34, that place is so welcoming.

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 Post subject: Re: Fallout General: The war has changed
PostPosted: Tue Aug 14, 2012 10:11 pm 
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Geez ED-E leave some for me. Went into the Primm hotel and ED-E starts playing music before zipping forward and proceeding to slaughter everyone from a distance.

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 Post subject: Re: Fallout General: The war has changed
PostPosted: Tue Aug 14, 2012 10:52 pm 
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Madican wrote:
I was still in Sloan though, I didn't venture out of it. And out of nowhere the biggest, baddest Deathclaw pops up to disembowel everyone.

Reloaded though and fast-traveled away before he struck again. Got the last sensor module I needed to repair ED-E.

The Alpha Male is on the other side of the ridge next to Sloan. It's possible that because of your very low level, he sensed you from further away than he should have, but I can't say for sure since I don't know if this game factors level differences into threat range. I DO know that the Alpha Male has a perception of 9, so you might have just gotten really, really unlucky.

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 Post subject: Re: Fallout General: The war has changed
PostPosted: Tue Aug 14, 2012 11:03 pm 
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A true sniper is only seen when he is meant to be seen...given that you won't become a "true sniper" until you're in the later levels with all of the necessary perks/gear. Before then, fucken everyone's going to be seeing you. Even the crows.

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Apparently my AER14 can't accept Modifications.

Well, fuck.

I guess i can go search for more Vaults, those things pay off VERY well.


You can't mod unique weapons, since most of then have the same, if not better, proletariats already attached to them. Ratslayer, for example, is a varmint rifle with a night scope and silencer attachment. You can get yourself a varmint rifle, night scope, and silencer from any vendor and make your own, but then you don't get the neat paint job. It's also the convenience of just picking up one thing in a cave that does all these badass things without tracking down the necessary parts to make your own. You probably can't add an "increase damage" mod to the AER14 because it already does asstons of damage.

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 Post subject: Re: Fallout General: The war has changed
PostPosted: Tue Aug 14, 2012 11:22 pm 
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I just learned the truth behind ED-E's "battle music." I might shed a tear.

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 Post subject: Re: Fallout General: The war has changed
PostPosted: Wed Aug 15, 2012 12:01 am 
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Forever rusting in the shack.

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 Post subject: Re: Fallout General: The war has changed
PostPosted: Wed Aug 15, 2012 12:08 am 
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Lonesome Road spoilers: Ulysses jacked ED-E while I was traveling through one of the more difficult areas of the Divide, but I rescued him soon after. I'm at the elevator in his temple. He and I, we'll have an ending to things.

Tomorrow.

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