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 Post subject: Dicks In Space: the AZ Story (Let's Play Faster Than Light!)
PostPosted: Sat Dec 08, 2012 11:56 pm 
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You've Never Seen This Person Before
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Joined: Tue Aug 04, 2009 10:18 am
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Location: Absolutely Not Praising the Sun in Anor Londo
Alright. So, Faster Than Light is a Roguelike in space. That means if we die, we die forever. It also means that everything is randomly generated.
We're going to be using the Hi-Res Backgrounds mod, the Weapon Diversity Mod, and the More Text and Events mod.
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We'll be using the Nesasio ship, because it's sexy as hell.
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PICK OUR SHIP'S NAME
AND PICK THE NAMES OF OUR CREWMATES
I RECCOMMEND FORUMITES SO YOU CAN WATCH THEM DIE HORRIBLY
edit: Are the image sizes okay? Should I make them a bit bigger?

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 Post subject: Re: Dicks In Space: the AZ Story (Let's Play Faster Than Lig
PostPosted: Sun Dec 09, 2012 12:01 am 
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Dances-With-Bots
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Joined: Fri Jul 22, 2011 5:55 pm
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Images are fine.
I choose The Zombie as the name
and Runes as a crew member.

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Marcato wrote:
How am I supposed to see tacos in these conditions?


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 Post subject: Re: Dicks In Space: the AZ Story (Let's Play Faster Than Lig
PostPosted: Sun Dec 09, 2012 12:10 am 
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Joined: Tue Mar 24, 2009 1:57 am
Posts: 16573
Location: alcoholism, oregon
crew members:
fluffy slutcake
sun godess loli
spoony

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[5:06:23 PM] Yeili: this is kind of cool, i've beaten a murderer in mario party.

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 Post subject: Re: Dicks In Space: the AZ Story (Let's Play Faster Than Lig
PostPosted: Sun Dec 09, 2012 12:39 am 
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Riku's other favorite
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Joined: Mon May 02, 2011 10:07 pm
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Location: disregard my location
I want to be a mutinous crewmate.

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 Post subject: Re: Dicks In Space: the AZ Story (Let's Play Faster Than Lig
PostPosted: Sun Dec 09, 2012 12:50 am 
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Joined: Tue Aug 04, 2009 10:18 am
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Location: Absolutely Not Praising the Sun in Anor Londo
THE SHIP SHALL BE CHRISTENED: THE USS ZOMBIE
The Crew members shall be: Spoony, Sun Godess Loli (15 character limit), and Fluffy SlutCake.
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Now, we'll be playing on easy, but only because it gives us more scrap metal (currency)
There is no difficulty change.
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We aren't mining the asteroid for scrap. It's part of the mod manager, and I think its pretty cheap.
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Oh great. We started in a nebula. That means our sensors are down, and we'll have less power to use. Sensors allow you to see the interior of your ship, and at upgraded levels, the enemy's interior.
Speaking of upgrades:
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These are the systems. Or stats. You power systems to use the upgrades, you buy all these upgrades with scrap, which you scavenge from various sources. Shields, weapons, engines, and pilot seat can all be manned by crew to activate certain things, like, piloting. And shield recharge speed.
Most important:
Reactor. The reactor is how much power you have to distribute.
From left to right:
Engines. Upgrading and manning adds FTL drive charge speed, and dodge chances.
Oxygen, the rate at which oxygen recharges.
Weapons: How many weapon power slots can be used, each weapon has a power bar requirement.
Medbay: How fast health recharges while in the medbay.
Cloaking: We can go invisible and be untargetable. If you have the stealth weapons upgrade you can shoot while cloaked.
Subsystems: Piloting. Evasion chance (basically dodge)
Sensors: Seeing your ship and enemy's. At max level you can see their power use.
Doors: Door health, used to keep enemies that board your ship at bay. if this system is down, you can't open any doors manually

You may have noticed we have no shields. We'll need to get some immediately, from a store. Most ships start with shields.
(with the mouse. walking towards them still opens them.)
That may be a lot to sink in.
We're going to buy better weapons, so we can use both of our weapons at once.
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First jump, only one choice. There is a ship there, we may have to fight. it's still in a nebula.
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It's a mercenary trader. We're going to fight him.
Spoony is on weapons, Loli is piloting, and Fluffy SlutCake is on the engines.

Combat is real-time, weapons charge at different rates, shields block most lasers and beam weapons, but not all missiles.
We're going to take their shields down, the blue icon circle icon on the enemy side is how many hits their shield can take before it needs to recharge. The green bar is their health.
We have a laser weapon and a beam weapon, beam weapons can reach across multiple rooms and do more damage based on that, and have partial shield piercing.
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Our beam is really shitty though. It's a tiny line and does one damage per room.
NOW WE'RE GONNA CLOAK AND WAIT FOR THE WEAPONS TO CHARGE. I hope you aren't too drunk, Spoony!
Then we'll uncloak and blast em'.
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That's what cloaking looks like.
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We launch a shot and hit their shields, orange means it is damaged but not broken.
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Oh fuck they have a beam weapon
It sets fire to our engine room. I hope you're good at fixing engines, baco- I mean Fluffy SlutCake.
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Shit. Red means broken.
Cloaking is down. We target their shields, oxygen, and weapons with one beam.
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They offer to surrender, fuck that.
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They're dead, dave. Everyone's dead.
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This is what we looted from the battle.
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Oh god everything is fucked
repair team, assemble! After a bunch of spamming the screenshot button this happens.
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Crisis averted!
The PANK tint means we were low on oxygen. I had to vent atmosphere to put out the fires. And we only have one airlock.
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I decide to jump to this beacon, next.
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Oh HELL yes. Scouting the sector for sure.
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Where should we go? What route should we take?
Caution signs are ships, those circles are possible ion storms and asteroid fields. Distress calls are calls from ships for help/a trap.
Stores are stores, we can sell equipment there. We can't sell extra missiles/fuel or drone parts. We can buy them there however.
Oh right. And the rebels are chasing us. After each jump they'll get closer. Once they reach us, we'll have to fight our way to the exit. Unless we skip exploring.

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 Post subject: Re: Dicks In Space: the AZ Story (Let's Play Faster Than Lig
PostPosted: Sun Dec 09, 2012 1:11 am 
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To the stoore!

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Marcato wrote:
How am I supposed to see tacos in these conditions?


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 Post subject: Re: Dicks In Space: the AZ Story (Let's Play Faster Than Lig
PostPosted: Sun Dec 09, 2012 2:26 am 
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Location: alcoholism, oregon
explore and shoot everything. all of the things. never stop shooting.

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[5:06:23 PM] Yeili: this is kind of cool, i've beaten a murderer in mario party.

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 Post subject: Re: Dicks In Space: the AZ Story (Let's Play Faster Than Lig
PostPosted: Sun Dec 09, 2012 9:34 am 
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sideburn king
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Joined: Sun Aug 14, 2011 6:13 am
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Location: Riding the Electric Rainbow
Either destroy everything or go out with your weapons blazing.

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 Post subject: Re: Dicks In Space: the AZ Story (Let's Play Faster Than Lig
PostPosted: Sun Dec 09, 2012 2:32 pm 
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Fight the Rebels! They should be easy to beat.

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 Post subject: Re: Dicks In Space: the AZ Story (Let's Play Faster Than Lig
PostPosted: Wed Dec 12, 2012 11:33 pm 
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BAPHOMET
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Joined: Fri Sep 25, 2009 9:36 pm
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Go to the store, then go search for some distress signals. We should be a charitable rescue crew.

Also, you can see the fraps FPS logo in the corner, I think you can turn that off.

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