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 Post subject: Re: Guild Wars 2: All Aboard the Mantrain
PostPosted: Tue Sep 25, 2012 2:37 pm 
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Mr. Mander wrote:
I really wish ANet would 100% fix all the maps.

Well, I'm sure it's something they're working on, but it seems to me like there were quite a few bugs when it was released. The in-game shop and all guild stuff was down for the first few days after release and I think there are still some problems with overflow maps. Not to mention stuff like guesting that hasn't even been implemented yet and will probably introduce more problems that need to be fixed.

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 Post subject: Re: Guild Wars 2: All Aboard the Mantrain
PostPosted: Tue Sep 25, 2012 2:46 pm 
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There was a duping exploit to I think.


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 Post subject: Re: Guild Wars 2: All Aboard the Mantrain
PostPosted: Tue Sep 25, 2012 3:24 pm 
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Location: Somewhere I shouldn't be. Like, in a wall.
58 copper and 20 mystic coins for the month of September achievement?

At least give a gold or something, since it can only be done 12 times a year...

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 Post subject: Re: Guild Wars 2: All Aboard the Mantrain
PostPosted: Fri Sep 28, 2012 12:56 pm 
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how much is a score
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Tonics are account-bound which means I can't share them and have a tonic party with bros, this saddens me

One of the best times I ever had in GW1 was when me and Odds just spent an hour transforming into random shit

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 Post subject: Re: Guild Wars 2: All Aboard the Mantrain
PostPosted: Sat Sep 29, 2012 11:49 am 
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I hate how much inv space they take. They probably were a big factor in me spending bout 2.5 gold to get another bank slot.

5-10 different stacks of 2-4 tonics of different animals. Its sort of ridiculous. lol

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 Post subject: Re: Guild Wars 2: All Aboard the Mantrain
PostPosted: Sat Sep 29, 2012 12:33 pm 
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I blew my bank account buying Leatherworking supplies from the Trading Post and I can FINALLY make Tier 2 items. I'm still making armor that's 30 levels beneath me but hey, it's progress.

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 Post subject: Re: Guild Wars 2: All Aboard the Mantrain
PostPosted: Sun Sep 30, 2012 5:14 pm 
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Blake wrote:
I hate how much inv space they take. They probably were a big factor in me spending bout 2.5 gold to get another bank slot.

5-10 different stacks of 2-4 tonics of different animals. Its sort of ridiculous. lol

I just deleted the tonics, fuck that shit.


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 Post subject: Re: Guild Wars 2: All Aboard the Mantrain
PostPosted: Mon Oct 01, 2012 3:41 pm 
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The Orrian zones are honestly some of the worst areas I've ever played in a game. It's either a leisurely stroll through a completely empty forest or 50000000000000000000000 Undead coming from every conceivable angle.

I had the poor sense to walk through a small doorway that was hiding some undead and died instantly.

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 Post subject: Re: Guild Wars 2: All Aboard the Mantrain
PostPosted: Tue Oct 02, 2012 9:54 am 
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Mr. Mander wrote:
The Orrian zones are honestly some of the worst areas I've ever played in a game. It's either a leisurely stroll through a completely empty forest or 50000000000000000000000 Undead coming from every conceivable angle.

I had the poor sense to walk through a small doorway that was hiding some undead and died instantly.

This is a sentiment I have heard from bodaciously everyone who has traveled through Orr.

My advice is to 100% clear Frostgorge Sound, way up to the north, first. The mob density is actually manageable there and the zone actually has hearts, which means you make cheddar rather than losing it to unavoidable repair costs because you somehow encountered three Putrifiers within ten seconds of each other and only had the stamina to dodge the first two. If you've already done that and are now forced to run through Orr to get your last few levels, the only solace I can give you is that you're probably overleveled for the zone you're in.

...Well, you know, until you hit the 80-80 zone at least.

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 Post subject: Re: Guild Wars 2: All Aboard the Mantrain
PostPosted: Wed Oct 03, 2012 6:22 pm 
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I hAVE the levels...

now I just need to do the daisies dungeons

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 Post subject: Re: Guild Wars 2: All Aboard the Mantrain
PostPosted: Sat Oct 06, 2012 6:26 pm 
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So I've just recently finished 100% exploring all of the Orr zones, that took a lot of effort.
Admittedly I really like how the Orrian zones have a really appropriate tone to them, desolate, empty and slightly hopeless. Though they're still pretty awful in terms of game-play.

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 Post subject: Re: Guild Wars 2: All Aboard the Mantrain
PostPosted: Sat Oct 06, 2012 10:32 pm 
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Moa

Moa stop

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 Post subject: Re: Guild Wars 2: All Aboard the Mantrain
PostPosted: Mon Oct 08, 2012 10:48 am 
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i am concerned


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 Post subject: Re: Guild Wars 2: All Aboard the Mantrain
PostPosted: Wed Oct 10, 2012 9:41 am 
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Weird question perhaps, but I know you guys are playing this, why aren't more people talking about it?

Anyway, I'm in love with my necro right now.
The armor sets are fucking perfect, functional but stylised.
The playstyle is varied with tanking, damage and utility. Also, I like ground-targeted skills because they give me something else to do other than hit 1 through 5. Currently lvl 52 after some levelling and crafting, planning to do a lot of story now and hopefully get another couple levels. I really want to try out some dungeons but haven't been found many people to do them with yet.


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 Post subject: Re: Guild Wars 2: All Aboard the Mantrain
PostPosted: Wed Oct 10, 2012 7:05 pm 
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Dungeons are very odd. I've done about 4 in storymode and managed to get a decent PUG each time, except for one time I ran Catacombs with Odds and we had an idiot warrior who probably cost us half an hour fighting Ralena and Vassar

Hit me up if you ever want to do dungeons and I'll let you know if I have the time.

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