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 Post subject: Re: Wii U: Nintendo's Next Console
PostPosted: Wed Nov 21, 2012 9:18 pm 
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Well, really, all the thing asks you is if you want to update right then and there.

People kinda assumed saying "no" would mean it wouldn't download the update anyways, but it does in order to save time.

Also, a patch for the freezing that's still happening to a few people is coming next week, and said patch may fix the power down bricking as well, though, not for consoles already bricked.

Also also, it seems people on Miiverse are going around reporting posts wrongly. One of my 5 posts on Miiverse is already up for review by the Moderators for copyright infringement.

For drawing the track from Donkey Kong's attraction in Nintendoland. Which is protected as long as users don't defame/sexualize/etc. the characters.

Hoping bullshit reporting gets taken care of.

And mother of god. The Netflix community is nothing but heretics.

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 Post subject: Re: Wii U: Nintendo's Next Console
PostPosted: Wed Nov 21, 2012 9:25 pm 
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Today I played ZombieU and I was not very good at it.


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 Post subject: Re: Wii U: Nintendo's Next Console
PostPosted: Wed Nov 21, 2012 9:26 pm 
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ZombiU is getting mixed results from people.

People used to the genre of games find the gameplay a bit lacking.

But a lot of people praise it for being a lot more atmospheric about the Horror part of Survival Horror.

EDIT: While Netflix was on the Wii U at launch, Hulu came the day after. And as of today, Youtube and Amazon Video are now available.

Nintendo TVii will be the next step, but it won't come until sometime in December.

All in all, they're getting these downloads out fast.

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 Post subject: Re: Wii U: Nintendo's Next Console
PostPosted: Wed Nov 28, 2012 2:42 am 
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Iwata Asks: Miiverse penis drawing detection took weeks to develop. How they went about with dealing with dicks in the Miiverse.

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 Post subject: Re: Wii U: Nintendo's Next Console
PostPosted: Wed Nov 28, 2012 5:31 am 
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A few manage to sneak through the cracks, but proletariats are really good at getting rid of them in less than 3 minutes usually.

The ones that linger longest are the ones people try to disguise as things like hairy kitty faces.

Also, it seems Nintendo is ramping up to release the Wii Mini in December. I'm really not sure why. This seems like the Gameboy Micro all over again.

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 Post subject: Re: Wii U: Nintendo's Next Console
PostPosted: Wed Nov 28, 2012 3:20 pm 
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That is exactly what is going to happen and that is very sad

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 Post subject: Re: Wii U: Nintendo's Next Console
PostPosted: Wed Nov 28, 2012 7:06 pm 
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Holy shit these are my day-one-nine-hours WiiU impressions

Nintendo Land is awesome, fun and, yes, challenging. The controls, though, can be kind of confusing if you did not play some of the 3DS games that needed you to turn your console around. It especially shows in F-Zero, Zelda and Metroid. Which are three of the four most challenging games, in my opinion, along with Donkey Kong.

My favourite solo game is Donkey Kong. My favourite multiplayer game is Luigi's Mansion.

My problem with the multiplayer games based on competition is that they do not have enough maps. Three for Mario Chase, three for Luigi's Mansion, two for Animal Crossing. I do hope they get some more, to mix things up a bit. They're still a blast to play.

Donkey Kong is really really great. My bro and I laughed so much that we cried. It's also very challenging.

F-Zero is great. The driving takes some getting used to, but the tracks are neat and so is the music.
I wish you could access the bonus courses in Donkey Kong and F-Zero without having to go through the normal one again first, though.

Octopus Dance is pretty hilarious.

The Meca-Yoshi game is fun, but puzzles were never my forte. I went to level 13 and it got too hard for me.

The ninja game is probably the worst of the bunch, in my opinion, and it's still decently fun.

Pikmin was alright. We didn't play much of it.

The Balloon Fight game is alright too, but the two screens are more confusing than helpful this time around.

We didn't play the multiplayer in Metroid and Zelda because /!\IMPORTANT/!\ it requires Wii Motion Plus.

The coin mini-game is fun, the presents are neat.

Monita is annoying at times but she's adorable otherwise. Some parts with her are hilarious, like the Pikmin intro.


ZombiU gameplay has a bit too many QTEs, but overall they're not annoying, as they happen in calm situations. It has some good jumpscares. The combat is a bit stiff, but it doesn't feel unfair. My brother and I were just passing the controller around though, and he was in easy mode, so… Yeah. Zombies died in three hits.
The firearms are okay to use. It's just standard console FPS with slow opponents. Just have to be quick but careful. I also wish the flashlight reloaded slower, but it may have to do with my brother playing in Wimp mode.
The guy barking instructions at you is a total nut who thinks the Queen is a lizard people too, which is fun. The music is passable though.
It's a good launch game but I don't see it being called a "great" game any time soon. But it does most things right. Good ambiance. Nice graphics. The gameplay is easy to learn.

ZombiU has things that Nintendo Land doesn't have, so having both games is a nice introduction to the console.


The WiiU menus are nice. A bit slower than the Wii's, though. It's gonna take a little while to get used to the Parameters menu but it's nicer than the Wii's. Waiting for the European launch date so the console can update, though. It's still lacking some functionalities.

The controller is nice. Very light. Good grip on it. The control sticks, triggers, buttons, everything's placed well. It's good. The touch screen is pretty responsive, and so is the gyroscope. Just have something ready to clean up the screen after playing for a bit, as you'll HAVE to touch the screen with your greasy fingers. The WiiU gamepad has to be plugged in to reload, say... After five hours, maybe?

