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 Post subject: Re: Jack Walters, Private Investigator: A Call of Cthulhu LP
PostPosted: Sun Oct 02, 2011 9:42 pm 
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Location: The K stands for Ken.
Valbrandur wrote:
Name it 'Something smells fishy'

I put it in spoiler for reasons those who know what happens might understand.

oh god yes

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 Post subject: Re: Something Smells Fishy: A Call of Cthulhu LP
PostPosted: Sun Oct 02, 2011 10:32 pm 
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Location: The K stands for Ken.
AND WE'RE BACK.
HOPE YOU LIKE EXPOSITION.

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Before I can begin my descent, there is a scream of pure terror from within.
I am suddenly reminded that I still have no gun.
Of course, that didn't stop me before.
I muster up my hard-boiled courage and enter.

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Once I descend, the stairs collapse behind me.
Yeah, it is swell.

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Before long, I come across this unfortunate individual.
It's funny because his skull doesn't look crushed, nor is it under a beam.
He does seem to be missing a hand, or maybe that's just me.

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As I continue, I am almost crushed by falling beams as well.
Good thing I'm the main character and can't die for another six and a half years.

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Soon, I find this door.

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Oh god it's the medical ward from Bioshock
I knew it would come back to haunt me

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Medical charts on THE human anatomy.
Nice one, Jack.

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There are also many dead bodies down here.
My heartbeat has increased and so has my breathing. It turns out this isn't just for effect, and the game actually has a dynamic sanity meter.

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Volunteered...FOR WHAT?

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There is another door.

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I open it, and I am greeted by this sight. I seem to be on a balcony of some sort.

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When I enter, my view suddenly and quite rapidly shifts to this wonderful sight on the bottom floor of the room, and then shifts back.
It's kind of disorienting.
I decide to head to the lower level.

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There is a control panel.
Also, his heart, brain, intestines, and kidneys are stored outside of his body in those four boxes and hooked up to him remotely.
I decide to press the control panel and see what happens.

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There is a humming noise and things start to vibrate.
This may not have been the best idea.

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OH SHIT
Electricity shoots everywhere, into him and his remote organs, while both of us are screaming.
It is not pleasant.

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oops

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I go around and check the four organs boxes.
Yeah he's definitely dead.

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This crystal seems to be powering the machine.

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I obviously decide to take it.

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I go through the other door in the room and find myself in another wooden hall.

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There are slight vibrations, as well as the sounds of machinery.

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WOAH SHIT
SUPER-ADVANCED TECHNO-DOOR
SHIT JUST GOT REAL

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I press the control panel and enter.
My heartbeat is really spiking at this point, but I'm not hallucinating.

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Hey, you know what the shape of this room reminds me of?
CERTAINLY NOT THOSE BLUEPRINTS.

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HMM I WONDER

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And then I remember that I haven't shown the inventory yet.

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This is the inventory.
Items are stored in the empty slots, and everything else I'll explain as it becomes relevant.
My heartbeat is displayed up there on that strip at the top.

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This is me, Jack Walters.
Apparently.
The little grid is for medical supplies being used on different body parts.
Obviously, I have none in use right now.

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Anyway, there is power now so I go back and press the control pad.

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The door closes.

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Everything starts to vibrate.

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The screen goes back into grainy noir mode as I lift my hand to protect from the light that the machine is emitting.

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GODdaisiesIT

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Something begins to emerge from what is apparently a portal.

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oh dear god what
Soon, everything just goes completely white as I scream.

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We are treated to some exposition from Jack's Journal as we flashback to events that were only minutes ago for us, but six years for Jack.

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Wait, scratch that. Five months for Jack.
Amnesia is a hell of a mental disorder, apparently.

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There are flashback images of the house and all that, but they're really not that important here.

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TL;DR, Jack had a severe case of schizophrenia and amnesia to where he lived a different personality over the last six years due to the events in the basement, and only came out of it five months ago.
Right now, however, the phone is ringing.

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This Mr. Anderson wants help finding a missing person, apparently.

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Jack puts the guy on hold for a second.

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He lights a cigarette and fishes a parcel out of the trashcan.
The suspense is killing me as he opens the package.

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I'm from Innsmouth.
You've probably never heard of it.

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Anderson suddenly hangs up, leaving Jack a little confused.
Of course, he decides to take the job.

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So, Jack compiles some information, and this is what we get.
The town the guy went missing in is apparently a pretty small one, with what looks to be a hint of inbreeding in some of the older families.
Doesn't this sound fun.

Well, that was relatively uneventful. NEXT TIME: Let's get investigating!

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 Post subject: Re: Something Smells Fishy: A Call of Cthulhu LP
PostPosted: Sun Oct 02, 2011 11:07 pm 
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I am thoroughly enraptured! how long is this game anyways?

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 Post subject: Re: Something Smells Fishy: A Call of Cthulhu LP
PostPosted: Mon Oct 03, 2011 6:59 am 
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Blitz Walrus wrote:
I am thoroughly enraptured! how long is this game anyways?

