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 Post subject: Re: Fallout 4 Speculation
PostPosted: Tue Feb 05, 2013 2:53 am 
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Spoony wrote:
Dybia wrote:
Fallout 3 was incredible.
Please explain. You may have had an incredible time playing Fallout 3, and enjoyed it immensely, but can you tell me why it's an incredible game? What about it, exactly, is memorable, meaningful, important, engaging or worthwhile that wasn't already done better in the first?


The characters were unique and fun like Three Dog and Fawkes. The world was huge and had nice random events that made each playthrough feel different from the last. Most of the choices you made in the quests had immediate foreseeable consequences. The lone wanderer was YOUR character. You chose what they were like from the moment they were born.

It doesn't need to be better than the first two to be incredible. 3 had its own setting in the universe and didn't pile on nostalgia to keep people that were really into the first two interested.


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 Post subject: Re: Fallout 4 Speculation
PostPosted: Tue Feb 05, 2013 3:15 am 
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Galaxy Man wrote:
I think they did the first bit already, as an FPS and a strategy game are fairly different, and then that kinda negates the second bit, because two different genres cannot really improve from each other in terms of basic gameplay.
Was it really radically different for being an fps though? I didn't really feel like it made much of a difference to what was going on. It never did a whole lot with the change in perspective that couldn't have been done in isometric. Arguably it changed the pacing somewhat, but on the other hand I'd argue that despite that there was more tension at work in the first.

Dybia wrote:
The characters were unique and fun like Three Dog and Fawkes.
I found Three Dog more perplexing than anything else. He really didn't seem to fit in tonally with the rest of the game. What did he add aside from some wacky one liners? Once or twice he had a very small line about your alignment but that's sort of less world building and more jamming it in wherever there's room. To take one example of your character's alignment being reflected, Carth in KOTOR had a good moment at the start of the game; there's some dopey alien getting rocks thrown at him by kids and if you refuse to help Carth calls you a dick and does it himself. That's direct intervention from a character who's right there who actually acts instead of just admonishes - as opposed to one recycled line from an omnipresent radio host.

I don't really see how Fawkes is exactly unique either - idiot savants have been a heavy staple in story telling for a great many years now.

Dybia wrote:
The world was huge and had nice random events that made each playthrough feel different from the last.
Most of the random events seemed to me to be fairly similar. Here's a random npc to kill. Here's two groups of random npcs killing each other. Honestly, I can't even specifically remember a single one after only having last played it a year ago.

Dybia wrote:
Most of the choices you made in the quests had immediate foreseeable consequences.
Where they actually important though? The only one I can recall is blowing up that first town with the nuke, which was just bizarre.

Dybia wrote:
The lone wanderer was YOUR character. You chose what they were like from the moment they were born.
So you can pick one of three dialogue choices, all of which amount to the same response? Or because you picked little guns instead of big guns? I'm not saying the first one did any better there, the vault dweller was equally flat, but I don't see how you could be immersed in your character in fallout 3.

Dybia wrote:
It doesn't need to be better than the first two to be incredible. 3 had its own setting in the universe and didn't pile on nostalgia to keep people that were really into the first two interested.
I'm not sure where you pulled nostalgia from, but I still don't see how the first wasn't much, much more cleverly designed that the third.


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 Post subject: Re: Fallout 4 Speculation
PostPosted: Tue Feb 05, 2013 3:30 am 
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Spoon you're just an old man let the kids have their fpsies

also I have never played a fallout game oops

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 Post subject: Re: Fallout 4 Speculation
PostPosted: Tue Feb 05, 2013 8:43 am 
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3 and New Vegas were incredible, though I will admit that compared to Vegas, 3 is buggy and the characters feel a bit wooden. That said, while I love the setting and story of the first two, the gameplay was ATROCIOUS. Im sorry, but Ive never enjoyed turn based RPG's, and the gameplay just wasnt very fun. Bethesda made Fallout into way more accessible and enjoyable games.

