NitroSquirril wrote:
You know what games have fun CTF? Things like Tribes and old arena FPSs. and those games have bunnyhopping, strafe jumping, skiing, the works. I think a lot of the fun of CTF is nabbing the flag at high speed and then zipping back home. On the other side of the coin, there's the fun of having a high speed chase with the flag runner, often resulting in tense, clutch battles, or just nailing him outright with a good snipe/whatever's in that game.
TF2 is pretty slow, compared to those games. gunboats soldiers are an exception, but being able to go fast requires at LEAST knowing how to do walljumps and speedpogos, which is not really common skill in our community, and the CTF maps aren't designed around it besides. Also designing flagrun routes around rocketeers means sacrificing the viability of most other classes, and a lot of people don't like it when their favorite class is useless on a particular map. (and yet still insist on playing it. I mean, some people still play scout on blu in dustbowl 12v12.)
So the way I see it, if you want to play TF2 CTF, well you're just going to be playing a less fun version of what exists elsewhere, and it's going to stay that way unless someone completely renovates the CTF maps and metagame.
Tribes was the first thing that came to mind when thinking of a game with a good CTF mode. TF2's mechanics simply don't allow for it.