The console itself makes about as much noise as the Wii did when reading a single-layer disc, so, it's nice.


The console's good. Now for more games!

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 Post subject: Re: Wii U: Nintendo's Next Console
PostPosted: Wed Nov 28, 2012 10:37 pm 
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ShadowGuy wrote:
Iwata Asks: Miiverse penis drawing detection took weeks to develop. How they went about with dealing with dicks in the Miiverse.

It seems that this is a parody site for video game news.

So, while I'm sure that there's SOME plan in place to help get rid of bad messages quickly, this is probably not precisely what happens.

And Great Handsome Oppressor, I'm glad you're doing good with your console. I'm guessing Miiverse and the Wii Channel are part of the update you're talking about, right (I'm not sure if Europe is handling this a bit differently or not)?

Also, as far as courses go in some of the games, I know for a fact that at least Luigi's Mansion has more unlockable stages. When I took my Wii U to Gamer's Club, we unlocked 2 more stages for a total of 5. it may have to do with having 5 players, or getting a certain stamp. I think you've unlocked everything in an attraction if it becomes a "Star Attraction", and Luigi's Mansion is the only one I've done that in yet.

Also, depending on the number of players, the courses change. I know the Mario Chase courses get ridiculously big when you have 5 players.

And, it's important to note that Zelda requires just Wii Motion Plus (and can only use a max of 3 Wii remotes), BUT Metroid requires all Wiimote users to have both Wii Motion Plus AND Nunchuks. This means, to get the most out of the game, you need 4 Wii Remote Pluses (or Wii Remotes with Wii Motion Plus added on) and 4 Nunchuks.

Also, keep in mind, for anyone wanting to purchase the console, it does NOT come with any Wii Remotes, Nunchuks, or, as I was asked, Pro controllers, neither in the Deluxe or standard version of the console. And if you can't use an HDMI cable to hook up to your TV, you either can use the component cable from your old Wii (assuming you have one), or buy a Wii component cable to hook to your TV. Either 3 or 5 prong (though 3 will not allow you to go more than 480p)

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 Post subject: Re: Wii U: Nintendo's Next Console
PostPosted: Thu Nov 29, 2012 7:03 am 
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Kamak wrote:
I'm guessing Miiverse and the Wii Channel are part of the update you're talking about, right (I'm not sure if Europe is handling this a bit differently or not)?

Yes. So far we can only play vidya, make Miis and go in the console's parameters.

Kamak wrote:
Also, as far as courses go in some of the games, I know for a fact that at least Luigi's Mansion has more unlockable stages. When I took my Wii U to Gamer's Club, we unlocked 2 more stages for a total of 5. it may have to do with having 5 players, or getting a certain stamp. I think you've unlocked everything in an attraction if it becomes a "Star Attraction", and Luigi's Mansion is the only one I've done that in yet.

Aah, alright, that makes sense. Only my brother and I were playing, so it was kind of hard to get stamps on these games (we got like about one for each). We did get stars for F-Zero (thanks to my brother) and Donkey Kong (thanks to me) though.
I don't really want to have to "grind" these three attractions to get more courses, but we'll see.

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 Post subject: Re: Wii U: Nintendo's Next Console
PostPosted: Sat Dec 01, 2012 10:07 am 
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WiiU browser way better than the Wii one.

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 Post subject: Re: Wii U: Nintendo's Next Console
PostPosted: Sat Dec 01, 2012 12:49 pm 
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You don't know pain until you've experienced the DS browser

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 Post subject: Re: Wii U: Nintendo's Next Console
PostPosted: Sat Dec 01, 2012 1:14 pm 
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Do you mean the thing that required RAM expansion in the GBA slot?

I never used that but if the DSi's browser was any better than it at all, it must have been horrifying.

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 Post subject: Re: Wii U: Nintendo's Next Console
PostPosted: Sat Dec 01, 2012 1:26 pm 
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I was talking about the Opera browser on the DSi, dunno how it differs from the one on the DS. The ridiculously low amount of RAM made it barely functional though.

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 Post subject: Re: Wii U: Nintendo's Next Console
PostPosted: Sun Dec 02, 2012 1:46 am 
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My brother and I tag-teamed to be able to afford a Wii U.
Have to say I'm very impressed. Nintendo Land is far superior to Wii Sports as a bundle game, and New Super Mario Bros. U is much better than the other NSMB games IMO. (They brought back Boom-Boom! And made him act like he did in SMB3! That alone made me smile.)

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 Post subject: Re: Wii U: Nintendo's Next Console
PostPosted: Sun Dec 02, 2012 2:57 pm 
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My mom bought my sister a deluxe Wii U but she said I could use it. I created an account for my sister, one for my little brother, and one for me. I lied about her age so my parents wouldn't have to pay 50 cents for her account and I just didn't set up Miiverse for my little brother because he's three years old anyways. I played Nintendo Land with my sister and I felt it was pretty fun. I just wish there would be a difficulty setting for the single player games and F-Zero would be very fast like the original game. I hope Nintendo releases a patch or some sort of update for the Wii U that lets games be played in 1080p because I really want Pikmin 3 but don't want it looking like shit. Lastly, I haven't tried playing a Wii game on it to see if the graphics are improved but if they aren't I guess I can just wait until I have an Intel Core i3 to just emulate them on my computer.

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