Karilyn wrote:
Indigo_Dingo wrote:
Super Mario Bros. 2
I assume you are talking about the game with the vegetables.
You are aware that isn't a Mario game right? It was a reskin of
Doki-Doki Panic.
The real Mario Bros 2 is commonly known as
The Lost Levels outside of Japan, and nearly identical to the first game, except it has 52 new levels (The game has 13 worlds in it). The reason Mario Bros 2 wasn't released in America, is that the game's difficulty continues to scale linearly after the first game's World 8; because it is essentially World 9 through 21, it became brutally hard. Game developers back then thought that non-Japanese players wouldn't be skilled enough to handle it. Ironically, nowadays, developers have realized that Japanese players prefer their games easier than the rest of the world, and if anything they'll INCREASE the difficulty when the export it to NA and EU, not decrease it.
To further elaborate on that: the reason they made SMB2 (the Western one, not The Lost Levels; Karilyn seems confused as to what country she's in) was because Nintendo of Japan was working on SMB3, but hadn't made a SMB2 in the West yet. Rather than go the SquareEnix route and have a different numerical system, they took one of Miyamoto's more obscure games, changed the characters and story and such, tweaked it around a bit (most notably, included a much-needed save feature), and released it as the West's SMB2.
But it's horribly elitist to say it's not a Mario game just because it was heavily based on another game. SMB2, aside from being, y'know, called SMB2, introduced some major quirks into the series (most notably: varying character attributes, Birdo, and the much-loved Shy Guys), and actually had
more involvement from Miyamoto than The Lost Levels did!