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 Post subject: Re: Trade Hatress 2 (The TF2 thread)
PostPosted: Sat Dec 07, 2013 11:42 pm 
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Joined: Mon Apr 20, 2009 11:08 am
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Location: Canada
I do every once in a while.

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 Post subject: Re: Trade Hatress 2 (The TF2 thread)
PostPosted: Sun Dec 08, 2013 9:12 am 
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Joined: Thu Jun 21, 2012 1:44 am
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I'm on a bit of a break. 5000+ hours on a game can get a bit dull as dishwater. Especially since there hasn't been any major changes to revitalize it. I haven't even bothered to try the new MvM maps cause I just don't really see the point. Whoopie, golden guns, I said they were coming, back when stranges were first released (actually to be frank, I thought that's what the final strange level was, making them golden).

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 Post subject: Re: Trade Hatress 2 (The TF2 thread)
PostPosted: Sun Dec 08, 2013 10:39 am 
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Joined: Fri Apr 29, 2011 9:11 am
Posts: 5475
I'd play more if I had a computer that could handle it without overheating.

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 Post subject: Re: Trade Hatress 2 (The TF2 thread)
PostPosted: Sun Dec 08, 2013 8:10 pm 
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Joined: Wed May 05, 2010 4:27 pm
Posts: 12668
Location: Iceland
I still play, mostly between two servers. I have so many games to play though that my playtime's dropped.


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 Post subject: Re: Trade Hatress 2 (The TF2 thread)
PostPosted: Sun Dec 08, 2013 10:53 pm 
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Joined: Fri May 13, 2011 8:42 pm
Posts: 1739
Location: The mighty Ontario
TF2 is still my main shooter (mostly because other big titles are so fucking expensive but shhh)

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 Post subject: Re: Trade Hatress 2 (The TF2 thread)
PostPosted: Mon Dec 09, 2013 11:49 am 
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+4 to defense
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Joined: Mon Jan 24, 2011 10:34 am
Posts: 15027
I've been done with it for a while now.


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 Post subject: Re: Trade Hatress 2 (The TF2 thread)
PostPosted: Mon Dec 09, 2013 1:26 pm 
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Joined: Sun Feb 20, 2011 8:18 pm
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I play it occasionally, but the modes and maps are just a bit limited for my tastes.

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 Post subject: Re: Trade Hatress 2 (The TF2 thread)
PostPosted: Sun Dec 15, 2013 10:14 pm 
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Well, I'm back into TF2 for a bit, but I need one thing. Does ANYONE have a spare righteous bison? I need it for a specialist kit so I can make my bazaar bargain all shiny.

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 Post subject: Re: Trade Hatress 2 (The TF2 thread)
PostPosted: Wed Dec 18, 2013 3:39 am 
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Joined: Thu Jun 21, 2012 1:44 am
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 Post subject: Re: Trade Hatress 2 (The TF2 thread)
PostPosted: Wed Dec 18, 2013 5:02 am 
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Joined: Sat Apr 02, 2011 4:41 am
Posts: 6616
Location: we're all somewhere, man
Trying to strangify a Boston Boom Bringer here, I need like five cloak and daggers and a strange crusader's crossbow. I've got enough scrap to buy the five CaDs I need, and then enough for the Crossbow will be left over. If you have multiple CaDs hit me up, I am trying to make the best scout.

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 Post subject: Re: Trade Hatress 2 (The TF2 thread)
PostPosted: Fri Dec 20, 2013 1:49 pm 
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a title saying "CLODS!"
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Joined: Thu Jun 23, 2011 7:58 pm
Posts: 4815
Location: Philadelphia's better neighbor
Smissmas is here and OH GEESE THESE CHANGES

I'll list em'

Battalion's Backup
You get 20+ HP for equipping it.

Concherer
+2 Passive Regeneration on wearer.(No clue if it means all the time or when Concherer is active.

Crit-a-Cola
You now only take 10+ extra damage than 25+ damage

Diamondback
Gives you a crit for ever backstab kill.

Flying Guillotine
You can also throw it pressing M2 now.

Short Circuit
Attack speed increased
Now only costs 5 metal per attack
Players and Buildings are only targeted if in range and in front of attacking player
It's shinier.

Soda Popper
The entire point of the Popper has been changed.
You no longer get mini-crits
Instead, when your hype is built up, when it's ready, Alt-fire and you'll be able to jump 5 more times in the air.

Beggar's Bazooka
GAARRRRRRARARARGGH(Uses the same taunt as the Direct hit)

The Mantreads, the Splendid Screen, and the Charge n' Targe now give off the correct killstreak effects.

Hats and Miscs. have been simply renamed cosmetics, so you acn place hats in any slot with 2 other misc. items.

Unusual effects can now be moved a bit from the cosmetics menu for said item

Blah blah not important MvM fixes

You can no longer do the moving-taunt trick.

The Rocket Launcher/Grenade taunt trick has been fixed.

That's all that can pretty much be said for this update, pop flyin' about the weapon changes.

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 Post subject: Re: Trade Hatress 2 (The TF2 thread)
PostPosted: Fri Dec 20, 2013 1:57 pm 
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Joined: Thu Sep 17, 2009 2:54 pm
Posts: 12656
Well they certainly took their time making the backup and concheror not terrible.

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 Post subject: Re: Trade Hatress 2 (The TF2 thread)
PostPosted: Fri Dec 20, 2013 2:04 pm 
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Joined: Sat Apr 02, 2011 4:41 am
Posts: 6616
Location: we're all somewhere, man
Already uncrated festive eyelander, crusader's crossbow, and GRU, sadly none of them strange.

did manage to get a team spirit for my greased lightning and balaclavas are forever for my flapjack so perfect scout look is cosmetically done, i just need the strange boom-bringer

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 Post subject: Re: Trade Hatress 2 (The TF2 thread)
PostPosted: Fri Dec 20, 2013 2:09 pm 
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a title saying "CLODS!"
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Joined: Thu Jun 23, 2011 7:58 pm
Posts: 4815
Location: Philadelphia's better neighbor
My stocking had a nine-pipe problem in it.

I'm pop flyin' now.

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 Post subject: Re: Trade Hatress 2 (The TF2 thread)
PostPosted: Fri Dec 20, 2013 5:33 pm 
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Joined: Wed May 05, 2010 4:27 pm
Posts: 12668
Location: Iceland
Best festive of the year is obviously crossbow, it shoots candy canes.


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