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 Post subject: Re: Guild Wars 2: All Aboard the Mantrain
PostPosted: Thu Oct 18, 2012 9:26 am 
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+4 to defense
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Been playing some PvE thief, pistol whipping them bitches. Also found armour that does not look completely retarded. Still having some trouble though against multiple mobs with higher levels. Guess I need more traits and shit, lvl 17 atm.


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 Post subject: Re: Guild Wars 2: All Aboard the Mantrain
PostPosted: Thu Oct 18, 2012 10:59 am 
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I beat the Troll's End jump puzzle in Lion's Arch! I feel so proud.
Even though I used a shortcut to get through a portion of it, dang Charrs can't jump in small caves.

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 Post subject: Re: Guild Wars 2: All Aboard the Mantrain
PostPosted: Thu Oct 18, 2012 4:56 pm 
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how much is a score
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Mr. Sparkles is a highly stereotypical "Funny robot" but I still find him hilarious.

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 Post subject: Re: Guild Wars 2: All Aboard the Mantrain
PostPosted: Mon Oct 22, 2012 11:34 am 
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Global warming really did a number on the shiverpeaks

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 Post subject: Re: Guild Wars 2: All Aboard the Mantrain
PostPosted: Mon Oct 22, 2012 1:46 pm 
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So who's ready for the release of Guild Wars 2spooky?

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 Post subject: Re: Guild Wars 2: All Aboard the Mantrain
PostPosted: Thu Oct 25, 2012 10:59 pm 
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Has anyone given the festival a whirl? I gave a try but I was never to into the festival back in Guild Wars.

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 Post subject: Re: Guild Wars 2: All Aboard the Mantrain
PostPosted: Sat Oct 27, 2012 1:16 pm 
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how much is a score
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I've got some advice for anyone who wants to try the new jumping puzzle:

Don't.

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 Post subject: Re: Guild Wars 2: All Aboard the Mantrain
PostPosted: Sat Oct 27, 2012 5:10 pm 
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Location: Scarlet Monastery
where is it?

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 Post subject: Re: Guild Wars 2: All Aboard the Mantrain
PostPosted: Sun Oct 28, 2012 10:58 am 
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At the corner of unnecessarily difficult and too little time

But if you want to see for yourself, head through a haunted door and ask the Boatman about it.

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 Post subject: Re: Guild Wars 2: All Aboard the Mantrain
PostPosted: Sun Oct 28, 2012 3:24 pm 
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It's really just there for the sake of the challenge, it's not like it's necessary or even gives good loot.

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 Post subject: Re: Guild Wars 2: All Aboard the Mantrain
PostPosted: Sun Oct 28, 2012 6:33 pm 
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it took me a couple hours to do but I did it :3

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 Post subject: Re: Guild Wars 2: All Aboard the Mantrain
PostPosted: Fri Nov 02, 2012 10:47 am 
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https://www.guildwars2.com/en/the-game/ ... mber-2012/


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 Post subject: Re: Guild Wars 2: All Aboard the Mantrain
PostPosted: Fri Nov 02, 2012 3:40 pm 
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Maybe we'll finally get some info on Bubbles

Although it strikes me as odd to do a "One time, world-changing event" so shortly after your game has been created. It's only been like 3 months! You can't muck things up permanently.

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 Post subject: Re: Guild Wars 2: All Aboard the Mantrain
PostPosted: Fri Nov 02, 2012 3:42 pm 
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Didn't they say they were going to keep the world alive and evolving like that or something? My guess is that it will just add a new high level area and dungeon, and not change that much of the existing world.


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 Post subject: Re: Guild Wars 2: All Aboard the Mantrain
PostPosted: Fri Nov 02, 2012 4:42 pm 
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Perhaps another 80 zone, and Lions Arch getting flooded again :P

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