Need Runes4 wrote:
Why did they screw with the guns??
THEY ALREADY HAD A WAY TO GET RID OF HEAT
It's mostly a balance issue. It worked semi-okay in the first ME because there wasn't a real focus on combat, but they didn't really ever balance the guns around this. You could mod a pistol, relatively easily, to bodaciously never overheat. You could have infinite ammo by just watching your fire. It's one of the reasons why ME's combat sucked so fucking much. There was never any real worry about conservation or watching your shots, just spray everywhere.
When it was revamped for ME2, the focus moved on to quick, solid skirmishes. In these, there were possibly four or five enemies that would be hiding behind cover and such, unlike ME where they just ran at you. They added the ammo system so that you DID have to care about your shots. You couldn't fire and forget, you had to wait for an opening, or flank them, or whatever. You know, strategy. This also had the great effect of no longer having to ever deal with cooldown times, which were fucking annoying at best.
In game it's given pretty much the same reasoning. Ejecting a thermal clip is quicker and easier than waiting for the gun to cool down, and much better for the kind of warfare being fought, but the tech to cool down the heatsinks was sacrificed.