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PostPosted: Fri Oct 02, 2009 2:52 pm 
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Karilyn wrote:
Plasma forgot the main reason developers don't take ideas from fans.

Have you ever poked through fanfiction before? Offense intended... Most fan suggestions FUCKING SUCK.

WHAT A UNIQUE AND ORIGINAL CHARACTER
WHICH TOTALLY DESERVES HIS OWN TELEVISION SHOW,
VIDEOGAME SERIES, AND MOVIE MADE ABOUT HIM
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Eww, that's a terrible idea! X[

Sonichu...how ridiculous...

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PostPosted: Fri Oct 02, 2009 3:04 pm 
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Ame no Akai wrote:
You kinda took the worst example there, really.

I wanted a picture, and it was the only fan made character I knew by name.

And really, as bad as Sonichu is, there's like, fifty-bajillion sonic/pokemon crossover characters out there. All you have to do is google "Fan Made Sonic Character" and if you manage not to lose your sanity, you could easily find well over a thousand different generic characters that people have made.

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PostPosted: Fri Oct 02, 2009 3:21 pm 
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I did say 'idea spam' for a reason. Even if for one character slot, 50 ideas were sent, that's 49 characters that weren't good enough. Regardless of whether they were all Brilliantly Brilliant or whether they were... Sonichu.


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PostPosted: Fri Oct 02, 2009 6:59 pm 
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Video game sequels are interesting things. Unlike sequels in most other forms of storytelling, video game sequels are often (or, at least, more often than in other forms) better than the original. Sometimes this is due to technological enhancements, but really, can't a game made with simpler technology be just as good as a more advanced game? Either way, that's not the point. Developers make the sequel to cash in, and the sequel is usually better than the original because the developers fix problems that the fans had with the original.

My question is, Why can't these people get things right the first time?

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Last edited by Powers Which You Cannot Comprehend on Fri Dec 21, 2012 8:36 pm; edited 1 time in total


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PostPosted: Fri Oct 02, 2009 7:10 pm 
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PostPosted: Fri Oct 02, 2009 8:33 pm 
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Water wrote:
Video game sequels are interesting things. Unlike sequels in most other forms of storytelling, video game sequels are often (or, at least, more often than in other forms) better than the original. Sometimes this is due to technological enhancements, but really, can't a game made with simpler technology be just as good as a more advanced game? Either way, that's not the point. Developers make the sequel to cash in, and the sequel is usually better than the original because the developers fix problems that the fans had with the original.

My question is, Why can't these people get things right the first time?


Different technologies get developed, etc.

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PostPosted: Fri Oct 02, 2009 8:47 pm 
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Elaborate, you fiend!

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Last edited by Powers Which You Cannot Comprehend on Fri Dec 21, 2012 8:36 pm; edited 1 time in total


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PostPosted: Fri Oct 02, 2009 10:49 pm 
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Bacon wrote:
Water wrote:
Video game sequels are interesting things. Unlike sequels in most other forms of storytelling, video game sequels are often (or, at least, more often than in other forms) better than the original. Sometimes this is due to technological enhancements, but really, can't a game made with simpler technology be just as good as a more advanced game? Either way, that's not the point. Developers make the sequel to cash in, and the sequel is usually better than the original because the developers fix problems that the fans had with the original.

My question is, Why can't these people get things right the first time?


Different technologies get developed, etc.
There's also feedback.

But its not exactly a precise rule. God of War II was better than God of War in terms of combat, but its writing and story lacked the same degree of oomph. And for really horrible sequels, Devil May Cry II, Super Mario Bros. 2, Metal Gear Solid 2 (easily the weakest in the main series), Jak 2, Deus Ex: Invisible War, Red Faction 2, Halo 2 (apparently), Pac-Man 2, and I could go on and on.


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PostPosted: Sat Oct 03, 2009 12:50 am 
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Yeah, there are are some games whose sequels are worse than the originals. I didn't say they all were better. Hell, there are a lot of games out there. And most of them are awful in the first place.

Also,

Indigo_Dingo wrote:
Bacon wrote:
Different technologies get developed, etc.
There's also feedback.
Alright guys, three to five word responses are not going to work here. I honestly have no idea what either of you is trying to say.

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Last edited by Powers Which You Cannot Comprehend on Fri Dec 21, 2012 8:36 pm; edited 1 time in total


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PostPosted: Sat Oct 03, 2009 1:44 am 
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Water wrote:
Indigo_Dingo wrote:
Bacon wrote:
Different technologies get developed, etc.
There's also feedback.
Alright guys, three to five word responses are not going to work here. I honestly have no idea what either of you is trying to say.