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 Post subject: Re: Fallout 4 Speculation
PostPosted: Tue Feb 05, 2013 9:12 am 
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I enjoyed Fallout 3 when I played it. Though I can admit it is not the best game I've ever played. It doesn't even come close. New Vegas was boring to me and I can't really see myself playing Skyrim since from what I've seen, the folks at Bethesda just can not seem to write a compelling character. I don't think I'll be getting Fallout 4 either for pretty much the same reason.

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 Post subject: Re: Fallout 4 Speculation
PostPosted: Tue Feb 05, 2013 12:38 pm 
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Spoony wrote:
Galaxy Man wrote:
I think they did the first bit already, as an FPS and a strategy game are fairly different, and then that kinda negates the second bit, because two different genres cannot really improve from each other in terms of basic gameplay.
Was it really radically different for being an fps though? I didn't really feel like it made much of a difference to what was going on. It never did a whole lot with the change in perspective that couldn't have been done in isometric. Arguably it changed the pacing somewhat, but on the other hand I'd argue that despite that there was more tension at work in the first.


The only reason there was more tension in the first is because it had a time limit. You MUST to do this ONE THING in a certain amount of time, or else whoops everyone died you looossseeee! That's not dramatic tension, that's tension brought about by a really fucking stupid mechanic.

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I don't really see how Fawkes is exactly unique either - idiot savants have been a heavy staple in story telling for a great many years now.


I've been convinced now that you haven't played this game much. Fawkes wasn't an idiot savant. His whole entire purpose was that he wasn't an idiot, among all the idiots. He was an outlier not because he was a savant, but because he actually retained his intelligence when turned into a super mutant, possibly even got smarter.

Not particularly special in terms of all Fallout everything forever, I mean at least semi-intelligent super mutants are fairly common in the series, but the Capital Wasteland for some reason had especially idiotic ones.

Dybia wrote:
The world was huge and had nice random events that made each playthrough feel different from the last.
Most of the random events seemed to me to be fairly similar. Here's a random npc to kill. Here's two groups of random npcs killing each other. Honestly, I can't even specifically remember a single one after only having last played it a year ago.

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Dybia wrote:
Most of the choices you made in the quests had immediate foreseeable consequences.
Where they actually important though? The only one I can recall is blowing up that first town with the nuke, which was just bizarre.


What open-world game has ever had actions with lasting, important consequences? I mean, you take what you get. Modern open-world games have your actions create a minor influence on the world at most. Infamous is an example of a series where your actions do have lasting consequences, but they differ between "oh are the people going to take pictures of me or throw rocks at me, and how shitty-looking are the city and cole gonna be." Then that's it.

Fallout 3 and New Vegas did a really nice job of at least having your choices feel like SOMETHING happened, even if they never really influenced the gameplay outside that quest.

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Dybia wrote:
The lone wanderer was YOUR character. You chose what they were like from the moment they were born.
So you can pick one of three dialogue choices, all of which amount to the same response? Or because you picked little guns instead of big guns? I'm not saying the first one did any better there, the vault dweller was equally flat, but I don't see how you could be immersed in your character in fallout 3.


Different responses can get you into different scenarios, have different things explained to you, and generally changed how a conversation went. Your existing reputation could also have an effect. It's standard Bethesda fare, all their games have it.

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Dybia wrote:
It doesn't need to be better than the first two to be incredible. 3 had its own setting in the universe and didn't pile on nostalgia to keep people that were really into the first two interested.
I'm not sure where you pulled nostalgia from, but I still don't see how the first wasn't much, much more cleverly designed that the third.


Fallout 1 has a pretty good story with some pretty great characters, with really shitty design choices basically sprinkled all around. Toss on some horrible aging and really slow gameplay, and you get a game that is hardly cleverly designed at all. A brick with Mario drawn on it would be a better game in terms of mechanics. I'm still having a very hard time continuing with it due to things like the plot timer, which basically says "hey what's that, exploration? yeah fuck that just head to this one place or else everyone is fucked have fuuuunn"

I dunno if Fallout 2 was any better, but Fallout 1's claim to fame sure as hell isn't in the gameplay, and the story isn't so much better than 3 as it is entirely different.

