Spoony wrote:
Galaxy Man wrote:
I think they did the first bit already, as an FPS and a strategy game are fairly different, and then that kinda negates the second bit, because two different genres cannot really improve from each other in terms of basic gameplay.
Was it really radically different for being an fps though? I didn't really feel like it made much of a difference to what was going on. It never did a whole lot with the change in perspective that couldn't have been done in isometric. Arguably it changed the pacing somewhat, but on the other hand I'd argue that despite that there was more tension at work in the first.
The only reason there was more tension in the first is because it had a time limit. You MUST to do this ONE THING in a certain amount of time, or else whoops
everyone died you looossseeee! That's not dramatic tension, that's tension brought about by a really fucking stupid mechanic.
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I don't really see how Fawkes is exactly unique either - idiot savants have been a heavy staple in story telling for a great many years now.
I've been convinced now that you haven't played this game much. Fawkes wasn't an idiot savant. His whole entire purpose was that he
wasn't an idiot, among all the idiots. He was an outlier not because he was a
savant, but because he actually retained his intelligence when turned into a super mutant, possibly even got smarter.
Not particularly special in terms of all Fallout everything forever, I mean at least semi-intelligent super mutants are fairly common in the series, but the Capital Wasteland for some reason had especially idiotic ones.
Dybia wrote:
The world was huge and had nice random events that made each playthrough feel different from the last.
Most of the random events seemed to me to be fairly similar. Here's a random npc to kill. Here's two groups of random npcs killing each other. Honestly, I can't even specifically remember a single one after only having last played it a year ago.
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Dybia wrote:
Most of the choices you made in the quests had immediate foreseeable consequences.
Where they actually important though? The only one I can recall is blowing up that first town with the nuke, which was just bizarre.
What open-world game has
ever had actions with
lasting, important consequences? I mean, you take what you get. Modern open-world games have your actions create a minor influence on the world at most. Infamous is an example of a series where your actions do have lasting consequences, but they differ between "oh are the people going to take pictures of me or throw rocks at me, and how shitty-looking are the city and cole gonna be." Then that's it.
Fallout 3 and New Vegas did a really nice job of at least having your choices feel like SOMETHING happened, even if they never really influenced the gameplay outside that quest.
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Dybia wrote:
The lone wanderer was YOUR character. You chose what they were like from the moment they were born.
So you can pick one of three dialogue choices, all of which amount to the same response? Or because you picked little guns instead of big guns? I'm not saying the first one did any better there, the vault dweller was equally flat, but I don't see how you could be immersed in your character in fallout 3.
Different responses can get you into different scenarios, have different things explained to you, and generally changed how a conversation went. Your existing reputation could also have an effect. It's standard Bethesda fare, all their games have it.
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Dybia wrote:
It doesn't need to be better than the first two to be incredible. 3 had its own setting in the universe and didn't pile on nostalgia to keep people that were really into the first two interested.
I'm not sure where you pulled nostalgia from, but I still don't see how the first wasn't much, much more cleverly designed that the third.
Fallout 1 has a pretty good story with some pretty great characters, with really shitty design choices basically sprinkled all around. Toss on some
horrible aging and really slow gameplay, and you get a game that is hardly cleverly designed at all. A brick with Mario drawn on it would be a better game in terms of mechanics. I'm still having a very hard time continuing with it due to things like the plot timer, which basically says "hey what's that, exploration? yeah fuck that just head to this one place or else everyone is fucked have fuuuunn"
I dunno if Fallout 2 was any better, but Fallout 1's claim to fame sure as hell isn't in the gameplay, and the story isn't so much
better than 3 as it is
entirely different.