You know, I'm not sure, considering I've never played through the whole thing.

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 Post subject: Re: Something Smells Fishy: A Call of Cthulhu LP
PostPosted: Mon Oct 03, 2011 7:21 am 
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This seems like it's going to be a pretty good let's play.


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 Post subject: Re: Something Smells Fishy: A Call of Cthulhu LP
PostPosted: Mon Oct 03, 2011 4:11 pm 
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Location: The K stands for Ken.
And now for a relatively small update!

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According to this, I get DRUGS once i arrive in Innsmouth.
The morphine helps with injury stuff, but it's dangerous to use in large doses and such.

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I find myself on a bus.
There is no one on board besides the driver and I.

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Yikes.
This guy talks like his tongue is too big for his mouth, as well as having a serious lisp or something.
It's really just an overall unpleasant voice.
Apparently we passed through some gates to the town that had to be unlocked.

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That doesn't sound suspicious at all.

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This is a pretty dark town.
Sure it's night, but it's still a little creepy.

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As we begin to reach our destination, I notice what appears to be a headless statue.
I guess no one could be bothered to make a new one or something.

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We come to a stop in front of this building, which is what I understand to be a hotel.
The driver and I get off the bus and I-

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Yeesh.
The driver is not a pretty sight.
Now I know why people suspect inbreeding or whatever.
Nevertheless, I try talking to him.

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Uh...okay.
You apparently don't know about what's probably the one grocery store in town.

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Anyway, I decide to head into the hotel.

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It looks pretty dingy from the outside.

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It looks pretty dingy from the inside too.
I decide to check out those bookshelves.

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There's nothing over here but one of those weird symbols.
Well, I might as well go check in.

LATER TODAY: Okay, NOW the investigating starts!

(By the way, the updates for this Let's Play will be erratic but frequent. Some days I may update three times, some days not at all. The point is, I'll be updating frequently, which is a good thing.)

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 Post subject: Re: Something Smells Fishy: A Call of Cthulhu LP
PostPosted: Tue Oct 04, 2011 6:05 am 
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I'm loving this.

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 Post subject: Re: Something Smells Fishy: A Call of Cthulhu LP
PostPosted: Tue Oct 04, 2011 8:02 am 
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These people seem like real slimebags.


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 Post subject: Re: Something Smells Fishy: A Call of Cthulhu LP
PostPosted: Wed Oct 05, 2011 10:45 pm 
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Location: The K stands for Ken.
Remember when I said 'Later today'?
I LIED.

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Anyway, I head down into the other hallway to see what I can find.

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I reach the check-in desk, and find this terrifying motherfucker is waiting for me.
Everything about this guy just seethes creepy.
He's like if the G-Man and Sweeney Todd had a child, and that child had the slightest hint of an Irish accent.

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He delivers this last line in the most terrifyingly suggestive way possible, and goes back to work.
I sincerely hope to deal with him as little as possible in the future.

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There's a door to the side of the check-in desk that's locked.
When I try it, Mr. Terrifying tells me that room is for employees only.
Which is to say, for him only, considering that he's the only other person in the hotel that I can find.
For the moment, I decide to head back into the town square.

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I decide to check out the giant headless statue.

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Well that's nice, but it doesn't really help me.
At all.

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More of the creepy-booty residents have come out on the street.
I decide to try talking to this guy.

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Uh, thanks.
You've been a huge help to my investigation.
Please ,carry on, citizen.

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Well, here's the grocery store the guy went missing from.
Might as well check out the area.

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I decide to see if I can get some info from this officer that's guarding one of the back alleys across the street from the First National.

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Oh sweet Jesus
I can barely understand what you are saying
Is your tongue not working or something

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Okay Jack
That's kind of counter-intuitive because we're practically right next to it
But okay

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I just leave this guy alone because the conversation is going nowhere.

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Oh so that's how it's going to be
Forget you guys, I'll do this on my own
Then you'll see
You'll all see

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Going over to the side of the First National, I find this alley that leads to its back door.

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I have to duck and run and crouch behind barrels in order to avoid that police officer down there.
It can't be that diffi-

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Oh.
That didn't work.
Well, let's try again.

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I am hiding behind some barrels.
There really isn't much to take screenshots of here, honestly.

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I make it to this side hallway.
I guess I am still crouching.

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I go down the hallway and come out here.
There is a car, and a back entrance to another building.
Unfortunately, it consists of two doors, and the second is bolted from the inside.
I decide to look behind that stack of boxes.

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I see what appears to be a darkroom for developing pictures.
It really doesn't help me at all.
I head back out into the barrel hallway to finally get to the grocery store's back entrance.

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It doesn't work like I planned.
I eventually get back there and actually enter the grocery store.

