AWKWARD ZOMBIE

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 Post subject: Re: Kid Icarus: Uprising
PostPosted: Mon Apr 30, 2012 2:12 pm 
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How many hit points does the average angel have again?

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 Post subject: Re: Kid Icarus: Uprising
PostPosted: Mon Apr 30, 2012 9:58 pm 
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Location: we're all somewhere, man
Nap1000 wrote:
How many hit points does the average angel have again?


I don't think there's a real number for it ever shown. Seems to be slightly less than standard Pit. Although, it could be due to everyone doing super massive damage.

on another note needle palm with a 120+ forward dash charge shot, +3 speed.

i am bodaciously the definition of lightning bruiser

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 Post subject: Re: Kid Icarus: Uprising
PostPosted: Sun May 06, 2012 2:19 pm 
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Galaxy Man wrote:
Nap1000 wrote:
How many hit points does the average angel have again?


I don't think there's a real number for it ever shown. Seems to be slightly less than standard Pit. Although, it could be due to everyone doing super massive damage.

on another note needle palm with a 120+ forward dash charge shot, +3 speed.

i am bodaciously the definition of lightning bruiser


I raise you a Brawler Claw, with +4 Speed, combined with Lightweight ability and Speed Boots.

GOTTA GO FAST.


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 Post subject: Re: Kid Icarus: Uprising
PostPosted: Sun May 13, 2012 9:02 am 
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Location: vegetabaryle lamb of tart
YEEEESS
I just beat Hades on 9.0

And it's all because of some bizarre glitch.

You see, when I cleared the Rainbow Apocalypse bit, I bodaciously triggered Crisis Mode the moment the cutscene played. While it was supposed to change the Great Sacred Treasure to Mech Armour mode, it didn't, and I played out the 'don't shoot the purple shots' part in Pursuit Mode.

It's hilarious because in Pursuit Mode you can dodge basically every attack that part of the battle throws at you BUT he is just out of range until he launches a particular attack.

Battle dragged on forever, but I took down that stage of it with no damage.

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