Giant Enemy Crabs.

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Last edited by Defenestrator2.0 on Sat Oct 03, 2009 1:44 am, edited 1 time in total.

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PostPosted: Sat Oct 03, 2009 2:17 am 
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Water wrote:

Indigo_Dingo wrote:
Bacon wrote:
Different technologies get developed, etc.
There's also feedback.
Alright guys, three to five word responses are not going to work here. I honestly have no idea what either of you is trying to say.
A developer can work on problems pointed out to them by fans and reviewers. For example in Uncharted 2, among other things, they've buffed up the length, added multiplayer and co-op, allowed a lot more terrain interaction, and made the enemies Italians. Hence why its getting perfect scores.


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PostPosted: Sat Oct 03, 2009 5:11 am 
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Indigo_Dingo wrote:
Super Mario Bros. 2

I assume you are talking about the game with the vegetables.

You are aware that isn't a Mario game right? It was a reskin of Doki-Doki Panic.

The real Mario Bros 2 is commonly known as The Lost Levels outside of Japan, and nearly identical to the first game, except it has 52 new levels (The game has 13 worlds in it). The reason Mario Bros 2 wasn't released in America, is that the game's difficulty continues to scale linearly after the first game's World 8; because it is essentially World 9 through 21, it became brutally hard. Game developers back then thought that non-Japanese players wouldn't be skilled enough to handle it. Ironically, nowadays, developers have realized that Japanese players prefer their games easier than the rest of the world, and if anything they'll INCREASE the difficulty when the export it to NA and EU, not decrease it.

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Last edited by Karilyn on Sat Oct 03, 2009 5:22 am, edited 6 times in total.

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PostPosted: Sat Oct 03, 2009 5:34 am 
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Also, you can't rent videogames in Japan.

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PostPosted: Sat Oct 03, 2009 5:56 am 
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Karilyn wrote:
Indigo_Dingo wrote:
Super Mario Bros. 2

I assume you are talking about the game with the vegetables.
You are aware that isn't a Mario game right? It was a reskin of Doki-Doki Panic.
The real Mario Bros 2 is commonly known as The Lost Levels outside of Japan, and nearly identical to the first game, except it has 52 new levels (The game has 13 worlds in it). The reason Mario Bros 2 wasn't released in America, is that the game's difficulty continues to scale linearly after the first game's World 8; because it is essentially World 9 through 21, it became brutally hard. Game developers back then thought that non-Japanese players wouldn't be skilled enough to handle it. Ironically, nowadays, developers have realized that Japanese players prefer their games easier than the rest of the world, and if anything they'll INCREASE the difficulty when the export it to NA and EU, not decrease it.

To further elaborate on that: the reason they made SMB2 (the Western one, not The Lost Levels; Karilyn seems confused as to what country she's in) was because Nintendo of Japan was working on SMB3, but hadn't made a SMB2 in the West yet. Rather than go the SquareEnix route and have a different numerical system, they took one of Miyamoto's more obscure games, changed the characters and story and such, tweaked it around a bit (most notably, included a much-needed save feature), and released it as the West's SMB2.



But it's horribly elitist to say it's not a Mario game just because it was heavily based on another game. SMB2, aside from being, y'know, called SMB2, introduced some major quirks into the series (most notably: varying character attributes, Birdo, and the much-loved Shy Guys), and actually had more involvement from Miyamoto than The Lost Levels did!


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PostPosted: Sat Oct 03, 2009 6:08 am 
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Plasma wrote:
Karilyn seems confused as to what country she's in
It comes from trying to communicate things in a non-relative-to-America way. It's weird to say "Everything in the world that isn't in Japan"

NA and EU isn't a bad way to do it. Or NoA and NoE considering I'm talking about Nintendo. But a lot of people probably wouldn't know what any of those abbreviations mean.

Plasma wrote:
But it's horribly elitist to say it's not a Mario game just because it was heavily based on another game.
I certainly didn't mean it in an elitist way. I really like the game, but it has very little in common with the Mario series outside of being a platformer. It's simply a game that isn't a Mario game. Not unlike saying that Donkey Kong Country isn't a Mario game. It's still a good game, but it's not part of the franchise, other than a few characters being borrowed from it for use in the Mario Sports spinoff games.

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Last edited by Karilyn on Sat Oct 03, 2009 6:13 am, edited 4 times in total.

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