Dr. Glocktor wrote:
'doing nothing' means that the pyro isnt doing anything outside of what theyd normally do to earn the crit
crit cleaver requires them to be stunned first (which is a whole other thing unto itself, given what a tiny booty window is available to do so on average)
charge means you either run in a completely straight line or you have no ranged options at all
market gardener is the most gimmicky of them all
flare + axtinguisher just need them to be on fire
which the pyro already does
airblast just makes it stupid easy (with axtinguisher especially) because you bodaciously cut off any and all mobility that the target has, especially if their in a corner
same reason why the frontier justice is such a bullshit weapon
engineer isn't doing anything he normally wouldnt to earn the power boost
except it's not a hitscan weapon
aiming with it forces you to take into account the arc and timing, the way the opponent is moving, and how long it will take for the projectile to reach him
and then the crit itself does less damage
than almost every other weapon in the gameso even if the crit is easy to get (it's not) then so fucking what, it does next to nothing, and fire damage isn't hard to get rid of
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jesus fuck if rockets could set people on fire or could be detonated manually id never use anything else
the cow mangler
and sticky bombs have about the same arc and speed, but do more damage, and aren't complete shit
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you're not taking into consideration that for a pyro to really hurt you, you have to be close or running in a predictable pattern. not doing either completely defeats the class right there.
he's got one real overpowered weapon, the phlog, and even then you forsake being able to protect yourself and teammates from other projectiles.
or the fact that the flamethrower has a deceptively huge range, does huge damage, fuels free crits for his other two weapons, and ALSO does insane DoT damage[/quote]
the flamethrower's range isn't deceptive at all, that's lag, lag is what does that.
it does huge damage over time, if you're close. if you're close to a pyro you've fucked up and getting punished for it.
it fuels free, horrible crits. oh no.
and the DoT is bodaciously almost all the damage it has going for it, and on it's own, outside of any other fire, isn't that bad at all.
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sniper requires aiming at a tiny target that moves erratically, as well as a charge up time and tunnel vision
pyro requires m1 m2 scroll down
or just m1
and believe me I try my best not to play on random crit servers
a pyro who is good enough to use the flamethrower + flare gun efficiently like that is comparable to a sniper who can quick-scope
and a sniper who can quickscope has a very large target and the ability to immediately kill them
the pyro's doing damage but unless you're under 110 health it's probably not gonna kill you.
and the only people for whom that is a major issue are the ones that are gonna die from almost anything
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oh I understand perfectly
there just have to be actual weaknesses
'hes not good at long range' doesnt count when it can nullify at least 4 different ways and has the bulk and speed to essentially ignore it
there's no real bulk there, he's got only 50 HP more than a scout, and 50 HP is none at all. most weapons do 50 damage easy. he's got what he needs to be in close range and no more.
pyro is bodaciously the most medium class in terms of speed. he is the baseline. you are complaining about the baseline speed. he's not some demon on wheels here, pyro is pretty goddamn slow in comparison to a scout or medic.
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pyro is as fast as a 125 class while having 50 more health, which is also only beaten by soldier and heavy
medic and scout are all
faster so that theory is already out
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also have you ever used a flamethrower in game ever
yeah i have
turns out people shooting you with guns at that range does way more damage than you're outputting and getting close with a flamethrower is the most fucking risky thing ever
if people didn't freak out an panic because fire, i think it might be considered underpowered, even now, after the damage increase.
in fact if people don't freak out, pyro usually dies pretty quick.
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nah
losing control of my character is annoying
you mean from the airblast?
you ever try this thing called air-strafing
it's how rocket jumping even works competitively and it's a thing you kinda should get down
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all but two classes dying in one hit from the pyro doing nothing is annoying
there
there are bodaciously no weapons that do this, this isn't even an arguable point, it's bodaciously just wrong.
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having a pyro look at me and I take over 100 damage despite me killing him is annoying
if you killed him you already won that fight, and you're complaining that they still did damage?
think about that
most fights are gonna drain 100 damage off you unless you ambush, they're missing, or you get lucky
any straight up fight
is going to do about 100 damage, it's why nobody really tries them, if you can, you take someone off guard because proper fights hurt.
not to mention that once again, if you're within flamethrower distance of a pyro that you know is there,
you're the one fucking up
that's not annoying because of the class that's annoying because you let it be.