Badfish wrote:
Yeah, about that.
They're not desperate for players at all.
460,000 unique active players and 526,000 total paid accounts
30,000 people playing at any given time with daily concurrent peaks of over 50,000 players
40% of active player base logs in every day
90% of registered HoN accounts are active
Found this statistics at
Game Informer, they aren't exactly hurting for customers, but with the imminent release of DotA 2, there just trying to beef up interest in the game.
That's still a fraction of the number of people who play League of Legends. If that's the standard they're trying to compare to, as it used to be, then they've lost the numbers race for sure. Also, the pending release of DotA 2 in no way justifies spam advertisement on a competitor's website or pandering to popular figureheads in order to expand their playerbase. I don't even care why they want more players; their methods are simply unacceptable.
Badfish wrote:
Anyway, I've been massively enjoying the game so far. All the heroes are varied and unique, any one of them can crush if played correctly, hundreds of strategies that an organized team can pull off, not a particularly harsh newbie environment since you are only playing with other free accounts until lvl 5 or bought some currency. One of my gripes is how slowly silver coins are accumulated, although this amount increases every 5 levels (and I'm only lvl 2 1/2) so the more expensive heroes won't be a big problem later on.
Many of the varied and unique heroes are exact copies of existing characters from DotA, sometimes even right down to their names, as I understand it. Even ignoring that, variety and strategy are elements of any successful MOBA. In fact,
here's a video I made recently where I swap places with an enemy so that they can't hide behind their creeps in order to avoid a projectile that will pull them to its caster. This is a strategy that exists in DotA, HoN,
and LoL. The execution is basically identical across the board. Things like strategy, variety, and balance are requirements, not features. Small minorities in each community will always complain that they aren't good enough, but the success of each game makes a strong argument against them (not to imply that LoL is more balanced or complex than HoN - I'm not touching that subject with a 50 ft pole).
Badfish wrote:
I actually love how there is no mastery/rune-page system in HoN. Whenever you start a match you start with equal footing as other players. Only your decisions in game will alter the outcome and I like that.
Runes and masteries may make a difference, but they are nowhere near as significant as your in-game decision making. The very idea that being a higher level than another player will mean the difference between victory and defeat in a game of LoL is
ludicrous. Just to name a few, individual skill, team composition, and communication are all going to overshadow something as relatively small as runes and masteries.
They'll make your character better. What you do with that character is still entirely in your hands.
Badfish wrote:
Also voice-packs are hilarious.
Yes they are.