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 Post subject: Re: Tribes Ascend: GOTTA GO FAST
PostPosted: Thu Jan 19, 2012 4:23 pm 
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Mete wrote:
wait, what?

http://www.facebook.com/tribesascend

That's how I got my key because I didn't want to spend 20 quid for the starter vip pack before trying the game out.


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 Post subject: Re: Tribes Ascend: GOTTA GO FAST
PostPosted: Thu Jan 19, 2012 4:38 pm 
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God daisies it I didn't know about that
Well I'm downloading now thanks to Kev, gonna try it out tomorrow

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 Post subject: Re: Tribes Ascend: GOTTA GO FAST
PostPosted: Thu Jan 19, 2012 10:32 pm 
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Location: Houston, Texas
I played for about two hours today, and I actually saw that I'm improving. That feeling is so wonderful.

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 Post subject: Re: Tribes Ascend: GOTTA GO FAST
PostPosted: Thu Jan 19, 2012 10:41 pm 
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I agree. I have been playing quite a bit this evening and I see large improvements. I got a head shot with the rifle on 3,5 km on an enemy in flight.

I even got some movement down properly as well. Controlled movement at 200 km/h is pretty neat :P


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 Post subject: Re: Tribes Ascend: GOTTA GO FAST
PostPosted: Fri Jan 20, 2012 5:10 am 
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I'd like to see someone pull off playing this game with a controller

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 Post subject: Re: Tribes Ascend: GOTTA GO FAST
PostPosted: Fri Jan 20, 2012 9:47 am 
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Ugh, is there a way to make the mouse not so crap in the menu? I have quite a lot of mouse lag

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 Post subject: Re: Tribes Ascend: GOTTA GO FAST
PostPosted: Fri Jan 20, 2012 9:55 am 
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Mete wrote:
Ugh, is there a way to make the mouse not so crap in the menu? I have quite a lot of mouse lag

Same, would be nice to know if anyone has a fix for this. It's just a minor nuisance, but a nuisance nevertheless.

It is so satisfying to nail a light class going at the speed of light carrying a flag.


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 Post subject: Re: Tribes Ascend: GOTTA GO FAST
PostPosted: Fri Jan 20, 2012 11:03 am 
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Turn of v-sync and mouse smoothing. That should remove a lot of the input lag.


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 Post subject: Re: Tribes Ascend: GOTTA GO FAST
PostPosted: Fri Jan 20, 2012 11:12 am 
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I always look at the settings first when I'm about to play a new game and turn off all crap like that, along with mouse acceleration and such.
Why these even exist in PC games is beyond me

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 Post subject: Re: Tribes Ascend: GOTTA GO FAST
PostPosted: Fri Jan 20, 2012 3:12 pm 
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They e-mailed me with a request to fill out a survey. They'll probably send one to you guys sooner or later. There's a spot where you can type in positive and negative feedback, and any other comments. You could always tell them about it there.

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 Post subject: Re: Tribes Ascend: GOTTA GO FAST
PostPosted: Fri Jan 20, 2012 4:06 pm 
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Yeah I got it too right after I quit the game the first time
I've only played the tutorial so far

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 Post subject: Re: Tribes Ascend: GOTTA GO FAST
PostPosted: Sat Jan 21, 2012 6:58 pm 
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There's some new classes they announced at some time or another. Don't know when they're going to be released, though. The two I remember are the Architect, which can build turrets that are better at lockiing onto air targets, and Engineers, who can place turrets on walls and ceilings. There are other upcoming classes besides those ones, however. I just remember them because when I play class-based games, I like focusing on base defense and stuff.

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 Post subject: Re: Tribes Ascend: GOTTA GO FAST
PostPosted: Sun Jan 22, 2012 11:01 pm 
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Accurate representation of me going for a flag.

I've been playing ranger today, and it just feels more comfortable than the soldier somehow. The thumper is much easier to actually get hits with, and the assault rifle puts that pistol to shame.


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 Post subject: Re: Tribes Ascend: GOTTA GO FAST
PostPosted: Sun Jan 22, 2012 11:28 pm 
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I have to agree with your assessment on those two classes, but having unlocked the Infiltrator and the Juggernaught, I don't use those classes much. These two classes have their really unique roles and work fantastic in both assault and defence in CTF. Jumper is a really neat flag snatcher as well. You build up speed so enormously fast, but it isn't that useful for other tasks. The crossbow is just simply too slow.


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 Post subject: Re: Tribes Ascend: GOTTA GO FAST
PostPosted: Mon Jan 23, 2012 2:06 pm 
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I've been playing this for a while now. I have everything but the Jumper, Scrambler, and Raider unlocked, and... as a classic Tribes player, I must say that I have grievances with much of the game's design. It seems like every single point I can make in the game's favor comes with one against it. For example:

  • The skiing mechanics are the best that the series has ever seen, but there's an arbitrary cap on the vertical thrust provided by your jetpack. This cap is disguised by the fact that jetpack thrust is cripplingly weak, to the point where it's almost impossible to recover from falling off a simple ledge. Try jetting straight up and see if you can't tell when you stop accelerating.
  • The game has Spinfusors (Disk Launchers) that function identically to those found in the original Tribes, even down to the 50% inherited velocity, but the game is dominated by fully automatic weapons which don't feel nearly as satisfying to use and extremely frustrating to fight against.
  • The class system promotes variety by giving every role a unique set of tools to do the job it is intended for, but every class is limited to only two weapons and many of them are useless (All three shotguns, the Infiltrator's pistol, the Tech's repair gun). Worse still, this leaves four classes, the Infiltrator, Raider, Doombringer, and Technician, completely reliant on fully automatic weapons in the most common environment - outdoors.

I could go on like this for hours. I'm having fun with the game, but there's flaws everywhere I look and I'm worried that they'll never get fixed. Lights and Mediums both regenerate energy at 14 units per second yet Heavies only get 10. The Brute is equipped with a "Minor Energy Pack" yet has less total energy than both other Heavy classes after skills are accounted for. The Infiltrator can be seen while cloaked even when standing still and has the lowest health of all Light classes despite being intended for use indoors where explosions are the greatest threat. Beowulf tanks move so fast that they can't be hit by Tactical Strikes despite the fact that they cost fewer credits to purchase. The flags bounce like superballs whenever they get dropped so that it's impossible to easily return them, and are all placed outdoors with no consideration for base defense.

How am I still enjoying this game?!

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