Meet Caveman Stalin! Known for his excellent leadership ability, his industrial nature, his several thousand years long life expectancy, and his spiffing, several-thousand-years-ahead-of-its-time attire!
I start off with Hunting and Mining because I'm smart enough to know how to hit animals with sticks and to dig holes.
Also, each empire has its own unique unit and building to it. You'll see them later.
Russia was always known for its massive armies! Consisting entirely of AN ENTIRE SCOUT UNIT!
Anyway, first off, I need to find a good place to build a city. That circle represents what the computer thinks would be an ideal location, but it's usually better to decide for yourself.
And yes, everyone IS 50 feet tall in this game! Try... try not to think about that...
...on the other hand, it was nice enough to help me. And it was a pretty shade of blue!
Also, NAMING CONVENTIONS WOOP!
No, I'm NOT starting off with Pallet Town! I did that before and it's really jarring when a city that, in game, only had four buildings ends up becoming the biggest city in the entire game!
My ally starts pretty far away. And if I were to guess, there's a large body of water between us there.
But "Amsterdam"? What kinda naming convention is that? Level names from Chips Challenge? Popular custom TF2 maps? I don't know why on earth he chose such an unfamiliar city name...
Ally? Oh right yes, I forgot to actually talk about the setup! For this match, we set up three teams: Red, Blue and Green.
Team Red consists of Me as Russians (dark red) and the Dutch (orange).
Team Blue consists of Mond as Americans (dark blue) and the Greek (light blue).
Team Green consists of the Ethiopians (dark green) and the Arabic (light green).
Me and Mond have a negative handicap (aka: we get the advantage) because we wanted the game to focus mainly on us two and not the AI.
And we're playing on a Standard-sized Fractal Cylindrical map, for those who already have Civ4.
CULTURAL EXPANSION!
Ah yes, each city has its own culture level (between 1 and 5), which constantly grows over time. Whenever you go up a level, the region's borders increase in size, giving you more land! And having more land increases growth, productivity, or commerce!
Also, it can give you access to special resources, like cows or horses or, as just above me, wine. Oh, and in that top right corner, if I expand again, I get STONE! I always wanted my own stone!
Also, that thing next to the stone is a village. Moving a unit onto it normally results in some bonus or other. Like gold or a map, or maybe a free unit, if you're lucky!
Oh... kay. There's a long narrow peninsula right next to my city region! It... sorta looks like a key!
Freud would have a field day with this!
I FOUND HORSES! And no Odds in sight!
Also, I found swine! More specifically, CAPITALIST SWINE! GET OUT OF HERE YOU AMERICANS!
Huh. It looks like my ally gets a continent all to himself.
Normally that'd be a good thing, but it's sorta on the small side. Hopefully it's large enough to accommodate him properly until he can sail away to NEW LANDS! Like America.
AND KILL THE INHABITANTS!
Behold, a worker! Workers are the guys that build roads and improve tiles with things like towns and farms! They're bloody critical in ensuring city growth!
Also, I just set the AI to handle improvements, so I'll probably never consider them again.
JESUS CHRIST ITS A LION! AND CARS HAVEN'T BEEN INVENTED YET!
Maybe if I'm quiet enough, I can sneak behind them without me noticing!
O...kay, I guess it actually worked! That... that's not how units are meant to work in this game!
Oh hey, dark blue territory. AMERICAN SOIL! Gawd, why do they have to be so close?
Oh yeah, I can't actually explore their territory until we allow open borders. And you can't do that until you go up sufficiently in tech. Don't ask why, considering they obviously have nothing stopping me, and I'm 50 FOOT TALL!
Also, scouts killed a pack of wolves! Kick-booty!
Today is a good day I think to explain how Civics work! Basically, these decide how your Empire is run. Each civic gives you a different ability (except for the basic starting ones), but also require different costs per turn.
And you unlock them by researching the corresponding technology. Yeah. You actually have to spend hundreds of years researching before you can understand how to keep slaves!
Also, I don't choose slavery. Because, not only is there one turn of anarchy in between civic changes whereby nothing gets built or researched, but Slavery also has a higher upkeep cost than Tribalism yet its ability (sacrifice population to hurry production) is rarely a good choice this early on in the game.
If anyone asks, I'm only doing it because I'm nice!
Man, a pack of panthers too? Those scouts are STRONG!
Say, did I mention units in this game have XP? It's notably hard to actually level them up by fighting, but there's a bunch of city buildings (most notably the barracks) that give them free XP when they're created.
