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 Post subject: Re: Trade Hatress 2 (The TF2 thread)
PostPosted: Mon Mar 18, 2013 11:02 am 
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You know what games have fun CTF? Things like Tribes and old arena FPSs. and those games have bunnyhopping, strafe jumping, skiing, the works. I think a lot of the fun of CTF is nabbing the flag at high speed and then zipping back home. On the other side of the coin, there's the fun of having a high speed chase with the flag runner, often resulting in tense, clutch battles, or just nailing him outright with a good snipe/whatever's in that game.

TF2 is pretty slow, compared to those games. gunboats soldiers are an exception, but being able to go fast requires at LEAST knowing how to do walljumps and speedpogos, which is not really common skill in our community, and the CTF maps aren't designed around it besides. Also designing flagrun routes around rocketeers means sacrificing the viability of most other classes, and a lot of people don't like it when their favorite class is useless on a particular map. (and yet still insist on playing it. I mean, some people still play scout on blu in dustbowl 12v12.)

So the way I see it, if you want to play TF2 CTF, well you're just going to be playing a less fun version of what exists elsewhere, and it's going to stay that way unless someone completely renovates the CTF maps and metagame.


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 Post subject: Re: Trade Hatress 2 (The TF2 thread)
PostPosted: Mon Mar 18, 2013 11:36 am 
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I like TF2 CTF as long as it's not a complete steamroll.

It ends so quickly compared to the other games.

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 Post subject: Re: Trade Hatress 2 (The TF2 thread)
PostPosted: Mon Mar 18, 2013 12:01 pm 
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You bring up a good point Nitro. I think CTF was more popular in the old TFC days, of course that was a different game entirely (that I haven't played), but I think it also had grenadejumping for pretty much all classes.


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 Post subject: Re: Trade Hatress 2 (The TF2 thread)
PostPosted: Mon Mar 18, 2013 12:03 pm 
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NitroSquirril wrote:
You know what games have fun CTF? Things like Tribes and old arena FPSs. and those games have bunnyhopping, strafe jumping, skiing, the works. I think a lot of the fun of CTF is nabbing the flag at high speed and then zipping back home. On the other side of the coin, there's the fun of having a high speed chase with the flag runner, often resulting in tense, clutch battles, or just nailing him outright with a good snipe/whatever's in that game.

TF2 is pretty slow, compared to those games. gunboats soldiers are an exception, but being able to go fast requires at LEAST knowing how to do walljumps and speedpogos, which is not really common skill in our community, and the CTF maps aren't designed around it besides. Also designing flagrun routes around rocketeers means sacrificing the viability of most other classes, and a lot of people don't like it when their favorite class is useless on a particular map. (and yet still insist on playing it. I mean, some people still play scout on blu in dustbowl 12v12.)

So the way I see it, if you want to play TF2 CTF, well you're just going to be playing a less fun version of what exists elsewhere, and it's going to stay that way unless someone completely renovates the CTF maps and metagame.


Tribes was the first thing that came to mind when thinking of a game with a good CTF mode. TF2's mechanics simply don't allow for it.

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 Post subject: Re: Trade Hatress 2 (The TF2 thread)
PostPosted: Mon Mar 18, 2013 12:06 pm 
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Hienz, are you perhaps going to run the occasional MvM on your server?

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 Post subject: Re: Trade Hatress 2 (The TF2 thread)
PostPosted: Mon Mar 18, 2013 1:06 pm 
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saximaphone wrote:
Hienz, are you perhaps going to run the occasional MvM on your server?

