Leoj wrote:
They want a different one because you could play as a total paragon and I could play as a total renegade and wed still get the same endings. There was no variation in the endings except color. The cut scenes are practically all the same. There is no character resolution and it doesn't matter what the hell you did the last 3 games because everything turns out the same.
All three games have had endings that play out almost exactly the same. ME1's paragon/renegade ending changes boiled down to what color the planet was behind you in the end cutscene. ME2's is the color of the Illusive Man's background-sun-thingy. I've yet to see anyone who complained there.
Oh not to mention in ME2 you could get the paragon or renegade ending no matter what you've done, it boils down to one choice, and nothing else matters really except mow many people survived.
That's exactly what ME3 does.What you've done in all three games matters in the end as well. Your war assets give you your ending choices, and not only that, but they control
how much of the universe survives. You'll notice, in the very worst ending,
Earth is more than decimated, all life is swept from it. This same energy is then spread through the REST OF THE GALAXY. Good job, everyone died. In the SECOND to worst ending, everyone can still die, or just MOST of everyone. This trend continues, until finally Shepard him/herself can live Seeing as almost EVERY action from the whole series is represented as war assets, they affect the ending a lot.
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You may argue that its like that for all the other choices. You either cure the genophage or sabotage it right? There are only 2 choices there. However in doing that whole quest line, choices I made came back to me. Saving Maelons Data, going after the Bomb first, not killing Wrex or having Mordin die. All these things were incorporated and helped to make the moment really feel like a culmination of storylines. Everything you did came back and mattered. With the current ending, nothing matters.
I just explained HOW everything matters so lets go a different route here.
Everything has been wrapped up.
By the end of ME3, you've solved the genophage problem in SOME way, you've finished the quarian/geth conflicts, your previous squadmates' individual stories are wrapped up VERY nicely and so is most of your crew.
Everything has been tied up in a nice, neat, comforting bow of ending.
By the time the ending actually HITS, everything has been done. You've said goodbye, you've finished all the subplots that have traveled through the series, everything is DONE.
What, pray-tell, needs to be wrapped up more concerning your decisions? How everyone survives afterwards? Yeah, it'd be nice, but that's never been what the story is about. The story has been about Shepard. This is the end of Shepard's story. Shepard's story IS Mass Effect. So now Mass Effect has been wrapped up. Everything else is just what was wanted, not what was needed.
Am I saying I don't want to see what happens to everyone? Hell no. That'd be great. I'd fucking LOVE to see what happens to everyone else.
Is it necessary to the story at all? No.
Is it more fun to imagine what happens? Possibly.
It also depends on where you think the ending begins and ends. Personally, I'm in the group that says ME3 WAS the ending. The actual ending was just the period on the sentence. Mass Effect 3 IS the climax of the series. The series dosen't climax at some point during it, the whole game is the peak of the action. The game has it's own climax, yeah, but that's not for the whole series that's just for the one game.
They wrote ME3 as an ending. The actual ending is nothing more than just finishing up what happens to Shepard. Just a last "oh yeah this happens."
For me, Mass Effect started to end the second I put that disk in. That was my ending. The whole daisies game.
So yeah, I liked the ending.