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 Post subject: Re: Guild Wars 2: All Aboard the Mantrain
PostPosted: Mon Sep 17, 2012 6:04 am 
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Joined: Thu Sep 17, 2009 2:54 pm
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The game better have arrived in the mail when I get home

ugh

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 Post subject: Re: Guild Wars 2: All Aboard the Mantrain
PostPosted: Mon Sep 17, 2012 6:11 am 
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+4 to defense
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Joined: Mon Jan 24, 2011 10:34 am
Posts: 15027
Jesus, my game just got hacked. I got booted out because someone else logged into my account, so I went to the edit account security page and saw someone was logged in from China. So I logged him out using that page and immediately changed my password and activated email authentication. e: Fuck dammit they managed to take my gold.


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 Post subject: Re: Guild Wars 2: All Aboard the Mantrain
PostPosted: Mon Sep 17, 2012 3:16 pm 
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Joined: Tue Nov 11, 2008 8:12 pm
Posts: 760
Location: Canadia
I have that IP verification thing active on my account. Someone was trying to get into it so I changed my password and all is well. I've heard rumors that people are trying to access your game using info stolen form that playstation hack/leak

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 Post subject: Re: Guild Wars 2: All Aboard the Mantrain
PostPosted: Mon Sep 17, 2012 3:19 pm 
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Joined: Sun Aug 15, 2010 12:53 am
Posts: 3390
Location: Space
Syobon wrote:
Does anyone know how long server transfers will stay free? Also, I currently have a bug where some of the voice acting audio in cutscenes is cut out.

From what I hear, up until they implement guesting.

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 Post subject: Re: Guild Wars 2: All Aboard the Mantrain
PostPosted: Tue Sep 18, 2012 7:03 am 
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Say hi to my dark el- I mean, Sylvari.

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 Post subject: Re: Guild Wars 2: All Aboard the Mantrain
PostPosted: Tue Sep 18, 2012 7:11 am 
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Joined: Mon Jan 24, 2011 10:34 am
Posts: 15027
Do any of you guys also use custom keybinds? I tried to set mine up in a way that followed the order they're in on the bar so I can switch skillsets and classes easier.
(on an AZERTY):
ESDF: Movement
Swap Weapon: A
Weapon Skills: Q-Z-R-T-G (so that they follow a half circle around my hand
Healing and Utility Skills: 2-3-4-5
Elite Skill: V
Profession Skills: >-W-X-C

But I'm still having trouble quickly hitting the right keys. Maybe I'm just rusty.


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 Post subject: Re: Guild Wars 2: All Aboard the Mantrain
PostPosted: Tue Sep 18, 2012 10:46 am 
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Posts: 3390
Location: Space
I moved the profession skills to ZXCV

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 Post subject: Re: Guild Wars 2: All Aboard the Mantrain
PostPosted: Tue Sep 18, 2012 3:21 pm 
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how much is a score
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Joined: Wed Aug 12, 2009 11:12 am
Posts: 9905
Location: Not France
Guild Wars 2 is in an official Mac beta now, so you can expect to see more of me

It's Mander.2506 on Maguuma for reminders. See you in a few hours.

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 Post subject: Re: Guild Wars 2: All Aboard the Mantrain
PostPosted: Sun Sep 23, 2012 9:20 am 
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If I have one complaint about this game it's that the platforming can become incredibly frustrating with atrocious camera angles, wonky physics and respawning enemies with ridiculous knockback.


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 Post subject: Re: Guild Wars 2: All Aboard the Mantrain
PostPosted: Sun Sep 23, 2012 9:54 am 
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Joined: Mon Aug 09, 2010 12:52 pm
Posts: 523
Location: Florida
Yeah, I feel like the jump puzzles can be annoying because the jumping mechanics are so rigid, it's hard to accurately land where you want. I mean, that's what makes the jumping puzzles hard, because otherwise, you could fly right through them, but instead of actually making hard puzzles, they handicap the player's jumping ability...

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 Post subject: Re: Guild Wars 2: All Aboard the Mantrain
PostPosted: Sun Sep 23, 2012 2:59 pm 
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Joined: Tue Nov 11, 2008 8:12 pm
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Location: Canadia
For lots of jump puzzles I angle my camera completely above me, especially for those tiny platforms. I usually have a hard time discerning which slopes are slippery and which I can walk up though. Also being a Norn sucks doing them in caves and stuff

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 Post subject: Re: Guild Wars 2: All Aboard the Mantrain
PostPosted: Sun Sep 23, 2012 3:08 pm 
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Joined: Mon Jan 24, 2011 10:34 am
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Climbing mountains reminded me off Morrowind, madly mash space in an attempt to get up slopes.

So I'm really enjoying my Necromacer, seems to have a good mix between survivability and firepower. I'm running a minion master sort of deal with blood fiend, bone minions (for putrid explosion), shadow fiend and flesh golem and a signet of spite for the power boost. Swapping between axe+dagger and staff gives me a lot of AoE damage and conditions. Almost level 40 now.


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 Post subject: Re: Guild Wars 2: All Aboard the Mantrain
PostPosted: Mon Sep 24, 2012 2:43 pm 
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how much is a score
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Joined: Wed Aug 12, 2009 11:12 am
Posts: 9905
Location: Not France
Found white dye

All the bitches in lion's Arch be jealous

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 Post subject: Re: Guild Wars 2: All Aboard the Mantrain
PostPosted: Tue Sep 25, 2012 9:52 am 
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Joined: Sun Apr 18, 2010 5:27 pm
Posts: 634
Location: Somewhere I shouldn't be. Like, in a wall.
I didn't want to kill this guy... but... he was in my way.

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I really like this game, though sometimes it can be a little weird.

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Found white dye also, couldn't decide to sell or keep, but when I got my newest armor set and had some nice red to go with it, I knew what I had to do.

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 Post subject: Re: Guild Wars 2: All Aboard the Mantrain
PostPosted: Tue Sep 25, 2012 2:07 pm 
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how much is a score
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Joined: Wed Aug 12, 2009 11:12 am
Posts: 9905
Location: Not France
I really wish ANet would 100% fix all the maps. They got the skillpoints together but theres still Points of Interests in a lot of zones that I can't complete and thinking of all the XP and items I'm being cut off from is really frustrating

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