How do I put this....Going from a 32 man server down to a 6 man server, kicking most of my potential if not paying customers so one person can play MvM......No. May be dickish but I did just wake up, have had no caffiene or nicotine yet and this just struck me as friggen moronic, I am sorry to point out. And really, from what I've gathered from some of the big server owners (skial, no heroes, lotus) is that they don't have MvM servers cause no one will pay to play MvM. Also it's a shit business practice. Why take a perfectly good 32 man server and only have 6 people play on that? That's removing 26 sources of income which I can put towards more servers. Sure, I'll only be charging 4 bucks a month, and I need at least 10 people to donate so I can cover 1 server. I'd still have a few bucks left over each month but that'd just go into the next month, if one or more people decided to stop paying. I plan on opening at least 4-5 servers, one covering each game mode. Each will have "breaks" coded in to where they play one of the mode maps chosen at random. Hell, you might be on payload and suddenly you're playing territory control, or arena, or one of the other modes.

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 Post subject: Re: Trade Hatress 2 (The TF2 thread)
PostPosted: Mon Mar 18, 2013 2:57 pm 
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I was just asking! I thought maybe in the server's low player-count times or something.

Jesus man, that was nasty and I feel like an idiot now. ;_;

I also didn't realize it was a pay-to-play server.
I hate those.

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 Post subject: Re: Trade Hatress 2 (The TF2 thread)
PostPosted: Mon Mar 18, 2013 4:37 pm 
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saximaphone wrote:
I was just asking! I thought maybe in the server's low player-count times or something.

Jesus man, that was nasty and I feel like an idiot now. ;_;

I also didn't realize it was a pay-to-play server.
I hate those.

It's not pay to play. It's just autobalance immunity and immunity from being kicked for other donators, as well as end round immunity if your team lost. I say that's worth 4 bucks a month, and Saxi, you can only have mvm on mvm specific servers. You can't mix and match. Sorry if I made you feel stupid, but that's how it works.

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 Post subject: Re: Trade Hatress 2 (The TF2 thread)
PostPosted: Mon Mar 18, 2013 4:53 pm 
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If I knew anything about running servers I'd have one by now.

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 Post subject: Re: Trade Hatress 2 (The TF2 thread)
PostPosted: Tue Mar 19, 2013 8:06 am 
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Dr. Hienz wrote:
Immunity from being kicked for other donators.

This is infact P2P if you ask me. I tend to blacklist servers that do such low thing as this.

I miss my Hale's Own Festive Knife :/

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 Post subject: Re: Trade Hatress 2 (The TF2 thread)
PostPosted: Tue Mar 19, 2013 8:44 am 
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It's ok by me if you still moderate your server and ban donators who are abusive or hack.


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 Post subject: Re: Trade Hatress 2 (The TF2 thread)
PostPosted: Tue Mar 19, 2013 9:20 am 
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Define Abusive.
Most servers I tend to join have some really jackass donators.

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 Post subject: Re: Trade Hatress 2 (The TF2 thread)
PostPosted: Tue Mar 19, 2013 2:52 pm 
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interesting, TF2 is gonna use oculus's VR Rift

id like to see it though before i drop 300 dollars on somethin like that

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 Post subject: Re: Trade Hatress 2 (The TF2 thread)
PostPosted: Tue Mar 19, 2013 3:01 pm 
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One, it'll only kick non-donators when it reaches full server limit, which is 32. And I can't stand abusive/asshole jackasses either. And I don't care if you pay the 4 dollars or 50 dollars, you act like an asshole to my peeps, I will ban them, and I know a lot of other server owners who would have no hard feelings about adding an extra ban in their listings.

MrPotatoMan wrote:
Dr. Hienz wrote:
Immunity from being kicked for other donators.

This is infact P2P if you ask me. I tend to blacklist servers that do such low thing as this.

I miss my Hale's Own Festive Knife :/


So, how do you expect me to keep the server running if I don't give some sort of small perk to the paying donators? And I don't force you to pay before coming into the server, either. Would you rather I run that pinion bullshit? And low? Puh-fucking-lease. It's good business practice to keep your customers pop flyin'. You know, the ones that actually pay for the perks.

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 Post subject: Re: Trade Hatress 2 (The TF2 thread)
PostPosted: Tue Mar 19, 2013 3:10 pm 
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So how exactly do you intend to get new customers when you
-kicked due to reserved slot

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