I'd like to point out that city regions aren't meant to be disconnected.
In other words, Mond already got a second city.
FFFFFFFFFFFFFFFFFFFF-
Oh yeah, that blue stuff represents a city's region when zoomed out. Just FYI, because you'll see that a lot more later.
LIONS!
AND I HAVE NO DEFENCE!
Actually, why DON'T I have any defence?! That's normally something you're meant to build at the start, not several dozen turns later!
I really need to keep a better watch on what I'm doing...
The lions just... went away.
I don't know whether I should be feeling relieved or insulted.
Anyway, I made a second worker, and have now started on a Granary.
Granaries are pretty essential buildings in this game! Whenever your population level goes up a notch, the orange growth bar resets... unless you have a granary, whereby it starts off at 50% on level up! Makes city growth go a lot faster!
Oh, and on that matter, population level: they work in levels like culture (although usually going up to about 20 or so on a great city) but, unlike culture, they don't constantly grow. Rather, there's a limit on how much population a city can have, determined by how much Bread Icons you have. ...which also means that if your population somehow grows too large, it's gonna start shrinking from starvation!
And as a general rule, I'm against that.
LIONS!
AND AMERICANS!
I DON'T KNOW WHICH IS WORSE!
Wait...
What the HELL are they doing?! Look at those roads! LOOK AT THEM!
Instead of just going straight to the cow farm there... they instead take a detour INTO A RIVER, come out a bit later down the river, make a really wobbly road down to the cottage... and then proceed to go into a bunch of random loops that aren't even going anywhere! GOD they're stupid!
See? Mine are a whole lot better! Sure, they're not exactly straight, but it's hard to work when you're ridiculously tall!
Also, that there they're making is a winery! Because RUSSIA DEMANDS BOOZE!
Hey, maybe I was too hasty in judging their road-making skills. Because as it turns out, the other end of the road going out of the cottage is, in fact, going somewhere too.
INTO THE RIVER AGAIN!
And keep in mind, HE HASN'T EVEN DISCOVERED BOATS YET!
New theory: Mond is a fish.
The Greeks? They're Jewish now! Yeah.
Oh yeah, time to explain how religion works! See, there are 7 religions in this game. The religions themselves don't do anything outside of affect how other empires think of you (and since Team Blue is a human empire, that doesn't matter very much), but they do allow you to build holy buildings, which increase happiness and culture, and a... bigger holy building helps with research (trust me, it totally makes sense in context! Really!).
I also like how it's been 400 years yet I still haven't managed to finish building that Granary!
Those scouts...
I don't know whether I should be praising them for their COPIOUS AMOUNTS OF MANLINESS, or whether I should be berating them for destroying the ecosystem in the process.
Found the Greeks! ....goddamnit, they're on the same continent as their ally! Which would normally mean that they're more likely to be cramped, but that's on the same continent as ME! And they get to trade stuff.
S' unfair!
LIGHTHOUSE! It's one of those things that you really really need for a coastal city! Well okay, you don't REALLY need it, but it sure does help a lot!
THERE IS A FIGHT! ...sorta.
Yes, the scouts survived. That's, what, 5 kills now?
Hm. Tip: if an automated worker is standing around in a city, it means it hasn't got any jobs to do. I better get some cultural levellin' all up ins!
Bang on cue! It's now on Level 3, by the way. Level 4 takes quite a lot of time to get to though, and Level 5 is so hard that getting three of them wins you the game automatically!
Now that I have Writing researched, I'm able to propose Open Boarders with Team Blue. So now I can take a visit to... Sparta!
Ugh, it looks like everyone seems to have a second city now except me!
So I get crackin' with a new Settler!
I presume you all noticed that you build cities with Settlers, right?
Oh, and no, I don't know what it means when part of the construction bar is in orange.
Also, someone just built The Oracle, a World Wonder. Goddamnit, I wanted that!
Aaand here's Athens! I can't help but notice that they haven't made a whole lot of improvements here yet. It's actually really blank!
I'd also like to point out that Mond is nearly doubling my score now. Yeah, getting free stuff at the start is a HUGE help! My scout was stuck searching that peninsula, so I didn't get to visit any villages.
Oh hey lookie, the other side of the world is within map viewing distance! That means that I now know the exact size of the world! And about 1,200 years before they did in real life!
Doesn't give my ships a movement benefit though. That's only for those that PROPERLY circumnavigate the globe! Pish tosh, I still insist that my apparent Russian omnipotence qualifies too!