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 Post subject: Re: Mass Effect general
PostPosted: Tue Jul 17, 2012 12:49 pm 
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Why did they screw with the guns??

THEY ALREADY HAD A WAY TO GET RID OF HEAT

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 Post subject: Re: Mass Effect general
PostPosted: Tue Jul 17, 2012 7:39 pm 
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Need Runes4 wrote:
Why did they screw with the guns??

THEY ALREADY HAD A WAY TO GET RID OF HEAT


It's mostly a balance issue. It worked semi-okay in the first ME because there wasn't a real focus on combat, but they didn't really ever balance the guns around this. You could mod a pistol, relatively easily, to bodaciously never overheat. You could have infinite ammo by just watching your fire. It's one of the reasons why ME's combat sucked so fucking much. There was never any real worry about conservation or watching your shots, just spray everywhere.

When it was revamped for ME2, the focus moved on to quick, solid skirmishes. In these, there were possibly four or five enemies that would be hiding behind cover and such, unlike ME where they just ran at you. They added the ammo system so that you DID have to care about your shots. You couldn't fire and forget, you had to wait for an opening, or flank them, or whatever. You know, strategy. This also had the great effect of no longer having to ever deal with cooldown times, which were fucking annoying at best.

In game it's given pretty much the same reasoning. Ejecting a thermal clip is quicker and easier than waiting for the gun to cool down, and much better for the kind of warfare being fought, but the tech to cool down the heatsinks was sacrificed.

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 Post subject: Re: Mass Effect general
PostPosted: Tue Jul 17, 2012 9:12 pm 
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They had a hybrid system for ME2 be but it never quite worked to their satisfaction so they went with thermal clips.

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 Post subject: Re: Mass Effect general
PostPosted: Fri Jul 20, 2012 5:55 pm 
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Thanks to the save editor, I can unlock the hoodie, walk around in my underwear, clothing stained as it is in the intro or have my armor torn up as it is in the final parts of the game.

Then there's the numerous armor as well.

I love this save editor so much.


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 Post subject: Re: Mass Effect general
PostPosted: Mon Jul 23, 2012 5:08 am 
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Ok, the quarian and the volus talking to the c-sec dude paragon action is the best thing forever. This game, i have never loved and hated a game this much.

Hacking is fun.

Also, call me a wimp, but I cannot handle how much of an asshole you sound like during renegade, and there is little chance i will try again.

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 Post subject: Re: Mass Effect general
PostPosted: Tue Jul 24, 2012 3:10 am 
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You playing ME2? Because hacking is nonexistent in 3

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 Post subject: Re: Mass Effect general
PostPosted: Fri Jul 27, 2012 7:08 pm 
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Playing Multiplayer to get my readiness up.

Cannibals can one-shot me at full everything, apparently, as well as being shot at while a husk got me.

Other than that, pretty good.

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 Post subject: Re: Mass Effect general
PostPosted: Fri Jul 27, 2012 9:53 pm 
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Vanguard in the singleplayer seems to boil down to FUCK COVER HERE COMES MY FACE AT 200MPH EVERY TWO SECONDS.

It's pretty fun. Still like Soldier the most, because it makes sense it cutscenes and doesn't get onehitted as much but whatever Vanguard is pretty fun.

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 Post subject: Re: Mass Effect general
PostPosted: Fri Jul 27, 2012 9:59 pm 
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Lambeth wrote:
You playing ME2? Because hacking is nonexistent in 3

Yes. Why is it not there? Saving the universe too important to hack?

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 Post subject: Re: Mass Effect general
PostPosted: Fri Jul 27, 2012 10:15 pm 
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Need Runes4 wrote:
Lambeth wrote:
You playing ME2? Because hacking is nonexistent in 3

Yes. Why is it not there? Saving the universe too important to hack?


It's technically there, but there's no minigame. You watch Shepard swirl the Omnitool around near what you want to hack, and then it opens after a few seconds.

So it's still hacking, but no minigame.

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 Post subject: Re: Mass Effect general
PostPosted: Sun Jul 29, 2012 1:44 am 
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I've been playing the series since the first game came out in 200whatever and I've always loved it. When 3 came out a few months ago I bought it on launch and I was like AWWWWW SHEEYIT LET'S KILL SOME ALIENS and also some robots? And it was awesome until my dog ate one of the discs.

Still havent bought a new copy. It was the worst. Though I was spared the Skittles flavored ending, so I guess there's the silver lining.


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 Post subject: Re: Mass Effect general
PostPosted: Sat Aug 11, 2012 2:53 am 
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Spoilers for ME2 ending and Legion loyalty mission.

Just finished up ME2. Decided to keep the Collector base around for the same reason we still have all of the Nazi research from the 40's. Can anyone tell me if it'll at least somewhat be worth it? I understand that the illusive man is going to eventually be a dick about it at some point, I'm just wondering if there are any tangible pros other than the theoretical ones. You know, like "new advanced technology", "lay claim to enemy weaponry", and "information of any caliber is best not let to waste." I'm hoping it's more than just free Renegade points. I also ask because I went to talk to the crew and they all said something along the lines of "YAY we did it Shepherd! BUT SHAME ON YOU FOR THE WHOLE COLLECTOR SHIP THING!"

