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 Post subject: Re: The Elder Scrolls
PostPosted: Sat Feb 07, 2015 2:13 am 
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So I have a new glitch that has really baffled me.

On my vampire, for some reason all of a sudden the bloodcursed sun effect is no longer working...sort of. Fire a bloodcursed arrow at it, animation plays, npcs comment on the sky. But I notice he's still being affected because his stamina won't regenerate.
If he goes indoors and then back out, the game is still acting like the sun is normal (getting the sun damage message and such). Sometimes the visual effect of the darkened sun is still there, sometimes it reverts to normal. But npcs will still act like it's black and vampires/gargoyles will still spawn, even though it's broad daylight.

All information I can find on glitches involving Auriel's Bow don't mention my problem, so I really don't understand what's going on. I thought maybe a mod that I had installed yesterday could be causing a conflict so I removed it, but that didn't fix my problem.

I usually don't have this much difficulty trying to fix a bug; this is really weirding me out.

edit: Found it. Turns out it was being caused by a mod that added an item I forgot had a sun-damage shielding effect. I actually didn't even have it 'cause I kept forgetting to go get it lmao remember to not add proletariats recklessly kids

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 Post subject: Re: The Elder Scrolls
PostPosted: Thu Feb 12, 2015 3:45 pm 
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jackie chan jackie chan jackie chan jackie chan jackie chan
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https://www.youtube.com/watch?v=E4BhXce ... e=youtu.be


A wild part 6 appeared! I waste like two minutes trying to kill someone because they were hiding behind a rock.

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[8:18:42 AM] Joh Terraem: Cori, I've always found your encyclopedic knowledge of dicks to be quite charming and repulsive at the same time


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 Post subject: Re: The Elder Scrolls
PostPosted: Sat Feb 28, 2015 5:13 pm 
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jackie chan jackie chan jackie chan jackie chan jackie chan
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Hey you guys deserve some more skyrim videos

Part 7: https://www.youtube.com/watch?v=8shOje3zokc

Part 8: https://www.youtube.com/watch?v=xuF4XJUT_tY

Part 9: https://www.youtube.com/watch?v=xAaQHKPLTOE

Part 10: https://www.youtube.com/watch?v=lwCUpv3oiwQ

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[8:18:42 AM] Joh Terraem: Cori, I've always found your encyclopedic knowledge of dicks to be quite charming and repulsive at the same time


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 Post subject: Re: The Elder Scrolls
PostPosted: Sun Mar 01, 2015 4:25 am 
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Are there Limitless Dragons or Should i stop hunting them until I progress further in the story?

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 Post subject: Re: The Elder Scrolls
PostPosted: Sun Mar 01, 2015 5:39 am 
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The dragons that protect word walls will respawn after a set time (but won't give you a dragon soul after the first time you kill them). Random event dragons are limitless and become more frequent as you progress through the main questline.

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[8:18:42 AM] Joh Terraem: Cori, I've always found your encyclopedic knowledge of dicks to be quite charming and repulsive at the same time


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 Post subject: Re: The Elder Scrolls
PostPosted: Sun Mar 01, 2015 2:42 pm 
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cool thanks, was thinking about that while exploring and a couple dragons attacked.

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 Post subject: Re: The Elder Scrolls
PostPosted: Mon Mar 02, 2015 12:06 pm 
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Does anyone know of a mod that adds in all the missing weapon types from Morrowind? I'm talking about, ya know, the Halberds, the tanto's, The throwing knives and all that good stuff. I've been looking around and can't find one.


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 Post subject: Re: The Elder Scrolls
PostPosted: Mon Mar 02, 2015 7:59 pm 
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Immersive Weapons is a really popular one, don't think it has throwing weapons though. I personally use Heavy Armory, it's less extensive, but I don't know if I like all of the weaps in Immersive Weapons.

I've yet to find a throwing weapons mod that doesn't crash my game constantly, though.

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 Post subject: Re: The Elder Scrolls
PostPosted: Mon Mar 02, 2015 8:34 pm 
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Thanks, shame to find out about Throwing Weps though


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 Post subject: Re: The Elder Scrolls
PostPosted: Mon Mar 02, 2015 10:13 pm 
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Well I took a look at Nexus after posting that, found one called "Throwing Weapons Lite" that runs on less intensive scripts than the other ones, I'll have to try it out next time I make a character with thrown weapons.

I really need to do a fresh install, but part of me wants to wait until I can afford to build a new PC and just get an all new set of shiny proletariats.

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 Post subject: Re: The Elder Scrolls
PostPosted: Tue Mar 03, 2015 5:12 am 
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Location: On the state border of cheese and Da Bears.
I"m pretty proud of myself for not going over my weight limit a lot, helps to have a house to store all my junk. Also DWARF ARMOR!

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 Post subject: Re: The Elder Scrolls
PostPosted: Tue Mar 03, 2015 3:23 pm 
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I gave up even pretending to not be a pack rat and installed a bag of holding mod.
My bag of holding is so full that it lags for a full second whenever I take things out of it or put something new in it.

I can't even think "oh i should sell some of the junk i never use" because gold is junk I never use. I have 200k-300k gold in my inventory at all times and I still have probably another 500k worth of jewels, magic artifacts, armor, and various animal parts that I have lying around my house because there's no point in selling them.

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 Post subject: Re: The Elder Scrolls
PostPosted: Wed Mar 04, 2015 4:47 pm 
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I really want to install SKSE and explore proletariats on Nexus but I'm afraid that it might cause problems since I have a lot of proletariats from Steam installed.

Plus every time I try to understand how to install SKSE I get so confused and scared since it sounds like it's easy to mess up and cause Skyrim to not open/get constant CTDs.

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 Post subject: Re: The Elder Scrolls
PostPosted: Wed Mar 04, 2015 5:25 pm 
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Basically all you do is drop SKSE into your data folder......that's quite bodaciously it. Also, use LOOT, it'll help manage that shitberg of a data system that the default game uses. I'd suggest switching to either NMM (nexus mod manager) or MO (mod organizer). I'd frankly go with NMM, since it's starting to pick up all the features that MO has, and it's a bit easier to use. NMM will automatically use the SKSE launcher once you launch with it once. And seriously, be pop flyin' you're not really close, I'd beat you blurple with a slipper for not using the nexus. While there is a few good proletariats on the workshop, you can find vastly superior versions of them, and so much more, on the nexus. On the nexus, you can easily install texture replacers, and easily remove them, while with the steam launcher, you have to go digging for that texture replacer you're trying to get rid of, and you might accidentally delete the wrong thing and THAT will cause you to have the hershey squirts of crashes. But I will state this, if you're going to start using the nexus regularly, there is a common rule on there. RTFM.....READ THE FUCKING MANUAL! If someone has a long fucking description on the front page, don't just think it's them jerking themselves off on how wonderful their mod is. No, usually it's the installation instructions, what proletariats are compatible with it, incompatible, where it should go in your load order (especially helpful with proletariats that are new and LOOT hasn't gotten a hold of yet, since that takes time to update), and stuff like that.

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 Post subject: Re: The Elder Scrolls
PostPosted: Wed Mar 04, 2015 5:44 pm 
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I understand that installing SKSE is just putting it into the data folder, but my concern is from something not going right because I either didn't understand the instructions correctly or I followed instructions for an older version. But I guess I'll never know until I try.

I'm guessing I should uninstall Skyrim and do a clean install before doing what you said? (and I assume this will delete all my current saves...not too pop flyin' about that)

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