iamthelordhitman wrote:
man think how it must be to pilot this mother fucker
***Image of a freaking huge ship***
Actually, piloting a Titan is pretty boring most of the time. Titans are so freaking huge and expensive and difficult to build that they are the results of months of cooperation among many players, meaning that whatever player flies the Titan is not allowed to just leave it behind somewhere (it's too big to dock to a station). Players piloting a Titan have to stay in it, partially because it takes so freaking long to train the skills, partially because it's far too risky to just leave it floating in the forcefield of a Player-Owned Station without a pilot.
Also, I play EVE Online, and have done so for over a year now, and I say it's all down to the corporation (EVE's guilds). Join a good corporation, and you'll be inclined to keep playing, thanks to the social bonds you develop with your fellow corpmates. Another reason it's important to join a corp is that EVE doesn't take your hand and tell you to do something, no, you have to set your own goals, and corporate goals are usually more ambitious, clearer, and easier to achieve due to the deep cooperation in most corporations.
Many people play the game for the incredibly deep (and thrilling) PvP experience (if you lose your ship it's really gone forever), but the vast majority of all players stays for the great community. Even if most things you can do in-game without running a serious risk of losing your ship, are, indeed, kinda boring (and even this is not completely true, as even in safe space other players can attack you, and even destroy your ship before the police NPCs can warp in to save you, hence the saying 'High Security Space is only
safer').