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I block the door with the bookcase so the officer can't get in, at least not without some doing.
It takes a little while to do.
I CAN'T IMAGINE I'LL EVER HAVE TO DO THAT AGAIN.
ESPECIALLY NOT IN A SITUATION OF EXTREME STRESS.
NOPE.

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I enter the actual store portion of the building.
It's pretty empty.

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I do, however, find that white glowing box on the shelf there.
It is a medkit.
I can use it to heal.
Obviously.

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I also find this trapdoor-thing behind the counter.
It looks like it will need a handle of some sort to open.

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In the back corner, I find this door.
This doesn't look particularly safe.
OH WELL.

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In that safe, I find the handle for the trapdoor, as well as a bottle of bootleg alcohol.
I take them both.
As soon as I do, the police officer begins banging on the back door, trying to get in.
I MUST HURRY.

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A BASEMENT
WHAT A TWIST

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From the sound of it, the officer has broken through the door, and the bookcase.
I would applaud his strength, but now isn't really the time.
I begin to descend the ladder and...
OH SHIT

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I WARNED YOU ABOUT LADDERS
I TOLD YOU BRO
The ladder breaks, and I fall pretty hard onto the floor below.

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I am now trapped.
Well, at least I've got plenty of canned goods down here.

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Browsing the shelves, I find another medkit, which I take.

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Oh hey, another ladder.
I start pushing it towards the wall, mainly to get it out of my way.
When it reaches the end of its track...

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OH YEEEEEEEEEEAAAAAAAAAAAAAH
The ladder tips over and breaks through the wall.
That's either a really heavy ladder or a really shitty wall.
Probably both.
Anyway, I head inside the newly-uncovered room, and terrifying music starts.
Oh boy, what now?

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what

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YOU HAVE ENCOUNTERED AN UNEXPECTED CORPSE
ROLL FOR SANITY LOSS
Anyway, my heartbeat starts going up again.

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I decide to get the hell out of this place.

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Oh hey, that's the darkroom I saw earlier.

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This is legitimately the most interesting thing I find in the room.
And it looked so cool from outside.

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I head to the next room, which is filled with cobwebs.

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I find some pistol ammo, which I take.
Hey this might be useful.
IF I HAD A GUN

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Apparently this is an old newspaper office.
It really begs the question though: WHY ARE THERE BODIES IN THE CELLAR OF A NEWSPAPER

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Oh hey, the first bolt lock.
Bolting these things is another thing that will surely never be required for me to do quickly in a time of stress.
In no way can I ever see that happening.
Ever.

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Anyway, I end up back outside in the area with the car.
I decide to head back to the town square because why not.
However, I pass by the car and-

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Oh shit a semi-normal guy in this town
FINALLY

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He says this last bit with a little hesitation.
HOW SUSPICIOUS

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He kind of looks like Lovecraft in this shot.

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Well that was only a little bit helpful.
I found out that a newspaper has corpses in the basement, so that's nice.
Anyway, I decide to go do some more INVESTIGATING.
I start heading back to the town square.
I should probably-

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oh god what
My vision suddenly shifts to...whatever this is.
There is heavy breathing in the background.

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...
the hell was that
the hell is this
Just as suddenly, I'm back.
Uh
Okay then.


NEXT TIME: EVERYTHING STARTS GOING TO SHIT

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 Post subject: Re: Something Smells Fishy: A Call of Cthulhu LP
PostPosted: Thu Oct 06, 2011 4:31 am 
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Awesome. I really did try to play this game, but I just couldn't get past this one part in the beginning. No, it wasn't the sneaking.

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 Post subject: Re: Something Smells Fishy: A Call of Cthulhu LP
PostPosted: Thu Oct 06, 2011 3:55 pm 
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BurntToShreds wrote:
Awesome. I really did try to play this game, but I just couldn't get past this one part in the beginning. No, it wasn't the sneaking.

Was it the part where you try to escape the guys in the hotel?

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 Post subject: Re: Something Smells Fishy: A Call of Cthulhu LP
PostPosted: Thu Oct 06, 2011 4:01 pm 
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Great Let's play so far.


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 Post subject: Re: Something Smells Fishy: A Call of Cthulhu LP
PostPosted: Fri Oct 07, 2011 10:02 am 
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Dr. K Sanesk wrote:
BurntToShreds wrote:
Awesome. I really did try to play this game, but I just couldn't get past this one part in the beginning. No, it wasn't the sneaking.

Was it the part where you try to escape the guys in the hotel?

Yes, that part. I just don't do well under those kinds of conditions.

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 Post subject: Re: Something Smells Fishy: A Call of Cthulhu LP
PostPosted: Fri Oct 07, 2011 5:52 pm 
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Dr. K Sanesk wrote:
IF I HAD A GUN


Noel Gallacher's High Flying Birds?

ps i like this


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 Post subject: Re: Something Smells Fishy: A Call of Cthulhu LP
PostPosted: Fri Oct 07, 2011 6:20 pm 
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This is pretty cool

I like Lp's of horror games because I am too much of a baby to play them myself.

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