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 Post subject: Re: Fallout 4 Speculation
PostPosted: Tue Feb 05, 2013 2:42 pm 
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New Vegas will always be better than 3 in my book simply because I'm from Vegas.

Getting in shenanigans inellis Air Force base is even better when you've actually DONE shenanigans in the real nellis Air Force base.

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 Post subject: Re: Fallout 4 Speculation
PostPosted: Wed Feb 06, 2013 1:36 pm 
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as long as the enclave comes back, i'll be pop flyin'

then again, i can't see it being very possible since we've wiped them out utterly on both coasts

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 Post subject: Re: Fallout 4 Speculation
PostPosted: Wed Feb 06, 2013 1:42 pm 
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Escargotage wrote:
as long as the enclave comes back, i'll be pop flyin'

then again, i can't see it being very possible since we've wiped them out utterly on both coasts

That, and the few Remnants are in their 60s and over.

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 Post subject: Re: Fallout 4 Speculation
PostPosted: Wed Feb 06, 2013 6:17 pm 
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New Vegas is a game that I can always return to. I really do hope that Bethesda takes hints from Obsidian and loads tons of content into the the thing.

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 Post subject: Re: Fallout 4 Speculation
PostPosted: Wed Feb 06, 2013 6:28 pm 
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TheStranger wrote:
That, and the few Remnants are in their 60s and over.


well, arcade is the son of an enclave trooper and he's only in his late 30s.

it's possible that more of them have children that survived the trip east and decided to lay low. if i'm not mistaken, there was a former enclave soldier that lived in grayditch with his family. i doubt it would be possible to have them as an antagonist again, because that would also feel kind of lazy, but maybe as a side faction that you can do quests for.

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 Post subject: Re: Fallout 4 Speculation
PostPosted: Wed Feb 06, 2013 6:52 pm 
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The Enclave are pretty dead on the west coast. What is left of their actual forces either died, or will die in like 20 years if they're lucky. Midwest is controlled by Caeser's Legion.

On the EAST coast, they're out of DC. But we don't know otherwise. The Mid...east isn't well known.

So it depends on the setting if they can come back.

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 Post subject: Re: Fallout 4 Speculation
PostPosted: Wed Feb 06, 2013 6:54 pm 
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There's supposedly some Enclave in Chicago, but that was just a throwaway line, no idea if theyre an actual faction anymore. The Enclave doesnt exist as an organized group on the west coast anymore, and on the east coast, there's just a few scattered remains after the destruction of Raven Rock and the Mobile Crawler, and the death of Autumn and Eden. The NCR has pretty much exterminated the survivors of the Oil Rig too.

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 Post subject: thx for killing my thread guys
PostPosted: Thu Feb 07, 2013 1:46 am 
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I'd like to see Fallout 4 continue where 2 left off sort of near the NCR's expanding empire. There's a lot of interesting shit that can happen with an empire rapidly expanding itself across an endless region of desolate wasteland. Some war is always good to see, right?
ok to be honest i just want to see oakland be in a fallout game it's like right next to everything come on you could make a plot about restarting the transcontinental railroad wouldn't that be really good are you listening to my voicemails bethesda
also what's happening in the rest of new england i guess?

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 Post subject: Re: thx for killing my thread guys
PostPosted: Thu Feb 07, 2013 2:30 am 
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electronic goat wrote:
I'd like to see Fallout 4 continue where 2 left off sort of near the NCR's expanding empire. There's a lot of interesting shit that can happen with an empire rapidly expanding itself across an endless region of desolate wasteland. Some war is always good to see, right?


This is bodaciously the plot of New Vegas.

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