AWKWARD ZOMBIE

usually not funny
It is currently Thu Feb 12, 2026 10:30 am

All times are UTC - 5 hours




Post new topic Reply to topic  [ 217 posts ]  Go to page Previous  1 ... 7, 8, 9, 10, 11, 12, 13 ... 15  Next
Author Message
 Post subject: Re: Game Brainstorming General Helpthread: techno babble aho
PostPosted: Mon Apr 30, 2012 2:40 pm 
Offline
User avatar

Joined: Wed Mar 11, 2009 1:15 pm
Posts: 5703
Location: Tion
What would your opinion on a game based almost entirely on the politics of an ailen planet be like?
I know, I know, it sounds like Mass Effect, but the actual feel of the concept is much different. For instance, more steampunk, more magic, only two planets, less shooting shit, 21st Century Earth (or 20 Minutes into the Future), more resource distribution and economy control and you play as a literal dragon lady.

Also, Sceb, don't be afraid of the occasional thing that sounds like it's borrowed from something else. People tend to want to group things together. Usually they're just saying that your game will sound like it's in the same genre of games as whatever they mention.


Top
 Profile  
 
 Post subject: Re: Game Brainstorming General Helpthread: techno babble aho
PostPosted: Mon Apr 30, 2012 3:44 pm 
Offline
User avatar

Joined: Mon Oct 24, 2011 5:11 pm
Posts: 5108
Location: Somewhere between law and chaos.
scebboaliwiw wrote:
Sol Reaper wrote:
Sounds like it'd be a better version of Puzzle Quest: Challenge of the Warlords

Yeah... daisies stolen ideas...
But the thing is that I really want the game to actually seem like a RPG with a puzzle game as its battle system, rather than just a puzzle game with an RPG "feel" added on. So there would be a somewhat open overworld the player actually traverses, and puzzles of the other variety like actual block puzzles in certain places. Something to make the game equal parts RPG and puzzle game.


Yeah, that's why I said it would be better than Puzzle Quest. :F
Go for it, I'd love to play something like that.

_________________
Image
Links to Twitch page.


Top
 Profile  
 
 Post subject: Re: Game Brainstorming General Helpthread: techno babble aho
PostPosted: Mon Apr 30, 2012 5:36 pm 
Offline
User avatar

Joined: Mon Apr 20, 2009 11:08 am
Posts: 7653
Location: Canada
NEW GAME IDEA:

I really like Poker Defense for StarCraft: Brood War. It's really fun, but ugly and broken.
I've always liked the idea of using cards and things to create minions/cast stuff by executing combinations of cards (Example: Chain of Memories and StarCraft II's Bejeweled thing). Maybe poker hands, maybe solitaire or bottle caps falling out of a vending machine, who knows.
...
Bottle caps from vending machines that summon monsters to do your bidding.
Collect tokens to put in machine to get bottle caps.
Bottle caps summon/aid monsters and send them across the map to your opponent's base.
Save up caps to use in recipes to get stronger monsters and power-ups!
...
I think I just described the multiplayer of Pikmin 2...
Why can't more games be like that? ;A;

_________________
Image
https://saximaphone.deviantart.com/


Top
 Profile  
 
 Post subject: Re: Game Brainstorming General Helpthread: techno babble aho
PostPosted: Tue May 01, 2012 2:15 am 
Offline

Joined: Sun Jul 27, 2008 2:33 pm
Posts: 5647
Location: Califormania
Another X genre with Y genre as a battle system.
Turn-based strategy game along the lines of Fire Emblem, Advance Wars, or a Nippon Ichi game. When two units fight, you actually control your unit during a short battle that plays like a fighting game.
I'm not really as enthusiastic about this one compared to the other idea, since really the two genres aren't very synergistic.


Top
 Profile  
 
 Post subject: Re: Game Brainstorming General Helpthread: techno babble aho
PostPosted: Tue May 01, 2012 9:20 am 
Offline
User avatar

Joined: Mon Apr 20, 2009 11:08 am
Posts: 7653
Location: Canada
scebboaliwiw wrote:
Another X genre with Y genre as a battle system.
Turn-based strategy game along the lines of Fire Emblem, Advance Wars, or a Nippon Ichi game. When two units fight, you actually control your unit during a short battle that plays like a fighting game.
I'm not really as enthusiastic about this one compared to the other idea, since really the two genres aren't very synergistic.

Something like North and South?

_________________
Image
https://saximaphone.deviantart.com/


Top
 Profile  
 
 Post subject: Re: Game Brainstorming General Helpthread: techno babble aho
PostPosted: Thu May 03, 2012 7:32 pm 
Offline

Joined: Sun Jul 27, 2008 2:33 pm
Posts: 5647
Location: Califormania
Uhh... kind of I guess?
Anyway since this thread is also about what we want to see more in games, I'll just say that I really want to see more status effect skills that are actually useful. It just often seems like moves that don't directly deal damage are overlooked, doesn't it?


Top
 Profile  
 
 Post subject: Re: Game Brainstorming General Helpthread: techno babble aho
PostPosted: Thu May 03, 2012 8:29 pm 
Offline
User avatar

Joined: Mon Apr 20, 2009 11:08 am
Posts: 7653
Location: Canada
Some are useful if you have the right strategy with party members.

A single combatant, though, and they become big 'HIT ME' signs.

_________________
Image
https://saximaphone.deviantart.com/


Top
 Profile  
 
 Post subject: Another thing to add to my mondo idea!
PostPosted: Thu May 03, 2012 10:52 pm 
Offline
User avatar

Joined: Mon Jun 18, 2007 8:30 pm
Posts: 5446
Location: End of Time, chilling with Spekkio
Yeah I really like (or hate, if I'm getting hit by it all the time) status effects along the lines of:
    increased damage recieved
    reduced damage dealt
    movement reduction (slow run/low & heavy jump)
    movement confusion (left is up and down is jump!)
    perpetual movement (can't stop/I'M ON FIRE!)
    screen blind (usually for single player games)

And it saddens me that games don't use them more often...

