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 Post subject: Re: Trade Hatress 2 (The TF2 thread)
PostPosted: Thu May 09, 2013 4:59 pm 
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There are only 2 things that are actually bad against it:
Medics
Dead Ringer Spies

Until the Pompson, these were the two things that were pretty much instant nest destruction for an Engineer, and are still complained about as much as the Pompson itself.

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 Post subject: Re: Trade Hatress 2 (The TF2 thread)
PostPosted: Thu May 09, 2013 5:01 pm 
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Yes the two things that are supposed to be the direct counter to the engineer are now useless at very little cost.


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 Post subject: Re: Trade Hatress 2 (The TF2 thread)
PostPosted: Thu May 09, 2013 5:05 pm 
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The cost is the engineer not being as effective against much else.
This also forces people to think more strategically and choose other options for getting rid of sentries.

Or they can just use Ubers and DR Spies anyways because they're still just as effective if you're cautious.

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 Post subject: Re: Trade Hatress 2 (The TF2 thread)
PostPosted: Thu May 09, 2013 5:13 pm 
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Sir Lurksalot
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to me its not broken. well it is, in that its a horrible weapon to use anymore

i havent even touched it since it stopped going through people/buildings. id rather have my widow/normal shotty. and to be frank i hardly see anyone use it anymore

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 Post subject: Re: Trade Hatress 2 (The TF2 thread)
PostPosted: Thu May 09, 2013 5:17 pm 
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Yea. Every once in a while I'll pick it up, then realize that it's just not practical and change back. Might try it sometime soon though. These one-sided conversations always make me want to go back to it.

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 Post subject: Re: Trade Hatress 2 (The TF2 thread)
PostPosted: Fri May 10, 2013 1:19 am 
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Sir Lurksalot
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so apparently my backpack is worth 1055k according to backpack.tf

dayum O.o

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OH SNAP, THE MONSTER I SENT YOU TO KILL, IS ACTUALLY A MONSTER TRUCK. PUNS MOTHER FUCKER.

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 Post subject: Re: Trade Hatress 2 (The TF2 thread)
PostPosted: Fri May 10, 2013 3:38 am 
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iamthelordhitman wrote:
to me its not broken. well it is, in that its a horrible weapon to use anymore

i havent even touched it since it stopped going through people/buildings.

Oh they did that? Ok that's actually a pretty decent fix.


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 Post subject: Re: Trade Hatress 2 (The TF2 thread)
PostPosted: Fri May 10, 2013 7:46 am 
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Still has the hitbox of a train.

but yeah, that fix was pretty decent

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 Post subject: Re: Trade Hatress 2 (The TF2 thread)
PostPosted: Fri May 10, 2013 9:54 am 
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Need Runes4 wrote:
but yeah, that fix was pretty decent


Not that you'd believe it if you saw the SPUF forums. Still clamoring to make it a Righteous Bison reskin over there. I wasn't aware we wanted more weapons to be identical. Lack of projectile penetration means teammates can prevent Uber drain and Dead Ringer Spies have a reason to stop being suicidal and stupid instead of keeping up the "fail, fake death, wait 15 seconds, repeat" cycle that people still complain about.

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Dr. Glocktor wrote:
and engineer is only countered by medics and spies if he's not paying attention


okay look I have a serious problem with this statement because it's technically true, in the same sense that saying that time travel is possible because everyone is doing it all the time at one second per second.

yes, it's a correct thing to say, but it's also incredibly useless to point out.

Every class beats every class if you're paying enough attention. If someone had perfect reflexes and was aware of everything at all times it doesn't matter what class they are they are going to win.


Just a note, but what Glocktor said isn't invalid regardless of exaggeration. The correct idea is that the Spy counters the Engineer's buildings by virtue of disguises and sappers. When the Engie's attention is not diverted elsewhere, though, the odds of him killing the Spy and unsapping most if not all affected buildings are at least even, if not in his favor. The Spy doesn't "counter" any one class - i.e., a Heavy might think "Oh, they have a Sniper. I need to make sure to avoid him at mid-long range" but no class goes "Oh, they have a Spy, I'm in for a rough time". Instead you'd go "I need to keep an eye out for him." The Spy counters inattentive and uncommunicative players, that's about it.

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 Post subject: Re: Trade Hatress 2 (The TF2 thread)
PostPosted: Fri May 10, 2013 1:33 pm 
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Syobon wrote:
iamthelordhitman wrote:
to me its not broken. well it is, in that its a horrible weapon to use anymore

i havent even touched it since it stopped going through people/buildings.

Oh they did that? Ok that's actually a pretty decent fix.


they buffed the actual damage of the beam to compensate but yea once it hits something its just like a normal bullet and stops. you can spam it technically still but its no where near as effective

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 Post subject: Re: Trade Hatress 2 (The TF2 thread)
PostPosted: Sat May 11, 2013 9:11 am 
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being a gentleman is my jojob
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You can vote Skullgirls items up on the Steam Workshop to get them included into Team Fortress 2 for preorders.

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 Post subject: Re: Trade Hatress 2 (The TF2 thread)
PostPosted: Sat May 11, 2013 10:51 am 
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OH MAN THOSE ARE SO COOL

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 Post subject: Re: Trade Hatress 2 (The TF2 thread)
PostPosted: Sat May 11, 2013 11:26 am 
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Big Bands item is easily the most best.

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 Post subject: Re: Trade Hatress 2 (The TF2 thread)
PostPosted: Sat May 11, 2013 11:35 am 
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Apparently, Valve wasn't going to put in any promos because the creators tried to advertise the promos without actually getting permission to put it in the game from Valve.


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 Post subject: Re: Trade Hatress 2 (The TF2 thread)
PostPosted: Sat May 11, 2013 12:01 pm 
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Yeah, they got ahead of themselves. Hence why you gotta vote them up now.

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