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 Post subject: Re: Spiral Knights (Now open to the public!)
PostPosted: Sun Apr 10, 2011 10:10 am 
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Hehe, I actually got through like 5 waves before they started chipping away at my health, I didn't have enough energy to continue.

Also that giant cube I made didn't help, it was like a giant boss cube that shot spikes through the ground :<


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 Post subject: Re: Spiral Knights (Now open to the public!)
PostPosted: Sun Apr 10, 2011 10:16 am 
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DoNotDelete wrote:
You mean where you have to pay real cheddar for game time?

Yah, I kinda saw it coming.

You can but you don't have to.

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 Post subject: Re: Spiral Knights (Now open to the public!)
PostPosted: Sun Apr 10, 2011 10:28 am 
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how much is a score
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All you've got to do in those challenge rooms is kite like a pro

I've done two of those, solo

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 Post subject: Re: Spiral Knights (Now open to the public!)
PostPosted: Sun Apr 10, 2011 10:42 am 
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Le Great Handsome Oppressor wrote:
DoNotDelete wrote:
You mean where you have to pay real cheddar for game time?

Yah, I kinda saw it coming.

You can but you don't have to if you feel like playing for like an hour and then being unable to go on

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 Post subject: Re: Spiral Knights (Now open to the public!)
PostPosted: Sun Apr 10, 2011 10:46 am 
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As I understand it that's how the Pokemon Dream World thing is going to work (you can only play for an hour each day), but with that there's no negotiation on playing longer - at all.

This is supposed to be for managing the amount of users online at any one time, which is no doubt the same reason for the limiters imposed on Spiral Knights.


Actually, I expect once the initial novelty has worn off for most people and the servers experience a lapse in activity the exchange rates will drop considerably again making the game more attractive to people who would like to play for longer.

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 Post subject: Re: Spiral Knights (Now open to the public!)
PostPosted: Sun Apr 10, 2011 11:16 am 
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Location: Land of Gravity and Cathedrals
You can always get on early in the morning and buy some crystal energy for cheap.

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 Post subject: Re: Spiral Knights (Now open to the public!)
PostPosted: Sun Apr 10, 2011 12:55 pm 
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guess i invited people to a horrible game



whoooooooooooooops


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 Post subject: Re: Spiral Knights (Now open to the public!)
PostPosted: Sun Apr 10, 2011 1:05 pm 
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HOW DARE YOU!!?

Let's play worgens.


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 Post subject: Re: Spiral Knights (Now open to the public!)
PostPosted: Sun Apr 10, 2011 1:16 pm 
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Odds wrote:
guess i invited people to a horrible game



whoooooooooooooops


Psssh I was playing this horrible game before it was cool.

hipster.jpg

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 Post subject: Re: Spiral Knights (Now open to the public!)
PostPosted: Sun Apr 10, 2011 1:40 pm 
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i was too, kev :V


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 Post subject: Re: Spiral Knights (Now open to the public!)
PostPosted: Sun Apr 10, 2011 1:53 pm 
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Odds wrote:
i was too, kev :V

How did you even get into the beta?

I got lucky when Rock Paper Shotgun tweeted about 300some free codes.

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 Post subject: Re: Spiral Knights (Now open to the public!)
PostPosted: Sun Apr 10, 2011 3:27 pm 
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I don't think the games bad at all, just poorly managed caused whoops sega can't run an mmo

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 Post subject: Re: Spiral Knights (Now open to the public!)
PostPosted: Sun Apr 10, 2011 3:36 pm 
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The game would be fixed if we got at least 100 more energy a day.
I mean, I wouldn't mind spending $5 for what is it...1600 crystal? But shit this management is pretty fucking terrible.

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 Post subject: Re: Spiral Knights (Now open to the public!)
PostPosted: Sun Apr 10, 2011 4:22 pm 
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KevTehNev wrote:
How did you even get into the beta?

I got lucky when Rock Paper Shotgun tweeted about 300some free codes.


Dreilex sent me the referral form whatever thing he got from following them on facebook or twitter or something.


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 Post subject: Re: Spiral Knights (Now open to the public!)
PostPosted: Sun Apr 10, 2011 4:55 pm 
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how much is a score
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I just got violated by some kind of super slime

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