You'd think Bioware would've put at least a handful of characters in who sympathize with your difficult, obscure decisions that don't directly look like they're for the betterment of the galaxy, but most definitely are. I appreciate the whole "but you're the commander and I respect it", but you don't get instances in the real world where every single member of your crew is gonna hate you for some decision you made. By the law of averages at least ONE of them ought to have said "Good job keeping the thing. It'd be a shame for that sort of technology to go to waste, especially given all it took to create it." It's just plain irksome.

EDIT: Also, now that I think about it, I had kinda the reverse reaction when I had to help Legion do shit with the heretics (geth). Legion proposed I either destroy them all, or release a virus that conforms them to the rest of the geth (Legion variety). I naturally wanted to implement the virus to bring them on our side for some very obvious reasons. More allies, fewer enemies, end that annoying Quarian vs. Geth shit, etc. Well, before I could finish it, Thane said something about "brainwashing the geth" and I thought "Well fuck..." so I blew it up. BAM! Instant Renegade points. I thought "well fuck that shit" and went back to just brainwash the poor bastards instead. How does that work? One of my crew hints that a paragon decision would cause me to be seen as a dick, which is technically the balance that should be in, but I keep a hunk of useful technology around and bodaciously NOBODY sees the value in it...except maybe Mordin, which was very half-hearted at best.

Point is: wat

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 Post subject: Re: Mass Effect general
PostPosted: Sat Aug 11, 2012 4:53 am 
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In regards to the Collector Base, there are bodaciously no positives to keeping it. You only make Cerberus stronger in ME3, where they're an enemy. You can't get the best ME3 ending if you don't blow it up because they seriously fuck shit up. It's bodaciously impossible. Your crew dislikes it because you essentially just handed a gun to the most powerful man in the world and said "you'd better not shoot me with that later, after i leave you and take your best ship, AI, and crew members."
Five guesses as to what he does with that gun later. Hint: Shoots you with it.

In regards to the Geth, brainwashing them is preferred because you're not killing them all. They're both semi-hard moral choices but in the end, not killing when possible is usually the best option. It's also the best long-run option, for SPOILER REASONS.

Basic guide to Renegard/Paraguey options:
If it's upper left/bright blue, it's paragon.
If it's lower left/bright red, it's renegade.
If it's on the right and uncolored, it's more talking.

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 Post subject: Re: Mass Effect general
PostPosted: Sat Aug 11, 2012 1:24 pm 
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Well I'm sticking with it. Even if he does plan on shooting me in the booty with it, it would've been a colossal waste of resourceful technology. Most of what the Nazis did helped us establish a baseline for the ethics of science and medicine and give us insight into the limits of the human body, which would've been 10x more difficult had we just burned everything which would have been on par with destroying the collector base. I also wouldn't have given it to Cerberus. I'd have told the Alliance about it to where the research could've been used to better understand the threat they were facing. If after all that they still want to lay fuck-fuck games, fuck 'em. Then again, it was either blow it up, or hand deliver it to Cerberus. Despite there being dozens of different ways to handle that situation the game only gave me two, and the less wasteful of the two involved me not blowing it up. If the game wants to make me out as the bad guy because of it, fine. I'll take it...because I can...because I'm not the hero this Galaxy needs. I'm the one it deserves.

I'm batman.

What's more is I had to go back to save Mordin anyway. The one where I blew it up, Mordin and Miranda ended up dead from the Collectors, so I went back to send Mordin back with the crew and Miranda surviving was just a bonus (God is she a bitch).I'm willing to accept that I'm the bad guy if it means I got to save Mordin. That guy's entertaining as shit.

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 Post subject: Re: Mass Effect general
PostPosted: Sat Aug 11, 2012 3:40 pm 
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That logic really doesn't work because that tech never goes to the galaxy. It goes to Cerberus. Who is actively trying to blow everyone the fuck up. It's not like keeping Nazi research because it helps people. There's nobody it helps. There's Mordin's mission, which is indeed exactly like that and the game does reward you for taking that route, but the main difference is who it goes to and what it helps. The Collector Base helps no one but Cerberus, who is quickly under Reaper control. So, to use that same comparison, it's like taking Nazi data and handing it right back to the Nazis.

There's also the fact that it's a bad idea to keep it around. It's Reaper tech. A dead Reaper still was able to indoctrinate people. Shit, just being around things that Reapers make is enough to indoctrinate. The Collector Ship is a giant Reaper tool, and it's only going to help the Reapers the longer it remains. Keep it, and nice work you just indoctrinated anyone who goes to study it.
Not to mention that there is no science to it left over. The only purpose to the base was to create the Human Reaper. You just blew that up. Any and all research would be not stored in the base, it would be stored with Harbinger. Anything there is superfluous.


So lets go over how bad of an idea it is:
You handed something extremely advanced to a terrorist group, where it will never help you or anyone else and will only fuck you and the galaxy over in the long run.
You just indoctrinated a ton of people, so more Reaper followers.
You just allowed the Reapers to indoctrinate a ton of people.
You just invalidated the lives of everyone who fought and died for this all to stop.
You just did all this for research that will only aid the enemy.


In layman's terms, there's no way around it, you fucked up.

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