Need Runes4 wrote:
but yeah, that fix was pretty decent
Not that you'd believe it if you saw the SPUF forums. Still clamoring to make it a Righteous Bison reskin over there. I wasn't aware we wanted more weapons to be identical. Lack of projectile penetration means teammates can prevent Uber drain and Dead Ringer Spies have a reason to stop being suicidal and stupid instead of keeping up the "fail, fake death, wait 15 seconds, repeat" cycle that people still complain about.
Galaxy Man wrote:
Dr. Glocktor wrote:
and engineer is only countered by medics and spies if he's not paying attention
okay look I have a serious problem with this statement because it's technically true, in the same sense that saying that time travel is possible because everyone is doing it all the time at one second per second.
yes, it's a correct thing to say, but it's also incredibly useless to point out.
Every class beats
every class if you're paying enough attention. If someone had perfect reflexes and was aware of everything at all times it doesn't matter what class they are they are going to win.
Just a note, but what Glocktor said isn't invalid regardless of exaggeration. The correct idea is that the Spy counters the Engineer's buildings by virtue of disguises and sappers. When the Engie's attention is not diverted elsewhere, though, the odds of him killing the Spy and unsapping most if not all affected buildings are at least even, if not in his favor. The Spy doesn't "counter" any one class - i.e., a Heavy might think "Oh, they have a Sniper. I need to make sure to avoid him at mid-long range" but no class goes "Oh, they have a Spy, I'm in for a rough time". Instead you'd go "I need to keep an eye out for him." The Spy counters inattentive and uncommunicative players, that's about it.