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When I play an RPG, one thing I demand, besides good music, is a good story. It's the only genre in which gameplay takes a back seat to the elements that draw you in like a movie or a book. Terranigma, while an action-RPG, hooked me on the story immediately. . . but had a horrible aftertaste.
The first thing one notices after playing Terranigma is the sheer amount of "stuff" they throw at you. It really lays all the cards on the table, and it's pretty overwhelming, yet exciting. The combat is quite good. You start off knowing all your basic and advanced combat moves. You go through five dungeons and a boss almost right at the start of the game. But these are mostly just a heavy-handed tutorial. You're given a weapon that gradually heals you, easy monsters, simple puzzles that teach you the gist of the game's physics and a pretty epic mission. Then the game actually starts, and becomes more challenging.
Most puzzles are simple, and everything is pretty obvious. But sometimes, things are poorly explained or way too cryptic. So you never know where you need to go, and traveling is an excruciatingly slow process, so looking for your next step is often a very boring experience. As well, there are issues with contact points. Such as when walking along ropes. You have to step on the exact spot to start the tightrope animation. Otherwise, you fall. This was something that didn't even need to be in the game to begin with, but it only makes it worse that it was botched. The only other major complaint I have with the gameplay is the lack of patterns. For example there is a portion of the game in which you are required to use stealth to sneak around a castle. But the guards walk around like normal townspeople. So you have no idea when they'll turn around to spot you. There is no major penalty for being spotted, you just get taken back to the entrance, but it gets really frustrating when there is no pattern. Most games would have the guards go straight, turn around, go back and repeat. But it is completely randomized here. There's a similar issue with the final boss's erratic pattern. Otherwise, this game could have been Secret Of Mana 2 just as easily as it is Illusion Of Gaia 2. It's very similar to both.
The story unfolds in a very strange way. But it holds its ground, building and building. There are several very eerie moments. One involves you waking up to the find the town is infested with zombies, another has an entire town being mass depopulated. The game sets the framework beautifully, keeping your head filled with questions, but only giving you more puzzles. The story was really holding my interest. Until the last 5% of the game. It's like skydiving, and having someone cut your chute 30 feet above the ground. It wasn't that the twists weren't good, it's that they were executed with absolutely no style. It couldn't have felt more empty if someone stood beside me as I played and TOLD me what was going to happen. The story was my favorite part of the game up to that point. Absolute disappointment.
Musically, I must say, the game delivers. Not phenomenal, but certainly worthy of appreciation. There are very few songs in the entire game I wasn't fond of. There's a very strong, epic tone to the music. It suits the game's style very nicely and isn't generic, which is usually the problem with scores of the nature. The sound effects are a bit irritating, however. Every time Ark is attacked, he sounds like a dog's chew toy. Now imagine that EVERY. TIME. YOU. GET. HIT. It is a very annoying sound, and one they could have done away with.
In graphics, it's one of the most impressive games on the SNES. But the majority of the game's strong visual showcasing is done in the beginning of the game. The rest of the game relies heavily on Mode 7. But the problem with the game is that the developers apparently knew the graphics were top-notch and made it so you must watch EVERYTHING. You can't skip through any of the countless cutscenes, because watching a bird fly around for the 60th time couldn't POSSIBLY be old. I detest the main character's design, too. Blegh. But minor gripes aside, the graphics are beautiful.
Terranigma, while not the pinnacle of its genre, developer or era, deserves recognition, blemishes and all. 8.0.
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