AWKWARD ZOMBIE

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PostPosted: Mon May 03, 2010 11:43 am 
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Lies.

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PostPosted: Mon May 03, 2010 11:48 am 
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Ame gifted it to me.
Getting my booty kicked so hard.

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PostPosted: Mon May 03, 2010 4:16 pm 
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Xabyrn wrote:

I don't see what's so neat about this one. It seems like pretty much any other song I've played.

Also, this guy sucks at using bombs :I

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PostPosted: Tue May 04, 2010 9:21 am 
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Man, I hate unlocking Achievements in this. The daisies message covers half the screen and it gets almost impossible not to die.

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PostPosted: Tue May 04, 2010 11:06 am 
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turns everyone into furries
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No it doesn't, you're just playing at a super low resolution.


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PostPosted: Tue May 04, 2010 12:41 pm 
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Decker wrote:
No it doesn't, you're just playing at a super low resolution.

I was kind of exaggerating, yeah, but I definitely find it distracting.
Especially when you get two achievements right after each other.
I'm playing on 1280*1024, by the way, so not exactly super low.

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PostPosted: Mon May 10, 2010 12:34 pm 
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I played the demo, and now I totally want this game. Too bad I don't have any cheddar.

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PostPosted: Fri May 14, 2010 4:19 pm 
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sugoi ranger
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double post whatever

Can anyone explain to me how I can't get through the first 50 seconds of this song but I beat this song with relative ease?

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PostPosted: Fri May 14, 2010 4:27 pm 
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Because the song from Iji is much louder, and thus makes your weapons much stronger.

I guess. I haven't played either on Beat Hazard, but I've found that calmer songs are much harder to beat than louder ones.

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PostPosted: Fri May 14, 2010 5:31 pm 
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The achievements are pretty much only "PLAY TEN SONGS" and "GET 29038 POINTS TOTAL", right?
This is when achievements become a stupid gimmick more than something you're supposed to be proud of. They probably just threw them in to get more sales.

I don't even know why I'm whining about that.


Last edited by Tabarnaco on Fri May 14, 2010 5:31 pm, edited 2 times in total.

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PostPosted: Fri May 14, 2010 5:39 pm 
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There's some like "Don't fire for 60 seconds", "Stop firing for 5 seconds at least 10 times in one song", "Kill a boss before it fires", "Complete a 3 minute track without losing a life" and so on. I'd say about 60% of the achievements are like your examples.

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PostPosted: Fri May 14, 2010 7:38 pm 
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Mond wrote:
Because the song from Iji is much louder, and thus makes your weapons much stronger.

I guess. I haven't played either on Beat Hazard, but I've found that calmer songs are much harder to beat than louder ones.


this, basically.

the quieter and slower a song is the more screwed you are. that's why I cant beat one more time, once it gets to the slow part woop doop boss time.


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PostPosted: Wed May 26, 2010 8:28 pm 
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OH MY GOD.

They added 2-player. Co-op AND competitive.

YUS.

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PostPosted: Wed May 26, 2010 8:29 pm 
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They also want you to pay more cheddar for iTunes support, what the fuck.

I made some research and I heard that the music doesn't influence the game all that much. It's got some pretty average reviews too.


Last edited by Tabarnaco on Wed May 26, 2010 8:30 pm, edited 1 time in total.

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PostPosted: Wed May 26, 2010 8:31 pm 
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Tabarnaco wrote:
They also want you to pay more cheddar for iTunes support, what the fuck.

I made some research and I heard that the music doesn't influence the game all that much. It's got some pretty average reviews too.


Apple's stingy with their AAC licensing costs, supposedly the 99 cents covers that.

If you're buying music from iTunes anyway, what's another 99 cents to get fucked for it?

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