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PostPosted: Thu Dec 10, 2009 1:16 pm 
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turns everyone into furries
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EDIT: Fuck page gets


Last edited by Decker on Thu Dec 10, 2009 1:17 pm, edited 1 time in total.

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PostPosted: Thu Dec 10, 2009 1:19 pm 
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The Big Cheese wrote:
OH
I GET IT
IT CRASHED PHOTOBUCKET

GOD DOMMOT it was supposed to be
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But nooooooooooooo...

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This is for you King Ghidorah....


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PostPosted: Thu Dec 10, 2009 1:47 pm 
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Lolsheepman.

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PostPosted: Thu Dec 10, 2009 2:04 pm 
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turns everyone into furries
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I heard he dreams of electricity


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PostPosted: Thu Dec 10, 2009 2:34 pm 
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I don't understand how easy mode will work. :psyduck:

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Xabyrn is cool in my books.


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PostPosted: Thu Dec 10, 2009 3:48 pm 
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Crap, how did I not see this?

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Talk about Punch-Out!!, here!


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PostPosted: Thu Dec 10, 2009 3:48 pm 
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turns everyone into furries
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It didn't exist til after yours


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PostPosted: Thu Dec 10, 2009 5:33 pm 
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I'd like these games more if they had a better checkpoint system for the platforming. After third time of falling off a bubble during a leap of faith in Splash Womans level I just gave up. It wasn't challenging to my skill so much as testing my patience to go through the same fucking level three times, and I honestly don't think thats a good form of difficulty.


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PostPosted: Thu Dec 10, 2009 5:36 pm 
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Indigo_Dingo wrote:
After third time of falling off a bubble during a leap of faith in Splash Womans level I just gave up.

I think I spotted a pattern in those bubbles which was fairly easy to judge.


Indigo_Dingo wrote:
It wasn't challenging to my skill so much as testing my patience to go through the same fucking level three times, and I honestly don't think thats a good form of difficulty.

This is what MM games are all about, but to be honest, I do find the Wily stages to be too demanding. Needs save points between each stage really.

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Last edited by DoNotDelete on Thu Dec 10, 2009 5:38 pm, edited 1 time in total.

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 Post subject: Re: Mega Man 10 - For Reals This Time
PostPosted: Thu Dec 10, 2009 6:53 pm 
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Plasma wrote:
Well... while the gameplay itself should be good, the actual concept... just seems to me like it's trying to milk a good idea for all its worth.
Welcome to CAPCOM. They do the same thing with almost every series. Thing is, unlike most game companies, their sequels are almost always kickass.

Indigo_Dingo wrote:
I'd like these games more if they had a better checkpoint system for the platforming. After third time of falling off a bubble during a leap of faith in Splash Womans level I just gave up. It wasn't challenging to my skill so much as testing my patience to go through the same fucking level three times, and I honestly don't think thats a good form of difficulty.
Welcome to Megaman classics (minus 7 and 8 ).

Xabyrn wrote:
I don't understand how easy mode will work. :psyduck:
Probably a bit less enemies, they would die faster and deal less damage/knockback. Same with bosses.

I'm wondering who'll be the third playable character, probably Roll or Bass. Also the few screenshots we got make my mouth water, especially that snow level with disappearing ice blocks. Daamn, I hope this game is going to be a real bitch to speedrun, like MM9.

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Last edited by Shad on Thu Dec 10, 2009 6:54 pm, edited 3 times in total.

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 Post subject: Re: Mega Man 10 - For Reals This Time
PostPosted: Thu Dec 10, 2009 10:33 pm 
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Le Great Handsome Oppressor wrote:
Plasma wrote:
Well... while the gameplay itself should be good, the actual concept... just seems to me like it's trying to milk a good idea for all its worth.
Welcome to CAPCOM. They do the same thing with almost every series. Thing is, unlike most game companies, their sequels are almost always kickass.
They haven't milked God Hand, Killer 7 or Strider that much.

Oh, and Devil May Cry 2 says hello.


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 Post subject: Re: Mega Man 10 - For Reals This Time
PostPosted: Thu Dec 10, 2009 10:34 pm 
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Indigo_Dingo wrote:
Le Great Handsome Oppressor wrote:
Plasma wrote:
Well... while the gameplay itself should be good, the actual concept... just seems to me like it's trying to milk a good idea for all its worth.
Welcome to CAPCOM. They do the same thing with almost every series. Thing is, unlike most game companies, their sequels are almost always kickass.
They haven't milked God Hand, Killer 7 or Strider that much.

Oh, and Devil May Cry 2 says hello.
Devil May Cry 3 counters your DMC2...
It's called trial and error

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 Post subject:
PostPosted: Thu Dec 10, 2009 10:37 pm 
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Killer7 and God Hand were sleeper hits, though the style of Killer7 lived on in No More Heroes.

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 Post subject: Re: Mega Man 10 - For Reals This Time
PostPosted: Thu Dec 10, 2009 10:58 pm 
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The style, yes, but lacking the substance.

But whats the excuse for Strider?


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 Post subject:
PostPosted: Thu Dec 10, 2009 11:02 pm 
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I didn't have one for it, so I didn't mention it. Cripes.

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