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 Post subject: Re: Kingdoms of Amalur
PostPosted: Tue Apr 17, 2012 7:40 pm 
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Location: Succulent pork between two toasty buns.
What DLC?

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 Post subject: Re: Kingdoms of Amalur
PostPosted: Tue Apr 17, 2012 7:52 pm 
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Gryewolf wrote:
What DLC?


The Teeth of Naros.

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 Post subject: Re: Kingdoms of Amalur
PostPosted: Tue Apr 17, 2012 7:53 pm 
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Location: Succulent pork between two toasty buns.
How much is it

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 Post subject: Re: Kingdoms of Amalur
PostPosted: Tue Apr 17, 2012 7:55 pm 
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Gryewolf wrote:
How much is it


Ten dollerydoos.

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 Post subject: Re: Kingdoms of Amalur
PostPosted: Tue Apr 17, 2012 7:57 pm 
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Hmm, I have just enough to get it.
Funnily enough I'm not too far into the actual game, I got to the canyon-esque area where the hall of Valor is, and that's kinda it.

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 Post subject: Re: Kingdoms of Amalur
PostPosted: Tue Apr 17, 2012 8:15 pm 
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KoA was fun, but it suffered Fable syndrome in that the stronger I got, the easier the game got.

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 Post subject: Re: Kingdoms of Amalur
PostPosted: Tue Apr 17, 2012 8:16 pm 
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Gryewolf wrote:
Hmm, I have just enough to get it.
Funnily enough I'm not too far into the actual game, I got to the canyon-esque area where the hall of Valor is, and that's kinda it.


Me, too, actually. I don't have much time to play. I DID finish the last DLC, though.

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 Post subject: Re: Kingdoms of Amalur
PostPosted: Sun Jul 01, 2012 8:42 pm 
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Big Huge Games shut down and any hope for KoA 2 or further DLC is now gone.

Going to finish this game completely and then look into getting Dragon's Dogma for my open-world RPG fix.

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 Post subject: Re: Kingdoms of Amalur
PostPosted: Mon Jul 02, 2012 3:06 am 
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I've been making some progress lately but

there's so much to do

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 Post subject: Re: Kingdoms of Amalur
PostPosted: Tue Jul 03, 2012 2:08 am 
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House of Valor quests completed. Geez I know it's technically DLC, though you just have to have an unused copy, but lighten up on the rewards. 10,000 gold a fight + piles of Uniques + three levels (20-23) just makes it seem like a loot pinata, though the final fights were kind of tough other than the last one (Reckoning Mode SMASHING).

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 Post subject: Re: Kingdoms of Amalur
PostPosted: Thu Jul 26, 2012 1:23 pm 
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If anyone's interested, herehere[/url] is the trailer for the mmo that curt schilling kept going on and on about. Seems to crib too much from WoW, but it's definitely got a very visually interesting art style.

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 Post subject: Re: Kingdoms of Amalur
PostPosted: Thu Jul 26, 2012 6:41 pm 
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That looks wonderful. It still fucking sucks that the studio went under. I don't know how they got so far into debt, but Kingdoms of Amalur was such a great game that it made me want to see more from the studio.

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 Post subject: Re: Kingdoms of Amalur
PostPosted: Thu Jul 26, 2012 6:58 pm 
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That's a shame, KoA definitely was a good game, although it wasn't perfect. I should get around to finishing it.


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 Post subject: Re: Kingdoms of Amalur
PostPosted: Thu Jul 26, 2012 7:02 pm 
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A lot of the quests were of the fetching variety, but the combat system and lore more than made up for it.

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 Post subject: Re: Kingdoms of Amalur
PostPosted: Fri Jul 27, 2012 4:32 am 
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Still couldn't get past that woman's dumb outfit. the one that was basically leather straps and nothing else

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