_________________
mah tumblargh


Top
 Profile  
 
 Post subject: Re: Game Brainstorming General Helpthread: techno babble aho
PostPosted: Fri May 04, 2012 12:20 am 
Offline

Joined: Sun Jul 27, 2008 2:33 pm
Posts: 5647
Location: Califormania
By the way Vrom, what if one player could play as the human for the strategy game? Do you think that could work somehow?


Top
 Profile  
 
 Post subject: Well this sure is unique...
PostPosted: Fri May 04, 2012 2:09 pm 
Offline
User avatar

Joined: Mon Jun 18, 2007 8:30 pm
Posts: 5446
Location: End of Time, chilling with Spekkio
I guess so... but they'd have to have no way of telling where the groups would be unless stuff happened too much; like lots of skin biting being a signal for "attack here" or whatever.

And they'd have to have the host map look completely different from the parasite group version, since some people would try and team up as host & parasite they'd have to have some kind of team blindness thing in place so the host would be more likely to attack their friends than the other players.


Great... now I'm itching all over.

_________________
mah tumblargh


Top
 Profile  
 
 Post subject: Re: Game Brainstorming General Helpthread: techno babble aho
PostPosted: Thu May 10, 2012 12:51 am 
Offline
User avatar

Joined: Tue Apr 14, 2009 2:16 pm
Posts: 1580
Location: Winnipeg, Manitoba
So I was thinking of making a simple forum game akin to D&D, but simpler.

The game would revolve around 6 classes: Warrior, Warrior/Thief, Thief, Thief/Mage, Mage and Mage/Warrior. The mixed classes I haven't though of names for yet. Your class limits the talents you can pick.

After you choose your class, you choose four talents. Here are some examples:

One-handed Swords - Have great skill with ONE-HANDED SWORDS. (Warrior, Warrior/Thief, Thief, Mage/Warrior talent)
Combat Tactics - Have great skill at ANALYZING COMBAT TACTICS and PLANNING COMBAT TACTICS. (Warrior, Warrior/Thief, Mage/Warrior talent)
Lockpicking - Have great skill at opening LOCKS. (Warrior/Thief, Thief, Thief/Mage talent)
Abjuration - Have great skill at creating MAGICAL SHIELDS and PHYSICAL SHIELDS. (Mage, Mage/Fighter talent)

When you get a talent, it starts out at a +1 bonus, and for each level you earn, you get another +1 bonus. Every few levels, you gain an extra few talents, but they have to start off at the +1 bonus. Here's an example:

Level 5 Warrior/Thief
+5 One-Handed Swords
+5 Lock-Picking
+5 Persuade
+5 Combat Tactics
+3 Dual-Wielding
+1 One-Handed Axes

During the adventure, the GM calls out skills needed in situations, rolls to see if the skill is passed or failed and writes out the result. I think it's imperative that dice rolls aren't called out or any references to numbers as a way to keep the players immersed. I'm still trying to figure out how combat can be handled, but I think it's going to have something to do with counter checks between weapon skills and stuff. Magic will function in the same way. For levels, instead of experience, each adventure will earn you a level as a way to streamline the game play.

What do you guys think? I think it would make for a very stream-lined game.

_________________
Twitter|Cosplay Tumblr|General Tumblr|dA|Youtube


Top
 Profile  
 
 Post subject: Re: Game Brainstorming General Helpthread: techno babble aho
PostPosted: Thu May 10, 2012 10:59 am 
Offline
Dances-With-Bots
User avatar

Joined: Fri Jul 22, 2011 5:55 pm
Posts: 6918
Location: xpekt us
I'd play, iff I had reliable internet.

_________________
http://steamcommunity.com/id/Tetrunes
Skype: tetrunes
Marcato wrote:
How am I supposed to see tacos in these conditions?


Top
 Profile  
 
 Post subject: UNLESS you call it a bard, it needs buffs.
PostPosted: Thu May 10, 2012 12:17 pm 
Offline
User avatar

Joined: Mon Jun 18, 2007 8:30 pm
Posts: 5446
Location: End of Time, chilling with Spekkio
That sounds pretty good, but thief/mages seen pretty underpowered compared to all the others...
maybe give them some sort of bonus that really seperates them from the others?

_________________
mah tumblargh


Top
 Profile  
 
 Post subject: Re: Game Brainstorming General Helpthread: techno babble aho
PostPosted: Thu May 10, 2012 2:00 pm 
Offline
User avatar

Joined: Mon Oct 24, 2011 5:11 pm
Posts: 5108
Location: Somewhere between law and chaos.
Warrior
Bandit (Warrior/Thief)
Battlemage (Warrior/Mage)
Thief
Warlock (Thief/Mage)
Mage

Continue.

_________________
Image
Links to Twitch page.


Top
 Profile  
 
 Post subject: Re: Game Brainstorming General Helpthread: techno babble aho
PostPosted: Thu May 10, 2012 2:20 pm 
Offline
User avatar

Joined: Thu Jun 09, 2011 3:37 pm
Posts: 4080
Location: chair force
Since we don't know all of the skills you've thought of, it's a bit early to really talk about balance issues.
But maybe the barriers from abjuration could also be used as weapons?


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 217 posts ]  Go to page Previous  1 ... 7, 8, 9, 10, 11, 12, 13 ... 15  Next

All times are UTC - 5 hours


Who is online

Users browsing this forum: No registered users and 32 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group