You may or may not have heard, but Visceral Games at EA is next month releasing their tribute if you will of the Inferno Section of Dante Aligehieri's epic, the Divine Comedy. Many people criticize the game for it's alleged "butchering" of the novel. Apparently they haven't payed attention at all to anything they've said whatsoever.
Roughly according to them, they've admitted to taking liberties, but they've only reinforced the romantic drive of the Inferno, rather than enforcing the political themes of that part of the poem. Characters and the narration are the same in the game as in the poem, while some are enlarged or changed around to serve as bosses and/or interesting characters. A lot of the environments are strictly the same, only the themes of the levels of hell are enlarged. In Gluttony he speaks of filthy rain and mud, and in the game the tiny river of waste is now enlarged, and filled with pieces of corpses and runs faster. The rain is now excrement instead of just rain. And Cerberus, while still a torturer, he is turned into an embodiment of gluttony, his body is like a small crunched man, and the mouth is snapped open and enlarged for three long tongues, with human teeth on them.
ITT:
http://www.dantesinferno.com/us/poem Basically the poem in all of it's part in easily digestible parts, as well as a break down of Dante himself.
http://www.dantesinferno.com/us/explore These are snap shots of the levels of hell and a little view of how they've created the areas in their game.
Also, if you go here and check Developer Diaries, you can watch descriptions of the levels themselves, and descriptions of the game and some information.
http://www.dantesinferno.com/us/media
As a fan of the poem, I am not disappointed in what they've created here.